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1.14.4 RunClient Failure


urbanxx001

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I'm going to tear my hair out. I'm following the tutorial series by Harry Talks on YouTube, and from the second video, my build fails when running both inside Eclipse and using RunClient.bat. At first, I encountered the following error:

 

New Dep: net.minecraftforge:forge:1.14.4-28.2.0_mapped_snapshot_20190719-1.14.3

:compileJava > Resolve dependencies of :compileClasspath

 

Someone recommended changing org.gradle.daemon in gradle.properties to true, and then reimporting the project. This seems to have helped some, however now I receive this error:

Execution failed for task ':runClient'.
> Process 'command 'C:\Program Files\Java\jdk1.8.0_241\bin\java.exe'' finished with non-zero exit value 1

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

Deprecated Gradle features were used in this build, making it incompatible with Gradle 5.0.
Use '--warning-mode all' to show the individual deprecation warnings.
See https://docs.gradle.org/4.9/userguide/command_line_interface.html#sec:command_line_warnings

BUILD FAILED in 6s
6 actionable tasks: 2 executed, 4 up-to-date

With the following log:

[10Mar2020 15:52:11.292] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [java.util.stream.ReferencePipeline$3@3f0062f8, --gameDir, ., --launchTarget, fmluserdevclient, --fml.mcpVersion, 20190829.143755, --fml.mcVersion, 1.14.4, --fml.forgeGroup, net.minecraftforge, --fml.forgeVersion, 28.2.0, --version, MOD_DEV, --assetIndex, 1.14, --assetsDir, C:\Users\Andrew\.gradle\caches\forge_gradle\assets, --username, Dev, --accessToken, ????????, --userProperties, {}]
[10Mar2020 15:52:11.300] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 4.1.0+62+5bfa59b starting: java version 1.8.0_241 by Oracle Corporation
[10Mar2020 15:52:12.681] [main/INFO] [net.minecraftforge.fml.loading.FixSSL/CORE]: Added Lets Encrypt root certificates as additional trust
[10Mar2020 15:52:13.883] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: com.electronwill.nightconfig.core.io.ParsingException: Invalid character 'i' after key [This]
[10Mar2020 15:52:13.885] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.toml.TableParser.parseDottedKey(TableParser.java:152)
[10Mar2020 15:52:13.886] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.toml.TableParser.parseNormal(TableParser.java:55)
[10Mar2020 15:52:13.887] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:44)
[10Mar2020 15:52:13.887] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.toml.TomlParser.parse(TomlParser.java:37)
[10Mar2020 15:52:13.887] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:113)
[10Mar2020 15:52:13.887] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:219)
[10Mar2020 15:52:13.888] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.core.io.ConfigParser.parse(ConfigParser.java:202)
[10Mar2020 15:52:13.888] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at com.electronwill.nightconfig.core.file.WriteAsyncFileConfig.load(WriteAsyncFileConfig.java:138)
[10Mar2020 15:52:13.889] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.moddiscovery.ModFileParser.loadModFile(ModFileParser.java:57)
[10Mar2020 15:52:13.889] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.moddiscovery.ModFileParser.readModList(ModFileParser.java:51)
[10Mar2020 15:52:13.890] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.moddiscovery.ModFile.identifyMods(ModFile.java:132)
[10Mar2020 15:52:13.890] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.moddiscovery.ModDiscoverer.discoverMods(ModDiscoverer.java:116)
[10Mar2020 15:52:13.891] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.FMLLoader.beginModScan(FMLLoader.java:208)
[10Mar2020 15:52:13.891] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.fml.loading.FMLServiceProvider.runScan(FMLServiceProvider.java:105)
[10Mar2020 15:52:13.892] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.TransformationServiceDecorator.runScan(TransformationServiceDecorator.java:111)
[10Mar2020 15:52:13.892] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.TransformationServicesHandler.lambda$runScanningTransformationServices$8(TransformationServicesHandler.java:115)
[10Mar2020 15:52:13.894] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.ReferencePipeline$7$1.accept(ReferencePipeline.java:267)
[10Mar2020 15:52:13.895] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.HashMap$ValueSpliterator.forEachRemaining(HashMap.java:1628)
[10Mar2020 15:52:13.895] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.AbstractPipeline.copyInto(AbstractPipeline.java:482)
[10Mar2020 15:52:13.896] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.AbstractPipeline.wrapAndCopyInto(AbstractPipeline.java:472)
[10Mar2020 15:52:13.896] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.ReduceOps$ReduceOp.evaluateSequential(ReduceOps.java:708)
[10Mar2020 15:52:13.897] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.AbstractPipeline.evaluate(AbstractPipeline.java:234)
[10Mar2020 15:52:13.897] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at java.util.stream.ReferencePipeline.collect(ReferencePipeline.java:499)
[10Mar2020 15:52:13.897] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.TransformationServicesHandler.runScanningTransformationServices(TransformationServicesHandler.java:116)
[10Mar2020 15:52:13.898] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.TransformationServicesHandler.initializeTransformationServices(TransformationServicesHandler.java:63)
[10Mar2020 15:52:13.898] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.Launcher.run(Launcher.java:75)
[10Mar2020 15:52:13.899] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at cpw.mods.modlauncher.Launcher.main(Launcher.java:65)
[10Mar2020 15:52:13.899] [main/INFO] [STDERR/]: [java.lang.ThreadGroup:uncaughtException:1052]: 	at net.minecraftforge.userdev.LaunchTesting.main(LaunchTesting.java:102)

 

I've tried many solutions from the commenters of that video; ensuring JAVA_HOME is directed to the jdk folder; that I have a jdk of 8 (I have version 8u241); that my modid is filled in correctly and that I don't have unused lines of code in mods.toml; but nothing has helped. The maker of the tutorial suggested to someone else with the 'deprecated' issue to update their forge to a non-beta version (as the video covered a beta at the time), however as far as I know I'm running on a stable 1.14.4. If the error is that I have both Java 8 and Java 11, I'm afraid of uninstalling Java 11 if that's going to harm my computer in some way (although I read that as long as the Java 8 variable is declared first it shouldn't matter). Any help is appreciated.

Edited by urbanxx001
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Show your mods.toml

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Here's the mods.toml

modLoader="javafml" #mandatory
loaderVersion="[28,)" #mandatory (28 is current forge version)
modId="modtutorial" #mandatory
version="0.1" #mandatory
displayName="Mod Tutorial" #mandatory
credits="Thanks to Harry Talks for his amazing tutorials" #optional
authors="Me" #optional
description='''This is my mod description'''

[[dependencies.modtutorial]] #optional
    modId="forge" #mandatory
    mandatory=true #mandatory
    versionRange="[28,)" #mandatory
    ordering="NONE"
    side="BOTH"

 

Edited by urbanxx001
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Toss everything out and use a different tutorial

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Share on other sites

I recommend McJty's tutorial

  • Thanks 1

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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