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is there a way, that the vanilla RedStoneWireBlock get´s the coloring from a png in a custom resourcelocation?


Drachenbauer

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10 minutes ago, Drachenbauer said:

what are the numbers at the end of your post?

Each color parameter is from 0.0-1.0 instead of 0-255.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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19 minutes ago, Drachenbauer said:

I know. i just sayd, there is some little random effect, that makes the particles appear in slightly different shades of yellow now.

 

I want to know how to get rid of this effect.

I don't know what is causing that, but it could just be how it's handling lighting in the game.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Now i noticed two weird things:

 

1.

the Redstone-components, that i registered this way, are removed from the creative inventory.

I can get them with a command and most of them work normal, but their slots in the creative inventory are empty

 

2.

if i try to place a redstone-torch at the side of a block (for a wall-torch), it appears as a black-purple bug-block and with red dust particles.

I registered the redstone wall torch tha same way, as the vertical standing one.

I extended it´s own class and made the registry with it´s specific registry name.

 

Why this happens?

Edited by Drachenbauer
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push

 

i still need help with the things i told in the last two posts.

 

If i point towards that bugged wall-torch and have the screen-infos active (f3), it says targeted block:air

And nothing happens in the output-console, if i place this thing...

Edited by Drachenbauer
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