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[1.15.2] I can't find updated documentation on ore generation


Nyanar

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Hi, I am new to modding and was testing a very basic mod where a custom ore drops a custom item. However, I can't find a way to make it generate naturally in the overworld. Some posts I have been looking into point to the following method:

@SubscribeEvent
    public static void onInitBiomesGen(WorldTypeEvent.BiomeSize event) {
        for (Biome biome : ForgeRegistries.BIOMES) {
            biome.addFeature(
                    GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.func_225566_b_(
                            new OreFeatureConfig(
                                    OreFeatureConfig.FillerBlockType.NATURAL_STONE, ModBlocks.LYNITE_ORE, 8
                            )
                    )
                    .func_227228_a_(Placement.COUNT_RANGE.func_227446_a_(new CountRangeConfig(1, 0, 0, 16))
                )
            );
        }
    }

However, the function

func_225566_b_

and the function

func_227446_a_

don't seem to exist for Forge. They might have gotten a proper name in the last updates, but I can't find any way to know which. What I'm asking for is somewhere to find updated documentation and some help with ore generation. Thank you.

 

PS.: I know that my code is terrible; I'm not new to Java but I know nothing about modding.

 

Edited by Nyanar
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Thank you; I had also tried that, but Forge 1.15.2 (latest) does not recognise the method 

Biome.createDecoratedFeature(Feature, OreFeatureConfig)

in net.minecraft.world.biome.Biome. I'm guessing it has been changed in the 1.15 update, but can't find any info on that.

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This is my take now, IntelliJ desn't point out any syntax errors, but it is still not working for some reason:

    @SubscribeEvent
    public static void onInitBiomesGen(WorldTypeEvent.BiomeSize event) {
        for (Biome biome : ForgeRegistries.BIOMES) {
            biome.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(OreFeatureConfig.FillerBlockType.NATURAL_STONE, ModBlocks.LYNITE_ORE.getDefaultState(), 17)).withPlacement(Placement.COUNT_RANGE.configure(new CountRangeConfig(20, 0, 0, 128))));
        }
    }

I have taken a look at Minecraft's source code and can't figure out what's wrong in the above code.

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Oh, yes, sure. This is my GitHub Repository. Plus, I have managed to solve it (by solving it I mean that the ore does generate as intended without any issue) by changing WorldTypeEvent.BiomeSize to FMLLoadCompleteEvent, but I still don't know why the former did not work. Also, what I meant by not working was that everything ran fine, except the ore did not generate at all. I'm sorry for being so vague.

However all that, I have two questions: why does WorldTypeEvent.BiomeSize not work and what do the values for bottomOffset and topOffset (the two zeroes in the WorldFeatures class) mean?

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So even if it is generating I think that is still the wrong way to do it. I showed you my code on how to use deferredworkqueue. It can cause trouble if you load it immediately. 

 

If you take a look at the BiomeSize event, it tells you it is for modifying the biome size, so not at all what you need.

 

 

For the offset my best guess is that they limit the distance between ground level and the ore? Not sure tbh...

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/**
 * BiomeSize is fired when vanilla Minecraft attempts to generate biomes.<br>
 * This event is fired during biome generation in
 * {@link GenLayer#initializeAllBiomeGenerators(long, WorldType, ChunkProviderSettings)}. <br>
 * <br>
 * {@link #originalSize} the original size of the Biome. <br>
 * {@link #newSize} the new size of the biome. Initially set to the {@link #originalSize}. <br>
 * If {@link #newSize} is set to a new value, that value will be used for the Biome size. <br>
 * <br>
 * This event is not {@link Cancelable}.<br>
 * <br>
 * This event does not have a result. {@link HasResult} <br>
 * <br>
 * This event is fired on the {@link MinecraftForge#TERRAIN_GEN_BUS}.<br>
 **/

This is the comment on the event on net.minecraftforge.event.terraingen.WorldTypeEvent.BiomeSize. To me it does seem like the proper event to go with, but again I feel that I'm missing something...

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Would need someone else to confirm but with their size definition it seems that Forge intends this event only for changing biome size.

Using deferredWorkQueue will ensure that other mods will have properly done their stuff before the features are added. I don't know the details but it's basically a let forge handle it case.

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mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:43] [main/WARN] [ne.mi.fm.lo.mo.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [00:02:44] [main/WARN] [ne.mi.ja.se.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [00:02:44] [main/INFO] [ne.mi.fm.lo.mo.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection Latest log [29Mar2024 00:02:42.803] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher running: args [--launchTarget, forgeserver, --fml.forgeVersion, 43.3.0, --fml.mcVersion, 1.19.2, --fml.forgeGroup, net.minecraftforge, --fml.mcpVersion, 20220805.130853] [29Mar2024 00:02:42.805] [main/INFO] [cpw.mods.modlauncher.Launcher/MODLAUNCHER]: ModLauncher 10.0.8+10.0.8+main.0ef7e830 starting: java version 17.0.10 by Eclipse Adoptium; OS Linux arch amd64 version 6.1.0-12-amd64 [29Mar2024 00:02:43.548] [main/INFO] [mixin/]: SpongePowered MIXIN Subsystem Version=0.8.5 Source=union:/home/container/libraries/org/spongepowered/mixin/0.8.5/mixin-0.8.5.jar%2363!/ Service=ModLauncher Env=SERVER [29Mar2024 00:02:43.876] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/fmlcore/1.19.2-43.3.0/fmlcore-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/javafmllanguage/1.19.2-43.3.0/javafmllanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.877] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/lowcodelanguage/1.19.2-43.3.0/lowcodelanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:43.878] [main/WARN] [net.minecraftforge.fml.loading.moddiscovery.ModFileParser/LOADING]: Mod file /home/container/libraries/net/minecraftforge/mclanguage/1.19.2-43.3.0/mclanguage-1.19.2-43.3.0.jar is missing mods.toml file [29Mar2024 00:02:44.033] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select two dependency jars from JarJar which have the same identification: Mod File: and Mod File: . Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
    • Backup the world and make a test without storagenetwork
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