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1.15.2 Packet problem


Narlecks

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Hi, i'm updating my mod and i have some problems with networking.

When i use my packet in a command to give points to the players it only changes in the client

 

 

public class Handler {
	private static final String PROTOCOL_VERSION = Integer.toString(1);
	public static SimpleChannel INSTANCE;
	
	public static void register()
	{
		INSTANCE = NetworkRegistry.ChannelBuilder
				.named(new ResourceLocation(Main.MODID, "main"))
				.clientAcceptedVersions(PROTOCOL_VERSION::equals)
				.serverAcceptedVersions(PROTOCOL_VERSION::equals)
				.networkProtocolVersion(() -> PROTOCOL_VERSION)
				.simpleChannel();
		
		int id = 0;
		
		INSTANCE.messageBuilder(PacketPoints.class, id++)
		.decoder(PacketPoints::new)
		.encoder(PacketPoints::encode)
		.consumer(PacketPoints::handle)
		.add();
	
		}
}

PacketPoints message:

public class PacketPoints {
	
	private int quantity;
	private UUID playerUuid;

	public PacketPoints(){}
	public PacketPoints(PacketBuffer buf) {
	    this.quantity = buf.readInt();
	    this.player = buf.readUniqueId();
	}
 	 
	public PacketPoints(int pQuantity, UUID pPlayerUuid) {
	    this.quantity = pQuantity;
	    this.playerUuid = pPlayerUuid;

	}

    public void encode(PacketBuffer buf) {
        buf.writeInt(quantity);
        buf.writeUniqueId(playerUuid);
    }

    public void handle(Supplier<NetworkEvent.Context> context) {
    	context.get().enqueueWork(() -> {
	        PlayerEntity player = Minecraft.getInstance().player.world.getPlayerByUuid(playerUuid);
	        if(player != null) {
	        	IPlayerData cap = PlayerData.getPlayerData(player);
	        	cap.setPoints(quantity);
	        }
	    });
    	context.get().setPacketHandled(true);
    }
}

Main class:

    private void setup(final FMLCommonSetupEvent event)
    {
        registerCapabilities();
        Handler.register();
    }

 

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27 minutes ago, Alpvax said:

Show where you are sending your packet (the command).

If you send the packet to the client, it will be handled on the client, so the server won't get updated.

public class PointsCommand {
	
	public static ArgumentBuilder<CommandSource, ?> register(CommandDispatcher<CommandSource> dispatcher){
		return Commands.literal("points")
					   .requires(cs -> cs.hasPermissionLevel(3))
					   .executes(source -> { return run(null, 0);})
					   .then(Commands.argument("target", EntityArgument.player())
					   .executes(source -> { return run(EntityArgument.getPlayer(source, "target"), 0);})
					   .then(Commands.argument("quantity", IntegerArgumentType.integer())
					   .executes(source -> { return run(EntityArgument.getPlayer(source, "target"), IntegerArgumentType.getInteger(source, "quantity")); }))));
	}
	

	public static int run(PlayerEntity pPlayer, int pQuantity) {
		if(pPlayer != null) {
			if(Integer.class.isInstance(pQuantity)) {
				Handler.INSTANCE.sendToServer(new PacketPoints(pQuantity, pPlayer.getUniqueID()));
				return 0;
			} else {
				Minecraft.getInstance().player.sendMessage(new TranslationTextComponent("gui.error.1"));
				return 0;
			}
		} else {
			Minecraft.getInstance().player.sendMessage(new TranslationTextComponent("gui.error.2"));
			return 0;
		}
	}

}

 

Edited by Narlecks
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Oh dear, I can see multiple issues with your code:

What on earth are you trying to achieve with this?

2 minutes ago, Narlecks said:

if(Integer.class.isInstance(pQuantity))

 

This will never work. If you are on the server (i.e. trying to send a message to the client), you CANNOT use Minecraft.getInstance().

2 minutes ago, Narlecks said:

Minecraft.getInstance().player.sendMessage(...);

 

Also, I'm pretty sure most (if not all, I haven't looked in a while) commands run on the server, so you shouldn't need to send packets (unless you need to update the client(s)).

Please show where PointsCommand::register is called (just to check that it is being registered on the server).

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6 minutes ago, Alpvax said:

Oh dear, I can see multiple issues with your code:

What on earth are you trying to achieve with this?

 

This will never work. If you are on the server (i.e. trying to send a message to the client), you CANNOT use Minecraft.getInstance().

 

Also, I'm pretty sure most (if not all, I haven't looked in a while) commands run on the server, so you shouldn't need to send packets (unless you need to update the client(s)).

Please show where PointsCommand::register is called (just to check that it is being registered on the server).

Ok i see, i use a commandhandler bc i want to put different subcommands in one.

CommandHandler:

public class CommandHandler {

	public static void register(CommandDispatcher<CommandSource> dispatcher) {
		LiteralCommandNode<CommandSource> command = dispatcher.register(
				Commands.literal(Main.MODID)
						.then(PointsCommand.register(dispatcher))
		);
		dispatcher.register(Commands.literal(Main.MODID).redirect(command));
	}
}

and i call it on my main class

    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
    	CommandHandler.register(event.getCommandDispatcher());

    }

 

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12 minutes ago, Alpvax said:

Oh dear, I can see multiple issues with your code:

What on earth are you trying to achieve with this?

 

This will never work. If you are on the server (i.e. trying to send a message to the client), you CANNOT use Minecraft.getInstance().

 

Also, I'm pretty sure most (if not all, I haven't looked in a while) commands run on the server, so you shouldn't need to send packets (unless you need to update the client(s)).

Please show where PointsCommand::register is called (just to check that it is being registered on the server).

If u want a full view of my main class:

@Mod("dpz")
public class Main
{
    public static final String MODID = "dpz";
    public static final String NAME = "Update test";
    public static final String VERSION = "1.0";

    public Main() {

        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {
        registerCapabilities();
        Handler.register();
        MinecraftForge.EVENT_BUS.register(new ServerEvents());
    }

    private void doClientStuff(final FMLClientSetupEvent event) {

		MinecraftForge.EVENT_BUS.register(new Hud(null));
    }


    @SubscribeEvent
    public void onServerStarting(FMLServerStartingEvent event) {
    	CommandHandler.register(event.getCommandDispatcher());

    }

	public void registerCapabilities() {
		CapabilityManager.INSTANCE.register(IPlayerData.class, new Storage<IPlayerData>(), PlayerData::new);
	    MinecraftForge.EVENT_BUS.register(new Capabilities());
	}
}

 

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3 minutes ago, Narlecks said:

LiteralCommandNode<CommandSource> command = dispatcher.register( Commands.literal(Main.MODID) .then(PointsCommand.register(dispatcher)) ); dispatcher.register(Commands.literal(Main.MODID).redirect(command));

Is this what you actually meant to do? Just register the command you have created, instead of redirecting it to itself.

 

5 minutes ago, Narlecks said:

public void onServerStarting(FMLServerStartingEvent event) { CommandHandler.register(event.getCommandDispatcher());

Yup, you are registering it on the server, so any packets you send need to be from the server to the client (HINT: you have the correct client to send to passed into your 'run' function).

 

Perform your logic directly in the 'run' function of your command, and if you need it on the client, send a packet to just update the client with the new value (don't do any calculation on the client, do it on the server and send the result).

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[modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-9.1.3.jar%235!/:?] {}     at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:149) [bootstraplauncher-1.0.0.jar:?] {} -- Last reload -- Details:     Reload number: 1     Reload reason: initial     Finished: No     Packs: Default, Mod Resources -- System Details -- Details:     Minecraft Version: 1.18.2     Minecraft Version ID: 1.18.2     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 1178886632 bytes (1124 MiB) / 2113929216 bytes (2016 MiB) up to 2113929216 bytes (2016 MiB)     CPUs: 4     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz     Identifier: Intel64 Family 6 Model 61 Stepping 4     Microarchitecture: Broadwell (Client)     Frequency (GHz): 2,00     Number of physical packages: 1     Number of physical CPUs: 2     Number of logical CPUs: 4     Graphics card #0 name: Intel(R) HD Graphics 5500     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024,00     Graphics card #0 deviceId: 0x1616     Graphics card #0 versionInfo: DriverVersion=20.19.15.4835     Memory slot #0 capacity (MB): 4096,00     Memory slot #0 clockSpeed (GHz): 1,60     Memory slot #0 type: DDR3     Virtual memory max (MB): 13513,16     Virtual memory used (MB): 10482,60     Swap memory total (MB): 9506,55     Swap memory used (MB): 1887,78     JVM Flags: 8 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -Xmx2003m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump     Launched Version: 1.18.2-forge-40.2.4     Backend library: LWJGL version 3.2.2 SNAPSHOT     Backend API: Intel(R) HD Graphics 5500 GL version 3.2.0 - Build 20.19.15.4835, Intel     Window size: 854x480     GL Caps: Using framebuffer using OpenGL 3.2     GL debug messages:      Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     Graphics mode: fancy     Resource Packs:      Current Language: English (US)     CPU: 4x Intel(R) Core(TM) i3-5005U CPU @ 2.00GHz     ModLauncher: 9.1.3+9.1.3+main.9b69c82a     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           slf4jfixer PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         lowcodefml@null         javafml@null     Mod List:          client-1.18.2-20220404.173914-srg.jar             |Minecraft                     |minecraft                     |1.18.2              |COMMON_SET|Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         player-animation-lib-forge-1.0.21.18.jar          |Player Animator               |playeranimator                |1.0.2+1.18          |COMMON_SET|Manifest: NOSIGNATURE         CreativeCore_FORGE_v2.6.16_mc1.18.2 (1).jar       |CreativeCore                  |creativecore                  |0.0NONE             |COMMON_SET|Manifest: NOSIGNATURE         jei-1.18.2-9.7.1.255.jar                          |Just Enough Items             |jei                           |9.7.1.255           |COMMON_SET|Manifest: NOSIGNATURE         born_in_chaos_Forge1.18.2_1.13.jar                |Born in Chaos                 |born_in_chaos_v1              |1.0.0               |COMMON_SET|Manifest: NOSIGNATURE         FancyVideo-API-forge-2.2.0.0.jar                  |FancyVideo API                |fancyvideo_api                |2.2.0.0             |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedcore-1.18.2-0.5.68.310_1.jar         |Sophisticated Core            |sophisticatedcore             |1.18.2-0.5.68.310   |COMMON_SET|Manifest: NOSIGNATURE         curios-forge-1.18.2-5.0.9.0.jar                   |Curios API                    |curios                        |1.18.2-5.0.9.0      |COMMON_SET|Manifest: NOSIGNATURE         flywheel-forge-1.18.2-0.6.8.a-99.jar              |Flywheel                      |flywheel                      |0.6.8.a-99          |COMMON_SET|Manifest: NOSIGNATURE         create-1.18.2-0.5.1.b.jar                         |Create                        |create                        |0.5.1.b             |COMMON_SET|Manifest: NOSIGNATURE         waystones-forge-1.18.2-10.2.1.jar                 |Waystones                     |waystones                     |10.2.1              |COMMON_SET|Manifest: NOSIGNATURE         collective-1.18.2-6.55.jar                        |Collective                    |collective                    |6.55                |COMMON_SET|Manifest: NOSIGNATURE         WeaponThrow-1.18.2-5.7.jar                        |Weapon Throw                  |weaponthrow                   |1.18.2-5.7          |COMMON_SET|Manifest: NOSIGNATURE         CTM-1.18.2-1.1.55.jar                             |ConnectedTexturesMod          |ctm                           |1.18.2-1.1.5+5      |COMMON_SET|Manifest: NOSIGNATURE         modernlife-1.18.2-1.54.jar                        |Modern Life                   |modernlife                    |1.18.2-1.54         |COMMON_SET|Manifest: NOSIGNATURE         1.18.2SecurityCraftv1.9.6.1.jar                   |SecurityCraft                 |securitycraft                 |1.9.6.1             |COMMON_SET|Manifest: NOSIGNATURE         artifacts-1.18.2-4.2.1.jar                        |Artifacts                     |artifacts                     |1.18.2-4.2.1        |COMMON_SET|Manifest: NOSIGNATURE         CustomPlayerModels-1.18-0.6.8a.jar                |Customizable Player Models    |cpm                           |0.6.8a              |COMMON_SET|Manifest: NOSIGNATURE         elevatorid-1.18.2-1.8.4.jar                       |Elevator Mod                  |elevatorid                    |1.18.2-1.8.4        |COMMON_SET|Manifest: NOSIGNATURE         sophisticatedbackpacks-1.18.2-3.18.52.846_1.jar   |Sophisticated Backpacks       |sophisticatedbackpacks        |1.18.2-3.18.52.846  |COMMON_SET|Manifest: NOSIGNATURE         MoreVanillaArmor-1.18.2-3.1.2_1.jar               |MoreVanillaArmor              |morevanillaarmor              |1.18.2-3.1.2        |COMMON_SET|Manifest: NOSIGNATURE         architectury-4.11.93-forge.jar                    |Architectury                  |architectury                  |4.11.93             |COMMON_SET|Manifest: NOSIGNATURE         ftb-library-forge-1802.3.11-build.177.jar         |FTB Library                   |ftblibrary                    |1802.3.11-build.177 |COMMON_SET|Manifest: NOSIGNATURE         item-filters-forge-1802.2.8-build.50.jar          |Item Filters                  |itemfilters                   |1802.2.8-build.50   |COMMON_SET|Manifest: NOSIGNATURE         balm-3.2.6.jar                                    |Balm                          |balm                          |3.2.6               |COMMON_SET|Manifest: NOSIGNATURE         immersive_armors-1.5.51.18.2-forge.jar            |Immersive Armors              |immersive_armors              |1.5.5+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         VideoPlayer-1.0-RELEASE-1.18.2.jar                |VideoPlayer                   |videoplayer                   |1.0                 |COMMON_SET|Manifest: NOSIGNATURE         ftb-teams-forge-1802.2.10-build.96.jar            |FTB Teams                     |ftbteams                      |1802.2.10-build.96  |COMMON_SET|Manifest: NOSIGNATURE         ftb-quests-forge-1802.3.14-build.191.jar          |FTB Quests                    |ftbquests                     |1802.3.14-build.191 |COMMON_SET|Manifest: NOSIGNATURE         cloth-config-6.4.90-forge.jar                     |Cloth Config v4 API           |cloth_config                  |6.4.90              |COMMON_SET|Manifest: NOSIGNATURE         voicechat-forge-1.18.2-2.4.8.jar                  |Simple Voice Chat             |voicechat                     |1.18.2-2.4.8        |COMMON_SET|Manifest: NOSIGNATURE         bettercombat-forge-1.6.21.18.2.jar                |Better Combat                 |bettercombat                  |1.6.2+1.18.2        |COMMON_SET|Manifest: NOSIGNATURE         soundphysics-forge-1.18.2-1.0.6.jar               |Sound Physics Remastered      |sound_physics_remastered      |1.18.2-1.0.6        |COMMON_SET|Manifest: NOSIGNATURE         forge-1.18.2-40.2.4-universal.jar                 |Forge                         |forge                         |40.2.4              |COMMON_SET|Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         appleskin-forge-mc1.18.2-2.4.1.jar                |AppleSkin                     |appleskin                     |2.4.1+mc1.18.2      |COMMON_SET|Manifest: NOSIGNATURE         infinitetrading-1.18.2-4.0.jar                    |Infinite Trading              |infinitetrading               |4.0                 |COMMON_SET|Manifest: NOSIGNATURE         RPG_style_more_weapons_4.6.2RF.jar                |RPG_style_More_Weapons        |rpgsmw                        |4.6.2               |COMMON_SET|Manifest: NOSIGNATURE         expandability-6.0.0.jar                           |ExpandAbility                 |expandability                 |6.0.0               |COMMON_SET|Manifest: NOSIGNATURE         CosmeticArmorReworked-1.18.2-v2a.jar              |CosmeticArmorReworked         |cosmeticarmorreworked         |1.18.2-v2a          |COMMON_SET|Manifest: 5e:ed:25:99:e4:44:14:c0:dd:89:c1:a9:4c:10:b5:0d:e4:b1:52:50:45:82:13:d8:d0:32:89:67:56:57:01:53         WATERFrAMES-1.18.2-1.2.0c.jar                     |WATERFrAMES                   |waterframes                   |1.18.2-1.2.0c       |COMMON_SET|Manifest: NOSIGNATURE         PlayerRevive_FORGE_v2.0.13_mc1.18.2.jar           |PlayerRevive                  |playerrevive                  |2.0.13              |COMMON_SET|Manifest: NOSIGNATURE         geckolib-forge-1.18-3.0.57.jar                    |GeckoLib                      |geckolib3                     |3.0.57              |COMMON_SET|Manifest: NOSIGNATURE         emotecraft-for-MC1.18.2-2.2.5-forge.jar           |Emotecraft                    |emotecraft                    |2.2.5               |COMMON_SET|Manifest: NOSIGNATURE         UndeadUnleashed-1.0.3b-1.18.2.jar                 |Undead Unleashed              |undead_unleashed              |1.0.3               |COMMON_SET|Manifest: NOSIGNATURE         enemyexpansion1.13requiresgeckolib.jar            |Enemy Expansion               |enemyexpansion                |1.12.1              |COMMON_SET|Manifest: NOSIGNATURE         corpse-1.18.2-1.0.1.jar                           |Corpse                        |corpse                        |1.18.2-1.0.1        |COMMON_SET|Manifest: NOSIGNATURE         chipped-forge-1.18.2-2.0.1.jar                    |Chipped                       |chipped                       |2.0.1               |COMMON_SET|Manifest: NOSIGNATURE     Flywheel Backend: Uninitialized     Crash Report UUID: 4f21a8e0-8d7b-4225-93a9-f3f3501d162c     FML: 40.2     Forge: net.minecraftforge:40.2.4
    • I'm new to modding, but I've been able to figure out a lot of stuff alone, using the Forge forums, documentation, open-source mods, tutorials. So far so good. But I've now run into an issue that I can't seem to find a solution for on my own. Hoping someone who understands the minecraft worldgen to pitch in.   I've been able to extend Overworld depth (using data packs) by providing a data folder within my mod. Namely, I've had to provide a minecraft/dimension_type/overworld.json and a minecraft/noise_settings/overworld.json, only changing the logical_height, min_y, height fields.   The issue is, a lot of the logic in my mod relies on the world depth, which I would like to be configurable by the mod user. I could have the config affect only my mod logic and leave it to the user to also provide their own datapack, but that's 2 steps. If it was possible to just have 1 step (i.e. config only or datapack only), I would want to implement that. So I would have to find a way where the datapack's fields get their values from config (doesn't seem possible) or I would have to do this in code.   I looked into net.minecraft.world.level.levelgen.NoiseSettings and tried to shadow overworldNoiseSettings and looked into net.minecraft.world.level.dimension.DimensionType and tried to shadow DEFAULT_OVERWORLD. The shadow implementation is simply a copy-paste of the original, save for changing the -64 and 384 values to be fetched from config. This did not work; the world still ends at -64. I know the shadowing works though, because inputting an invalid height in the config causes the game to crash with the invalid height message. It's just that when the world loads under a valid height, it doesn't go beyond -64. I then did a long search and found net.minecraft.world.level.dimension.DimensionDefaults and tried to shadow the OVERWORLD variables. This did not work either; same problem. I looked into so many other classes related to world gen, but they all seemed to directly or indirectly fetch their value from NoiseSettings; so I figured I shouldn't mess with those. I was suspicious of Y_SIZE, MAX_Y, MIN_Y in DimensionType, but when I tried to shadow those, the game crashed at the world creation screen (as soon as you click Singleplayer) with the error saying something about an unbound registry key. If you would like the error log, please let me know. I didn't provide it because I feel like those variables aren't meant to be shadowed.   I feel like I'm doing this very wrong. It's like there is some variable I need to shadow somewhere; but I have very little knowledge of any of this game's code, let alone world gen. Hoping someone with more knowledge could point me somewhere. Is what I'm looking for even possible?   UNRELATED (but might be of help for someone searching the forums in the future): If you run into the MC-237017 issue, where lava aquifers would fill the deeper parts of the world, you can fix it using a mixin to shadow globalFluidPicker of NoiseBasedChunkGenerator.
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