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[SOLVED!]My Ores are not generated


me1
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So I have these Blocks(white_empty_block & black_empty_block) witch I want to spawn underground just like Ores. Sadly it isn't working. I don't know where the problem is. I added some logs and all methods I want to be called are called. Here are some parts of my code:

    @SubscribeEvent
    public static void loadCompleteEvent(FMLLoadCompleteEvent event)
    {
        BlockInit.onOreGeneration();
        OreGenerator.generateOre();
    }

// ^ This is in my main Class

public static void onOreGeneration()
    {
        Biome[] overWorld = getBiomes(BiomeDictionary.Type.OVERWORLD);
        OreGenerator.Ores.add(new OreGenerator.OreType(white_empty_block.getDefaultState(), overWorld, new CountRangeConfig(1180, 8, 8, 124), OreFeatureConfig.FillerBlockType.NATURAL_STONE, 2));
        OreGenerator.Ores.add(new OreGenerator.OreType(black_empty_block.getDefaultState(), overWorld, new CountRangeConfig(1140, 8, 8, 124), OreFeatureConfig.FillerBlockType.NATURAL_STONE, 2));
    }

//^ This is in my BlockInit

public class OreGenerator {
    public static class OreType {
        public final BlockState ore;
        public final Biome[] biomes;
        public final CountRangeConfig countRangeConfig;
        public final OreFeatureConfig.FillerBlockType fillerBlockType;
        public final int size;

        public OreType(BlockState ore, Biome[] biomesIn, CountRangeConfig countRangeConfig, OreFeatureConfig.FillerBlockType fillerBlock, int maxGroupSize) {
            this.ore = ore;
            biomes = biomesIn;
            this.countRangeConfig = countRangeConfig;
            fillerBlockType = fillerBlock;
            size = maxGroupSize;
        }
    }

    public static final ArrayList<OreType> Ores = new ArrayList<OreType>();

    public static void generateOre() {
        for (Object oreType : Ores.toArray())
            for (int i = 0; i < ForgeRegistries.BIOMES.getValues().size(); ++i) {
                for (Biome biomeCan : ((OreType) oreType).biomes)
                    if (ForgeRegistries.BIOMES.getValues().contains(biomeCan)) {
                        OreType ore = (OreType) oreType;
                        ConfiguredPlacement placement = Placement.COUNT_RANGE.configure(ore.countRangeConfig);
                        ((Biome)ForgeRegistries.BIOMES.getValues().toArray()[i]).addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(
                                new OreFeatureConfig(ore.fillerBlockType, ore.ore, ore.size)).withPlacement(placement));
                    }
            }
    }

    public static Biome[] getBiomes(BiomeDictionary.Type type) {
        Object[] _biomes = BiomeDictionary.getBiomes(type).toArray();
        Biome[] biomes = new Biome[_biomes.length];
        for (int i = 0; i < _biomes.length; ++i)
            biomes[i] = (Biome) _biomes[i];
        return biomes;
    }
}

//^ This is My OreGenerator Class

 

Please help.

Edited by me1
SOLVED
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1 hour ago, me1 said:

for (int i = 0; i < ForgeRegistries.BIOMES.getValues().size(); ++i) {
	for (Biome biomeCan : ((OreType) oreType).biomes)
		if (ForgeRegistries.BIOMES.getValues().contains(biomeCan)) {
			OreType ore = (OreType) oreType;
			ConfiguredPlacement placement = Placement.COUNT_RANGE.configure(ore.countRangeConfig);
			((Biome)ForgeRegistries.BIOMES.getValues().toArray()[i]).addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(new OreFeatureConfig(ore.fillerBlockType, ore.ore, ore.size)).withPlacement(placement));
		}
}
    

 

What are you trying to do here?

You iterate every biome for the oreType for every biome in the game.

News flash

Quote

(Biome)ForgeRegistries.BIOMES.getValues().toArray()

This is not the biome that you want to add it to. Right now your code will try to add it to every biome.

 

1 hour ago, me1 said:

FMLLoadCompleteEvent

This is not the correct event to do this in. You should be doing this in the FMLCommonSetupEvent.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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I change the whole double loop nonesence, translated the FMLLoadCompleteEvent to to FMLCommonSetupEvent and added it to DefferedWorkQueue and... it still soesn't work :(

Here is some more information some might find usefull:

-I don't you Deferred Registers. I use the othe method(dunno how it's called).

-I also can't find my biomes.

-The blocks work when. I can place them, I can craft them, I just can't find them under the ground(I seearched for multiple minuets)

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5 minutes ago, me1 said:

I change the whole double loop nonesence, translated the FMLLoadCompleteEvent to to FMLCommonSetupEvent and added it to DefferedWorkQueue and... it still soesn't work

Post your new code.

 

5 minutes ago, me1 said:

-I don't you Deferred Registers. I use the othe method(dunno how it's called)

Registry Events?

 

5 minutes ago, me1 said:

-I also can't find my biomes.

Did you tell them to generate? Also a separate issue.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Here's my new code:

private void setup(final FMLCommonSetupEvent event) {
        for(int i = 0; i < 5000; ++i)
            LOGGER.info("SETUP");
        BlockInit.onOreGeneration();
        OreGenerator.generateOre();
    }

    public static void deferredWorkQueue(DeferredWorkQueue  queue)
    {
        for(int i = 0; i < 5000; ++i)
            LOGGER.info("SETUP");
        BlockInit.onOreGeneration();
        OreGenerator.generateOre();
    }

//^ MainClass Updated

public static void generateOre() {
        for (Object oreType : Ores.toArray())
                for (int i = 0; i < ((OreType)oreType).biomes.length; ++i)
                    {Biome biome = ((OreType)oreType).biomes[i];
                        OreType ore = (OreType) oreType;
                        ConfiguredPlacement placement = Placement.COUNT_RANGE.configure(ore.countRangeConfig);
                        biome.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(
                                new OreFeatureConfig(ore.fillerBlockType, ore.ore, ore.size)).withPlacement(placement));
                    }
    }

//^ OreGenerator Updated

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6 minutes ago, me1 said:

public static void deferredWorkQueue(DeferredWorkQueue queue) { for(int i = 0; i < 5000; ++i) LOGGER.info("SETUP"); BlockInit.onOreGeneration(); OreGenerator.generateOre(); }

This is not what using DeferredWorkQueue means. You need to use DeferredWorkQueue.runLater to run your code on the main thread.

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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