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[1.15.2 | SOLVED] TileEntityRenderer not rendering after rejoin.


VirtCraft

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As I was implementing a TileEntityRenderer into my Mod, I noticed that after I rejoined the world I was testing on that the Renderer wasn't rendering anymore.

Does anyone know what I missed?

Thanks in advance!

Edited by VirtCraft
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My TileEntityRenderer:

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public class RendererWandPedestal extends TileEntityRenderer<TileWandPedestal>{

    public static final int LEVITATION_MULTIPLIER = 12;
    public static final int ROTATION_MULTIPLIER = 48;

    private ItemStack lastStack;
    private ItemRenderer renderer;
    private IBakedModel model;

    public RendererWandPedestal(TileEntityRendererDispatcher p_i226006_1_) {
        super(p_i226006_1_);
        renderer = Minecraft.getInstance().getItemRenderer();
    }


    @Override
    public void func_225616_a_(TileWandPedestal te, float v, MatrixStack matrixStack, IRenderTypeBuffer iRenderTypeBuffer, int i, int i1) {
        if (!te.getItem().equals(lastStack)){
            lastStack = te.getItem();
            model = renderer.getItemModelWithOverrides(lastStack, te.getWorld(), null);
        }
        if (!lastStack.getItem().equals(Items.AIR)){
            int currentLevitation = (int) (System.currentTimeMillis() % (360 * LEVITATION_MULTIPLIER)) / LEVITATION_MULTIPLIER;
            int currentRotation = (int) (System.currentTimeMillis() % (360 * ROTATION_MULTIPLIER)) / ROTATION_MULTIPLIER;
            matrixStack.func_227860_a_();
            matrixStack.func_227861_a_(0.5d,(te.isTall() ? 1.5d : 0.7d) + (Math.sin(Math.toRadians(currentLevitation)) / 20), 0.5d);
            matrixStack.func_227863_a_(new Quaternion(0, currentRotation, 0, true));
            renderer.func_229111_a_(lastStack, ItemCameraTransforms.TransformType.FIXED, true, matrixStack, iRenderTypeBuffer, i, i1, model);
            matrixStack.func_227865_b_();
        }
    }
}

 

Here I bind the Renderer to the actual now working TileEntity:

Spoiler

    public static void bindRenderers(){
        ClientRegistry.bindTileEntityRenderer(WAND_PEDESTAL_TALL.get(), (Function<TileEntityRendererDispatcher, TileEntityRenderer<TileWandPedestal>>) RendererWandPedestal::new);
    }

 

Which is called here:

Spoiler

private void doClientStuff(final FMLClientSetupEvent event) { //This method is registered in the Constructor of the Main Class like this: FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
        ModTiles.bindRenderers();
    }

 

And In case of Need, here is my TileEntity:

Spoiler

public class TileWandPedestal extends TileEntity{

    private ItemStack item;
    private boolean tall;

    public TileWandPedestal(boolean tall) {
        super(ModTiles.WAND_PEDESTAL_TALL.get());
        item = new ItemStack(Items.AIR);
        this.tall = tall;
    }

    @Override
    public CompoundNBT write(CompoundNBT nbt) {
        CompoundNBT stack = item.serializeNBT();
        nbt.put("stack", stack);
        return super.write(nbt);
    }

    public boolean putItem(ItemStack item){
        if (!item.getItem().equals(ModItems.WAND.get())) return false;
        this.item = item;
        return true;
    }

    public ItemStack removeItem(){
        ItemStack stack = item;
        item = new ItemStack(Items.AIR);
        markDirty();
        return stack;
    }

    @Override
    public void read(CompoundNBT nbt) {
        System.out.println("reading");
        item = ItemStack.read(nbt.getCompound("stack"));
        markDirty();
        super.read(nbt);
    }

    public ItemStack getItem() {
        return item;
    }

    public boolean isTall() {
        return tall;
    }
}

 

The TileEntity works perfectly. If I place an Item into the TileEntity, it is being rendered as expected. But when I then rejoin into the world it is not rendered anymore until I remove and replace the Item into the TileEnity. Because the Renderer works sometimes I suppose that there is nothing wrong with registering the TileEntityRenderer.

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2 hours ago, VirtCraft said:

The TileEntity works perfectly. If I place an Item into the TileEntity, it is being rendered as expected. But when I then rejoin into the world it is not rendered anymore until I remove and replace the Item into the TileEnity.

This is not caused by the renderer, but rather your TileEntity. It is not synced to the client.

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