Jump to content

VelocityEvent (my bad, it exists and is called LivingKnockBackEvent


Time

Recommended Posts

I want to suggest adding a velocity event. The event should function like other events, such as LivingJumpEvent for example. Whenever an entity gets added velocity such as knockback, fishingrod, explosions etc the event will be called. Then you can get the entity from the event, get the velocity, set the velocity and cancel the event to cancel the velocity.

Edited by Time
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.