Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.15.2] Using "builtin/entity" for Blocks using TileEntityRenderer


Recommended Posts

Hello again,
Im making a block that uses tile entities as well as tile entity rendering to make it visible in the world, whenever I place it down, it clearly works, its all visible and is perfect. Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering? Or does builtin/entity simply not support TileEntityRenderers? As a reference point I used Skulls, since they were quite close to what I was after and Im using p. much the same TileEntityRender methods from it

Link to post
Share on other sites
4 hours ago, Fuffles said:

Yet the issue comes from the Item for this block, it doesn't render for some reason. I've tried to use builtin/entity to make it easier on myself instead of making a few models. Im unsure what to do, is there some kind of hook that I need to use to make it know to use the TileEntityRender for rendering?

Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

Link to post
Share on other sites
8 hours ago, Animefan8888 said:

Yes there is. You must also have an ItemStackTileEntityRenderer and you must bind it to your item via Item.Properties::setISTER

Oh, thanks! This really helps a ton ❤️ If I may ask, what does the setISTER(Supplier<Callable<ItemStackTileEntityRenderer>> ister) exactly want? The amount of bracketing for it is kinda confusing

Edited by Fuffles
Link to post
Share on other sites

The signature looks scary at first glance, but it's actually fairly simple:

props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

Edited by desht
Link to post
Share on other sites
6 hours ago, desht said:

The signature looks scary at first glance, but it's actually fairly simple:


props.setISTER(() -> YourRenderer::new)

where YourRenderer is a class you create that extends ItemStackTileEntityRenderer, where you override/implement therender() method to do the rendering.

Thanks a lot! All works perfectly now ❤️

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.