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How do i meke the redstone ore glow for exact 4 secconds (80 ticks) after been activated?


Drachenbauer
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Hello

 

I want to make the redstone ore glow for exact 4 secconds (80 ticks).

So i tried this in my overridden class for the redstone ore:

Spoiler

package drachenbauer32.yellowredstonemod.blocks;

import java.util.Random;

import net.minecraft.block.BlockState;
import net.minecraft.block.RedstoneOreBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;

public class YellowRedstoneOreBlock extends RedstoneOreBlock
{
    private int timer;
    
    public YellowRedstoneOreBlock(Properties properties)
    {
        super(properties);
    }
    
    public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
    {
        activate(state, worldIn, pos);
        timer = 80;
    }
    
    @Override
    public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
    {
        activate(worldIn.getBlockState(pos), worldIn, pos);
        timer = 80;
    }
    
    @Override
    public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
    {
        activate(state, world, pos);
        timer = 80;
            
        if (world.isRemote)
        {
            return ActionResultType.SUCCESS;
        }
        else
        {
            return ActionResultType.PASS;
        }
    }
    
    private static void activate(BlockState state, World world, BlockPos pos)
    {
        spawnParticles(world, pos);
        
        if (!state.get(LIT))
        {
           world.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 3);
        }
    }
    
    @Override
    public void animateTick(BlockState state, World world, BlockPos pos, Random rand)
    {
        if (timer > 0)
        {
            timer--;
        }
        
        if (timer == 0)
        {
            world.setBlockState(pos, state.with(LIT, Boolean.valueOf(false)), 3);
        }
        
        if(state.get(LIT))
        {
            spawnParticles(world, pos);
        }
    }
    
    private static void spawnParticles(World world, BlockPos pos)
    {
        Random random = world.rand;
        
        for(Direction direction : Direction.values())
        {
            BlockPos blockpos = pos.offset(direction);
            
            if (!world.getBlockState(blockpos).isOpaqueCube(world, blockpos))
            {
                Direction.Axis direction$axis = direction.getAxis();
                double d1 = direction$axis == Direction.Axis.X ? 0.5D + 0.5625D * (double)direction.getXOffset() : (double)random.nextFloat();
                double d2 = direction$axis == Direction.Axis.Y ? 0.5D + 0.5625D * (double)direction.getYOffset() : (double)random.nextFloat();
                double d3 = direction$axis == Direction.Axis.Z ? 0.5D + 0.5625D * (double)direction.getZOffset() : (double)random.nextFloat();
                world.addParticle(new RedstoneParticleData(1.0F, 0.875F, 0.0F, 1.0F), (double)pos.getX() + d1, (double)pos.getY() + d2, (double)pos.getZ() + d3, 0.0D, 0.0D, 0.0D);
            }
        }
    }
    
    @Override
    public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, Random rand)
    {
        
    }
}

But it does not exactly, what i want.

 

If i activate some blocks of that redstone ore with a few secconds delay, they switch off almost in the same moment.

If i stand on one of them and some more are activated, they all stay activated, until i leave them and wait a few secconds.

If i strike one with a sword, it only blinks short (only if one is already activated, the striked one stays activated until the other one switches off).

 

I want them glow for 4 secconds after last activating, no matter, how they are activated (step on them, rightclick them, place something on them, strike them with a weapon).

What one of them does, should not have an effect on others.

 

What must i change in my code?

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1 hour ago, Drachenbauer said:

private int timer;

I'm not sure how many times you've been told, but you can not do this.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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why not?

In my AngryBirdsMod i use a siminar way to count ticks until deflating for the inflatable bird.

Now i thaught, every block of this type, that actually exist in the world, uses it´s own instance of this class.

 

What else should i do?

Edited by Drachenbauer
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No, all blocks of a given type share a single instance.

Schedule a tick with the world (specifically use World#getPendingBlockTicks and schedule there) when it gets activated and override the tick method in the block to handle deactivation.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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Give this a read:

especially Problematic code #9:

Quote

Any IForgeRegistryEntry (commonly items and blocks) is singleton-like. That means that there is only once instance of your block class. There is not a new Block instance for every position in the world and there is not a new Item instance for every ItemStack. This means that you cannot store position-related things as instance fields in your block class, etc. You must use a TileEntity resp. the NBT data on ItemStack.

This applies to Items, Blocks, EntityTypes, TileEntityTypes and similar stuff.

For more info:

https://www.tutorialspoint.com/java/java_using_singleton.htm

Edited by _Cruelar_
Added explaination for singletons

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

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16 hours ago, imacatlolol said:

No, all blocks of a given type share a single instance.

Schedule a tick with the world (specifically use World#getPendingBlockTicks and schedule there) when it gets activated and override the tick method in the block to handle deactivation.

 

I´m not sure, how exactly to use World#getPendingBlockTicks.

 

For te redstone ore, it seems like the tick method is called a bit randomly...

How do i make it call this method exactly 80 ticks after activate?

Edited by Drachenbauer
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8 minutes ago, Drachenbauer said:

I´m not sure, how exactly to use World#getPendingBlockTicks.

World::getPendingBlockTicks returns an ITickList Then use ITickList::scheduleTick(BlockPos, Block, numberOfTicks)

 

Then override the Block::tick in your Block class. The world will call this method when the numberOfTicks have passed or more ticks have passed.

Edited by Animefan8888

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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13 minutes ago, Drachenbauer said:

How do i set the numberOfTicks to 80 ticks?

In the call to ITickList::scheduleTick.

14 minutes ago, Drachenbauer said:

In the method tick of this block holds only the command switch it off.

But if i go deeper with call hirachy or show references, i find something, that adds a random value.

I'm not sure what you are saying here.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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You sayd:

Quote

ITickList::scheduleTick(BlockPos, Block, numberOfTicks)

But for me the middle parameter is not Block, it´s Object.

What must i put there?

 

And to the thing, what you don´t understand:

For the original redstone ore, it goes a bit random, how long it waits until it switches off.

But that random value is not given in the RedstoneOreBlock class, it´s, where tick is called.

tick is called by randomTick of the basic Block class.

And because of that name i think, that one is called randomly, what gives the random effect of the vanilla RedstoneOre.

Edited by Drachenbauer
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7 minutes ago, Drachenbauer said:

For the original redstone ore, it goes a bit random, how long it waits until it switches off.

But that random value is not given in that block class, it´s, where tick is called.

It's random because when the Blocks.REDSTONE_ORE instance is created it looks like this

new RedstoneOreBlock(Block.Properties.create(...).tickRandomly()...)...

That tick randomly lets the game know to call the tick function randomly.

8 minutes ago, Drachenbauer said:

But for me the middle parameter is not Block, it´s Object.

What must i put there?

Show all of your code.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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package drachenbauer32.yellowredstonemod.blocks;

import java.util.Random;

import net.minecraft.block.BlockState;
import net.minecraft.block.RedstoneOreBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.ITickList;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;

public class YellowRedstoneOreBlock extends RedstoneOreBlock
{
    
    public YellowRedstoneOreBlock(Properties properties)
    {
        super(properties);
    }
    
    public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
    {
        activate(state, worldIn, pos);
    }
    
    @Override
    public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
    {
        activate(worldIn.getBlockState(pos), worldIn, pos);
    }
    
    @Override
    public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
    {
        activate(state, world, pos);
            
        if (world.isRemote)
        {
            return ActionResultType.SUCCESS;
        }
        else
        {
            return ActionResultType.PASS;
        }
    }
    
    private static void activate(BlockState state, World world, BlockPos pos)
    {
        spawnParticles(world, pos);
        
        if (!state.get(LIT))
        {
           ITickList tickList = world.getPendingBlockTicks();
           tickList.scheduleTick(pos, itemIn, 80);
           world.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 3);
        }
    }
    
    @Override
    public void animateTick(BlockState state, World world, BlockPos pos, Random rand)
    {
        if(state.get(LIT))
        {
            spawnParticles(world, pos);
        }
    }
    
    private static void spawnParticles(World world, BlockPos pos)
    {
        Random random = world.rand;
        
        for(Direction direction : Direction.values())
        {
            BlockPos blockpos = pos.offset(direction);
            
            if (!world.getBlockState(blockpos).isOpaqueCube(world, blockpos))
            {
                Direction.Axis direction$axis = direction.getAxis();
                double d1 = direction$axis == Direction.Axis.X ? 0.5D + 0.5625D * (double)direction.getXOffset() : (double)random.nextFloat();
                double d2 = direction$axis == Direction.Axis.Y ? 0.5D + 0.5625D * (double)direction.getYOffset() : (double)random.nextFloat();
                double d3 = direction$axis == Direction.Axis.Z ? 0.5D + 0.5625D * (double)direction.getZOffset() : (double)random.nextFloat();
                world.addParticle(new RedstoneParticleData(1.0F, 0.875F, 0.0F, 1.0F), (double)pos.getX() + d1, (double)pos.getY() + d2, (double)pos.getZ() + d3, 0.0D, 0.0D, 0.0D);
            }
        }
    }
    
    @Override
    public void tick(BlockState state, ServerWorld worldIn, BlockPos pos, Random rand)
    {
        
    }
}

 

It´s in the method "activate".

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2 minutes ago, Drachenbauer said:

ITickList tickList = world.getPendingBlockTicks();

ITickList is a generic class so what you really want is ITickList<Block>

 

And thus itemIn becomes Block instead of Object.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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2 minutes ago, Drachenbauer said:

Should i use the name from the registration of this block (in my case with .get(), because it is a RegistryObject)?

What are you talking about? You have access to the Block object already. Use the "this" keyword.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Just now, Drachenbauer said:

There came the error: that this keyword cannot be used the static way.

My bad forgot your activate method was static. You have the BlockState parameter use BlockState::getBlock

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Quote

It's random because when the Blocks.REDSTONE_ORE instance is created it looks like this


new RedstoneOreBlock(Block.Properties.create(...).tickRandomly()...)...

That tick randomly lets the game know to call the tick function randomly.

Then it must be fine, if i delete it from my registration for overriding the block.

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1 minute ago, Drachenbauer said:

Then it must be fine, if i delete it from my registration for overriding the block.

Yes you definitely don't want to have your Block tick randomly.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Now it stays activated all the time.

 

In thr RedstoneOreBlock there is already the deacttivation in the method "thick".

so atfirst i removed that method override.

 

Must i override it and put something more into it?

 

Edit if i activate them in the actual test, it works, but there are some activated from a prvious test.

Why they stay activated?

Edited by Drachenbauer
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3 minutes ago, Drachenbauer said:

Why they stay activated?

Because they only tick when you tell them to tick. And you only ever tell them to tick when they become activated.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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package drachenbauer32.yellowredstonemod.blocks;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.RedstoneOreBlock;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.particles.RedstoneParticleData;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.ITickList;
import net.minecraft.world.World;

public class YellowRedstoneOreBlock extends RedstoneOreBlock
{
    
    public YellowRedstoneOreBlock(Properties properties)
    {
        super(properties);
    }
    
    public void onBlockClicked(BlockState state, World worldIn, BlockPos pos, PlayerEntity player)
    {
        activate(state, worldIn, pos);
    }
    
    @Override
    public void onEntityWalk(World worldIn, BlockPos pos, Entity entityIn)
    {
        activate(worldIn.getBlockState(pos), worldIn, pos);
    }
    
    @Override
    public ActionResultType onBlockActivated(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand handIn, BlockRayTraceResult hit)
    {
        activate(state, world, pos);
            
        if (world.isRemote)
        {
            return ActionResultType.SUCCESS;
        }
        else
        {
            return ActionResultType.PASS;
        }
    }
    
    private static void activate(BlockState state, World world, BlockPos pos)
    {
        spawnParticles(world, pos);
        ITickList<Block> tickList = world.getPendingBlockTicks();
        tickList.scheduleTick(pos, state.getBlock(), 80);
        
        if (!state.get(LIT))
        {
            world.setBlockState(pos, state.with(LIT, Boolean.valueOf(true)), 3);
        }
    }
    
    @Override
    public void animateTick(BlockState state, World world, BlockPos pos, Random rand)
    {
        if(state.get(LIT))
        {
            spawnParticles(world, pos);
        }
    }
    
    private static void spawnParticles(World world, BlockPos pos)
    {
        Random random = world.rand;
        
        for(Direction direction : Direction.values())
        {
            BlockPos blockpos = pos.offset(direction);
            
            if (!world.getBlockState(blockpos).isOpaqueCube(world, blockpos))
            {
                Direction.Axis direction$axis = direction.getAxis();
                double d1 = direction$axis == Direction.Axis.X ? 0.5D + 0.5625D * (double)direction.getXOffset() : (double)random.nextFloat();
                double d2 = direction$axis == Direction.Axis.Y ? 0.5D + 0.5625D * (double)direction.getYOffset() : (double)random.nextFloat();
                double d3 = direction$axis == Direction.Axis.Z ? 0.5D + 0.5625D * (double)direction.getZOffset() : (double)random.nextFloat();
                world.addParticle(new RedstoneParticleData(1.0F, 0.875F, 0.0F, 1.0F), (double)pos.getX() + d1, (double)pos.getY() + d2, (double)pos.getZ() + d3, 0.0D, 0.0D, 0.0D);
            }
        }
    }
}

 

And how can i make it activate, if i run into it, or leftclick it with a sword or other tool?

Edited by Drachenbauer
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33 minutes ago, Drachenbauer said:

Why this could happen?

Honestly I'm not sure. Try setting some breakpoint and debugging it.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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    • Hello there, i have an issue. I want to add custom 3d model to armor(I want to create addon that replace armor with samurai armor in Gobber mod). Here is the code: package com.kwpugh.gobber2.items.armor; import java.util.List; import javax.annotation.Nullable; import com.kwpugh.gobber2.config.GobberConfigBuilder; import com.kwpugh.gobber2.init.ItemInit; import com.kwpugh.gobber2.items.armor.models.GobberSamurai; import com.kwpugh.gobber2.util.PlayerSpecialAbilities; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.entity.LivingEntity; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.ItemStack; import net.minecraft.world.effect.MobEffects; import net.minecraft.network.chat.Component; import net.minecraft.ChatFormatting; import net.minecraft.client.model.HumanoidModel; import net.minecraft.network.chat.TranslatableComponent; import net.minecraft.world.level.Level; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraftforge.client.IItemRenderProperties; import net.minecraft.world.item.Item.Properties; public class ItemCustomArmorNether extends ArmorItem { public ItemCustomArmorNether(ArmorMaterial materialIn, EquipmentSlot slots, Properties builder) { super(materialIn, slots, builder); } boolean enablePerks = GobberConfigBuilder.ENABLE_GOBBER_NETHER_ARMOR_HEALTH_PERKS.get(); int hunger = GobberConfigBuilder.GOBBER_NETHER_ARMOR_HUNGER.get(); double saturation = GobberConfigBuilder.GOBBER_NETHER_ARMOR_SATURATION.get(); @Override public void onArmorTick(final ItemStack stack, final Level world, final Player player) { if(!enablePerks) return; ItemStack head = player.getItemBySlot(EquipmentSlot.HEAD); ItemStack chest = player.getItemBySlot(EquipmentSlot.CHEST); ItemStack legs = player.getItemBySlot(EquipmentSlot.LEGS); ItemStack feet = player.getItemBySlot(EquipmentSlot.FEET); //Full Set if(head.getItem() == ItemInit.GOBBER2_HELMET_NETHER.get() && chest.getItem() == ItemInit.GOBBER2_CHESTPLATE_NETHER.get() && legs.getItem() == ItemInit.GOBBER2_LEGGINGS_NETHER.get() && feet.getItem() == ItemInit.GOBBER2_BOOTS_NETHER.get()) { if(player.getEffect(MobEffects.POISON) != null) { player.removeEffect(MobEffects.POISON); } if(player.getEffect(MobEffects.WITHER) != null) { player.removeEffect(MobEffects.WITHER); } } //Check ArmorUtil for additional perks applied to armor //Helmet if(head.getItem() == ItemInit.GOBBER2_HELMET_NETHER.get()) { PlayerSpecialAbilities.giveYellowHearts(world, player, stack, 4, 0.33F); PlayerSpecialAbilities.giveRegenEffect(world, player, stack, hunger, (float) saturation); } //Chestplate if(chest.getItem() == ItemInit.GOBBER2_CHESTPLATE_NETHER.get()) { // TBD } //Leggings if(legs.getItem() == ItemInit.GOBBER2_LEGGINGS_NETHER.get()) { } else { } //Boots if(feet.getItem() == ItemInit.GOBBER2_BOOTS_NETHER.get()) { } else { } } @Override public boolean isBookEnchantable(ItemStack stack, ItemStack book) { return true; } @Override public boolean isValidRepairItem(ItemStack toRepair, ItemStack repair) { return repair.getItem() == ItemInit.GOBBER2_INGOT_NETHER.get(); } @OnlyIn(Dist.CLIENT) public void appendHoverText(ItemStack stack, @Nullable Level worldIn, List<Component> tooltip, TooltipFlag flagIn) { super.appendHoverText(stack, worldIn, tooltip, flagIn); if(enablePerks) { tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line2").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line3").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line4").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line5").withStyle(ChatFormatting.LIGHT_PURPLE))); tooltip.add((new TranslatableComponent("item.gobber2.gobber2_armor_nether.line6").withStyle(ChatFormatting.GOLD))); } } @Override public void initializeClient(java.util.function.Consumer<net.minecraftforge.client.IItemRenderProperties> consumer) { consumer.accept(new IItemRenderProperties() { @Override public <A extends HumanoidModel<?>> A getArmorModel(LivingEntity entityLiving, ItemStack itemStack, EquipmentSlot armorSlot, A _default) { if(armorSlot == EquipmentSlot.CHEST) { return (A) new GobberSamurai(); } return null; } }); } @Override public String getArmorTexture(ItemStack stack, Entity entity, EquipmentSlot slot, String type) { return "gobber2.models.armor.GobberSamurai" + (slot == EquipmentSlot.HEAD ? "2" : "1") + ".png"; } } The problem is in getArmorModel method and in return (A) new GobberSamurai(); It says "The constructor GobberSamurai() is undefined".  Here is my model class:   package com.kwpugh.gobber2.items.armor.models; import java.util.List; import javax.annotation.Nullable; import com.kwpugh.gobber2.config.GobberConfigBuilder; import com.kwpugh.gobber2.init.ItemInit; import com.kwpugh.gobber2.util.PlayerSpecialAbilities; import com.mojang.blaze3d.vertex.PoseStack; import com.mojang.blaze3d.vertex.VertexConsumer; import net.minecraft.world.item.TooltipFlag; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.EquipmentSlot; import net.minecraft.world.item.ArmorItem; import net.minecraft.world.item.ArmorMaterial; import net.minecraft.world.item.ItemStack; import net.minecraft.world.effect.MobEffects; import net.minecraft.network.chat.Component; import net.minecraft.ChatFormatting; import net.minecraft.network.chat.TranslatableComponent; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.Level; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.api.distmarker.OnlyIn; import net.minecraft.client.model.EntityModel; import net.minecraft.client.model.geom.ModelLayerLocation; import net.minecraft.client.model.geom.ModelPart; import net.minecraft.client.model.geom.PartPose; import net.minecraft.client.model.geom.builders.CubeDeformation; import net.minecraft.client.model.geom.builders.CubeListBuilder; import net.minecraft.client.model.geom.builders.LayerDefinition; import net.minecraft.client.model.geom.builders.MeshDefinition; import net.minecraft.client.model.geom.builders.PartDefinition; import net.minecraft.world.item.Item.Properties; public class GobberSamurai<T extends Entity> extends EntityModel<T> { // This layer location should be baked with EntityRendererProvider.Context in the entity renderer and passed into this model's constructor public static final ModelLayerLocation LAYER_LOCATION = new ModelLayerLocation(new ResourceLocation("modid", "gobbersamurai"), "main"); private final ModelPart Head; private final ModelPart Body; private final ModelPart RightArm; private final ModelPart LeftArm; private final ModelPart RightLeg; private final ModelPart LeftLeg; public GobberSamurai(ModelPart root) { this.Head = root.getChild("Head"); this.Body = root.getChild("Body"); this.RightArm = root.getChild("RightArm"); this.LeftArm = root.getChild("LeftArm"); this.RightLeg = root.getChild("RightLeg"); this.LeftLeg = root.getChild("LeftLeg"); } public static LayerDefinition createBodyLayer() { MeshDefinition meshdefinition = new MeshDefinition(); PartDefinition partdefinition = meshdefinition.getRoot(); PartDefinition Head = partdefinition.addOrReplaceChild("Head", CubeListBuilder.create().texOffs(1, 34).addBox(-5.0F, -9.0F, -5.0F, 10.0F, 4.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); PartDefinition cube_r1 = Head.addOrReplaceChild("cube_r1", CubeListBuilder.create().texOffs(1, 34).addBox(-3.2F, -0.225F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(5.8435F, -2.8805F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition cube_r2 = Head.addOrReplaceChild("cube_r2", CubeListBuilder.create().texOffs(1, 34).addBox(-3.225F, -6.625F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, -0.1594F, 0.0523F, -1.5708F, -0.4363F, 1.5708F)); PartDefinition cube_r3 = Head.addOrReplaceChild("cube_r3", CubeListBuilder.create().texOffs(1, 34).addBox(-6.0F, 5.0F, -5.0F, 1.0F, 2.0F, 10.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(0.0F, 0.0F, 0.0F, -1.5708F, 0.0F, 1.5708F)); PartDefinition cube_r4 = Head.addOrReplaceChild("cube_r4", CubeListBuilder.create().texOffs(42, 36).addBox(-1.2F, -0.5F, -1.5F, 3.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-6.3F, -4.3F, -5.6F, -2.313F, 0.0322F, 2.0649F)); PartDefinition cube_r5 = Head.addOrReplaceChild("cube_r5", CubeListBuilder.create().texOffs(1, 34).mirror().addBox(-1.8F, -0.225F, -5.0F, 5.0F, 1.0F, 10.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-5.8435F, -2.8805F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition cube_r6 = Head.addOrReplaceChild("cube_r6", CubeListBuilder.create().texOffs(42, 36).mirror().addBox(-1.8F, -0.5F, -1.5F, 3.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(6.3F, -4.3F, -5.6F, -2.313F, -0.0322F, -2.0649F)); PartDefinition Body = partdefinition.addOrReplaceChild("Body", CubeListBuilder.create().texOffs(11, 35).addBox(4.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(4.0F, 8.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-5.0F, 3.0F, -3.0F, 1.0F, 3.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 1.0F, -4.0F, 8.0F, 7.0F, 2.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 8.0F, -3.0F, 8.0F, 3.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(11, 35).addBox(-4.0F, 11.0F, -2.5F, 8.0F, 1.0F, 1.0F, new CubeDeformation(0.0F)) .texOffs(0, 32).addBox(-4.0F, 1.0F, 2.0F, 8.0F, 11.0F, 2.0F, new CubeDeformation(0.0F)), PartPose.offset(0.0F, 0.0F, 0.0F)); PartDefinition RightArm = partdefinition.addOrReplaceChild("RightArm", CubeListBuilder.create().texOffs(39, 2).addBox(-3.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).mirror().addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-3.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(39, 2).mirror().addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offset(-5.0F, 2.0F, 0.0F)); PartDefinition cube_r7 = RightArm.addOrReplaceChild("cube_r7", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(1.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-6.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftArm = partdefinition.addOrReplaceChild("LeftArm", CubeListBuilder.create().texOffs(39, 2).addBox(-1.5F, -2.5F, -2.5F, 5.0F, 5.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(1.5F, 3.5F, -2.5F, 2.0F, 6.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 3.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(39, 2).addBox(-1.5F, 6.5F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offset(5.0F, 2.0F, 0.0F)); PartDefinition cube_r8 = LeftArm.addOrReplaceChild("cube_r8", CubeListBuilder.create().texOffs(10, 37).addBox(3.5F, 1.5F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(1.5F, 1.0F, -3.5F, 3.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, -1.0F, -3.5F, 1.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-2.5F, 0.0F, -3.5F, 5.0F, 1.0F, 7.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(4.0588F, -1.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition RightLeg = partdefinition.addOrReplaceChild("RightLeg", CubeListBuilder.create(), PartPose.offset(-1.9F, 12.0F, 0.0F)); PartDefinition cube_r9 = RightLeg.addOrReplaceChild("cube_r9", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); PartDefinition cube_r10 = RightLeg.addOrReplaceChild("cube_r10", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-4.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-2.9F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-4.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r11 = RightLeg.addOrReplaceChild("cube_r11", CubeListBuilder.create().texOffs(10, 37).mirror().addBox(-16.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-14.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false) .texOffs(10, 37).mirror().addBox(-12.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)).mirror(false), PartPose.offsetAndRotation(-7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, -1.1345F)); PartDefinition LeftLeg = partdefinition.addOrReplaceChild("LeftLeg", CubeListBuilder.create(), PartPose.offset(1.9F, 12.0F, 0.0F)); PartDefinition cube_r12 = LeftLeg.addOrReplaceChild("cube_r12", CubeListBuilder.create().texOffs(10, 37).addBox(13.0F, 11.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(11.0F, 10.0F, -2.5F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(8.0F, 9.0F, -2.5F, 4.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(7.1588F, -11.8378F, 0.0F, 0.0F, 0.0F, 1.1345F)); PartDefinition cube_r13 = LeftLeg.addOrReplaceChild("cube_r13", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, -12.3F, 3.0F, 1.0F, 5.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 11.65F, -14.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, -17.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 10.65F, -12.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, -15.3F, 3.0F, 1.0F, 6.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(2.9F, 9.65F, -10.3F, 2.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, -9.0588F, 1.1345F, 0.0F, 0.0F)); PartDefinition cube_r14 = LeftLeg.addOrReplaceChild("cube_r14", CubeListBuilder.create().texOffs(10, 37).addBox(-0.1F, 9.65F, 7.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 11.65F, 11.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)) .texOffs(10, 37).addBox(-0.1F, 10.65F, 9.5F, 5.0F, 1.0F, 3.0F, new CubeDeformation(0.0F)), PartPose.offsetAndRotation(-1.9F, -11.8378F, 9.0588F, -1.1345F, 0.0F, 0.0F)); return LayerDefinition.create(meshdefinition, 64, 64); } @Override public void setupAnim(T entity, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch) { } @Override public void renderToBuffer(PoseStack poseStack, VertexConsumer buffer, int packedLight, int packedOverlay, float red, float green, float blue, float alpha) { Head.render(poseStack, buffer, packedLight, packedOverlay); Body.render(poseStack, buffer, packedLight, packedOverlay); RightArm.render(poseStack, buffer, packedLight, packedOverlay); LeftArm.render(poseStack, buffer, packedLight, packedOverlay); RightLeg.render(poseStack, buffer, packedLight, packedOverlay); LeftLeg.render(poseStack, buffer, packedLight, packedOverlay); } } I just don't know what to do now, I have searched everywhere but I have found nothing for 1.18.1 version.
    • I've been trying for the past hour to get one of these Modpacks to work, and after running the Serverrun.bat it gets all the way through the process on both Modpacks before it gives me the following Error Message. Error: Could not find or load main class @libraries.net.minecraftforge.forge.1.18.1-39.0.22.win_args.txt Any help would be great!  
    • The game crashed while playing. please help I don't know how to. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 1/29/22, 1:08 AM Description: Exception in server tick loop java.lang.NoSuchMethodError: 'net.minecraft.nbt.CompoundTag net.minecraft.world.level.block.entity.BlockEntity.save(net.minecraft.nbt.CompoundTag)'     at ht.treechop.common.block.ChoppedLogBlock$Entity.save(ChoppedLogBlock.java:291) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_5995_(ChoppedLogBlock.java:335) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195642_(ClientboundBlockEntityDataPacket.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ClientboundBlockEntityDataPacket.m_195640_(ClientboundBlockEntityDataPacket.java:25) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.getUpdatePacket(ChoppedLogBlock.java:328) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at ht.treechop.common.block.ChoppedLogBlock$Entity.m_183216_(ChoppedLogBlock.java:260) ~[TreeChop-Mod-1.18.1.jar%2367!/:0.15.3] {re:classloading}     at net.minecraftforge.common.ForgeHooks.onBlockBreakEvent(ForgeHooks.java:562) ~[forge-1.18.1-39.0.62-universal.jar%2374!/:?] {re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9280_(ServerPlayerGameMode.java:227) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_9286_(ServerPlayerGameMode.java:217) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.level.ServerPlayerGameMode.m_7391_(ServerPlayerGameMode.java:187) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:computing_frames,re:classloading}     at net.minecraft.server.network.ServerGamePacketListenerImpl.m_7502_(ServerGamePacketListenerImpl.java:945) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:34) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.game.ServerboundPlayerActionPacket.m_5797_(ServerboundPlayerActionPacket.java:8) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.network.protocol.PacketUtils.m_131356_(PacketUtils.java:21) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.server.TickTask.run(TickTask.java:18) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:classloading}     at net.minecraft.util.thread.BlockableEventLoop.m_6367_(BlockableEventLoop.java:151) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,re:computing_frames,re:classloading}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:765) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:161) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:125) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_129961_(MinecraftServer.java:748) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_7245_(MinecraftServer.java:742) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.util.thread.BlockableEventLoop.m_18699_(BlockableEventLoop.java:110) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:computing_frames,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B}     at net.minecraft.server.MinecraftServer.m_130012_(MinecraftServer.java:727) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:672) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at net.minecraft.server.MinecraftServer.m_177918_(MinecraftServer.java:258) ~[client-1.18.1-20211210.034407-srg.jar%2370!/:?] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:byg.mixins.json:server.MixinMinecraftServer,pl:mixin:A}     at java.lang.Thread.run(Thread.java:833) [?:?] {re:mixin} A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details:     Minecraft Version: 1.18.1     Minecraft Version ID: 1.18.1     Operating System: Windows 10 (amd64) version 10.0     Java Version: 17.0.1, Microsoft     Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft     Memory: 2163132464 bytes (2062 MiB) / 6643777536 bytes (6336 MiB) up to 8589934592 bytes (8192 MiB)     CPUs: 8     Processor Vendor: GenuineIntel     Processor Name: Intel(R) Core(TM) i7-8565U CPU @ 1.80GHz     Identifier: Intel64 Family 6 Model 142 Stepping 11     Microarchitecture: whiskey Lake     Frequency (GHz): 1.99     Number of physical packages: 1     Number of physical CPUs: 4     Number of logical CPUs: 8     Graphics card #0 name: Intel(R) UHD Graphics 620     Graphics card #0 vendor: Intel Corporation (0x8086)     Graphics card #0 VRAM (MB): 1024.00     Graphics card #0 deviceId: 0x3ea0     Graphics card #0 versionInfo: DriverVersion=26.20.100.7926     Memory slot #0 capacity (MB): 8192.00     Memory slot #0 clockSpeed (GHz): 2.40     Memory slot #0 type: DDR4     Memory slot #1 capacity (MB): 8192.00     Memory slot #1 clockSpeed (GHz): 2.40     Memory slot #1 type: DDR4     Virtual memory max (MB): 20670.30     Virtual memory used (MB): 17701.50     Swap memory total (MB): 4496.57     Swap memory used (MB): 717.27     JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx8G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     Server Running: true     Player Count: 1 / 8; [ServerPlayer['rocio12barcenas'/187, l='ServerLevel[New World]', x=82.38, y=75.00, z=-249.35]]     Data Packs: vanilla, mod:forge, mod:sereneseasons (incompatible), mod:mna (incompatible), mod:treechop (incompatible), mod:terrablender, mod:apotheosis (incompatible), mod:cfm, mod:jei, mod:bumblecore, mod:byg (incompatible), mod:torohealth (incompatible), mod:curios, mod:xaerominimap, mod:geckolib3 (incompatible), mod:xaeroworldmap, mod:placebo (incompatible), mod:dramaticdoors, mod:travelersbackpack, mod:foodsicles     Type: Integrated Server (map_client.txt)     Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge'     ModLauncher: 9.1.0+9.1.0+main.6690ee51     ModLauncher launch target: forgeclient     ModLauncher naming: srg     ModLauncher services:           mixin PLUGINSERVICE           eventbus PLUGINSERVICE           object_holder_definalize PLUGINSERVICE           runtime_enum_extender PLUGINSERVICE           capability_token_subclass PLUGINSERVICE           accesstransformer PLUGINSERVICE           runtimedistcleaner PLUGINSERVICE           mixin TRANSFORMATIONSERVICE           fml TRANSFORMATIONSERVICE      FML Language Providers:          minecraft@1.0         javafml@null     Mod List:          client-1.18.1-20211210.034407-srg.jar             |Minecraft                     |minecraft                     |1.18.1              |DONE      |Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f         Serene-Seasons-Mod-1.18.1.jar                     |Serene Seasons                |sereneseasons                 |1.18.1-6.0.0.11     |DONE      |Manifest: NOSIGNATURE         Mana-and-Artifice-Mod-1.18.1.jar                  |Mana and Artifice             |mna                           |1.7.0.2             |DONE      |Manifest: NOSIGNATURE         TreeChop-Mod-1.18.1.jar                           |HT's TreeChop                 |treechop                      |0.15.3              |DONE      |Manifest: NOSIGNATURE         TerraBlender-forge-1.18.1-1.1.0.73.jar            |TerraBlender                  |terrablender                  |1.18.1-1.1.0.73     |DONE      |Manifest: NOSIGNATURE         Apotheosis-Mod-1.18.1.jar                         |Apotheosis                    |apotheosis                    |5.2.0               |DONE      |Manifest: NOSIGNATURE         MrCrayfishs-Furniture-Mod-1.18.1.jar              |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre28         |DONE      |Manifest: NOSIGNATURE         jei-1.18.1-9.2.3.82.jar                           |Just Enough Items             |jei                           |9.2.3.82            |DONE      |Manifest: NOSIGNATURE         bumblecore-1.18.1-1.0.4.jar                       |Bumblecore                    |bumblecore                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE         Oh+The+Biomes+You'll+Go-forge-1.18.1-1.3.5.8.jar  |Oh The Biomes You'll Go       |byg                           |1.3.5.8             |DONE      |Manifest: NOSIGNATURE         forge-1.18.1-39.0.62-universal.jar                |Forge                         |forge                         |39.0.62             |DONE      |Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90         torohealth-1.18-forge-2.jar                       |ToroHealth                    |torohealth                    |1.18-forge-2        |DONE      |Manifest: NOSIGNATURE         Curios-API-1.18.1.jar                             |Curios API                    |curios                        |1.18.1-5.0.6.0      |DONE      |Manifest: NOSIGNATURE         Xaeros_Minimap_22.1.0_Forge_1.18.jar              |Xaero's Minimap               |xaerominimap                  |22.1.0              |DONE      |Manifest: NOSIGNATURE         geckolib-1.18-forge-3.0.9.jar                     |GeckoLib                      |geckolib3                     |3.0.9               |DONE      |Manifest: NOSIGNATURE         XaerosWorldMap_1.20.0_Forge_1.18.jar              |Xaero's World Map             |xaeroworldmap                 |1.20.0              |DONE      |Manifest: NOSIGNATURE         Place2bo-1.18.1-6.0.5.jar                          |Placebo                       |placebo                       |6.0.5               |DONE      |Manifest: NOSIGNATURE         Dramatic-Doors-Mod-1.18.1.jar                     |Dramatic Doors                |dramaticdoors                 |1.18.1-1.5.0        |DONE      |Manifest: NOSIGNATURE         TravelersBackpack-1.18.1-7.0.1.jar                |Traveler's Backpack           |travelersbackpack             |7.0.1               |DONE      |Manifest: NOSIGNATURE         foodsicles-1.18.1-1.0.4.jar                       |Foodsicles                    |foodsicles                    |1.18.1-1.0.4        |DONE      |Manifest: NOSIGNATURE     Crash Report UUID: d060c158-744d-48bd-ba52-bf8d49f5f8d2     FML: 39.0     Forge: net.minecraftforge:39.0.6
    • Hi guys! I currently have a project that I've been developing in a 'vanilla' environment that I'm actually looking to transfer over to Forge, simply because of how much better the experience would be using Forge. Before starting on this Forge mod, I was planning ahead and was looking at options for proxies, of which I would greatly like to use Velocity. In their docs and by asking around their Discord, they don't support support versions of Forge of 1.13 or later because of changes in the "handshake protocol". But I also really don't want to use an unsupported version of Forge, such as 1.12.2, to be able to use a proxy. I was pointed in the direction of potentially making my own client-side mod to allow Forge to be compatible with an updated proxy, such as Velocity. When asking for a direction for achieving this, I was told to have a look at how the Forge server implements logins and that the discrepancy might be with how modified the handshake protocol is. This sounds like quite the challenge to me and I'm completely up for trying to accomplish it. So for the sake of planning ahead and having a rough idea of how I could accomplish that when the time comes to work on it, has anyone else had experience with trying to achieve this? I appreciate any help or direction offered! Thanks! 
    • Been trying to set up a server for myself and a few friends through BisectHosting. I ended up replicating the server on my own computer to see if the issue persisted (if it was on bisect's end) and it was still there. Every time a player tries to connect to the server they start connecting but after only around 2 seconds the player is disconnected with the error message Payload size exceeds 1048576 bytes.  Upon inspection of the server debug file, the player always disconnects while fmlhandshake ticking packet info is being sent, and I have repeatedly made sure the mods and their configs are identical. I tried to get RandomPatches to increase the max allowed byte size, as the default seems to be 32767, but either something is wrong with it or some other mod is limiting the packet size limit.     Server Debug: https://pastebin.com/xZLbtdQB (only includes portions from after the server launched as I couldn't upload the whole file) Server Log: https://pastebin.com/yrJ3tNaW (similarly only after server launched (hence the weird say commands) Client Log: https://pastebin.com/inSzZV96 (whole thing for once) Modlist: https://pastebin.com/Qvurg45j (All but Optifine and BetterFoliage are present on the server as they have caused issues during startup)   Honestly stumped on how to fix this, been working on it for 10 hours across two days to no avail.
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