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LivingDeathEvent client side 1.15.2


Nitoxym
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10 minutes ago, Nitoxym said:

Any way to detect that animation?

Not easily, there's no event being fired. The way it works is that the health of the entity is synced to the client using EntityDataManager and the client starts doing the death animation if the health is <= 0.

 

14 minutes ago, Nitoxym said:

Or the fact that the entity is removed?

No events are fired for entities being removed from worlds.

 

17 minutes ago, Nitoxym said:

Also, any way to know if this is player who killed it?

Not on the client. There is no information sent to the client about damage sources. It is only told "this entity took X damage" and "the entity health is now Y".

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3 minutes ago, diesieben07 said:

Not easily, there's no event being fired. The way it works is that the health of the entity is synced to the client using EntityDataManager and the client starts doing the death animation if the health is <= 0.

Ok thanks, but how can I be sure that the player killed the entity? I saw this mod, and they managed to do it, but I can't figure how: https://github.com/symt/zealot-counter/tree/1.2.2/src/main/java/io/github/symt

What I know is that it only detects when the player one shot the mob

Edited by Nitoxym
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They check that the entity dying either was the entity you last attacked or the entity you are looking at.

Both is often true, but not reliable. If you are looking at an entity someone else could still kill it - their method would attribute that kill to the player, just because they are looking at the entity.

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1 minute ago, diesieben07 said:

They check that the entity dying either was the entity you last attacked or the entity you are looking at.

How can I do that?

5 minutes ago, Nitoxym said:

EntityDataManager

Also, where do I use that? And how?

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Just now, diesieben07 said:

Did you even look at the code you linked to?

My bad, I checked after

Just now, diesieben07 said:

Well, what do you want to achieve?

I want to detect when the entity is dying, then I'll manage to detect "if the entity is killed by the player"

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