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How to make player slowly look at entity's center bounding box


fernthedev

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Well basically I want to make the player, when looking at an entity's bounding box, to slowly move to the center. I've got most of it working except I can't get it to move to the center as it can't determine whether it should move the crosshair left of the center or right. My code is currently this:

 private Vec2f handleAimAssist(float targetYaw, float targetPitch)
    {
        Minecraft mc = Minecraft.getInstance();
        PlayerEntity player = mc.player;

        if(player == null)
        {
            return new Vec2f(targetPitch, targetYaw);
        }

        float resultPitch = targetPitch;
        float resultYaw = targetYaw;

        if(mc.objectMouseOver != null && mc.objectMouseOver.getType() == RayTraceResult.Type.ENTITY)
        {
            EntityRayTraceResult entityRayTraceResult = (EntityRayTraceResult) mc.objectMouseOver;
            Entity entity = entityRayTraceResult.getEntity();

            ControllerOptions.AimAssistMode mode = getMode(entity); // Config setting option

            if(entity instanceof LivingEntity && mode != null && mode != ControllerOptions.AimAssistMode.NONE) // Avoid checking entities such as drops or tnt
            {

                Vec3d rayHit = entityRayTraceResult.getHitVec(); // Look where the raytrace of the player's view hits

                AxisAlignedBB targetBox = entity.getBoundingBox().shrink(5);
                Vec3d targetCoords = targetBox.getCenter(); // Get the center of the entity which is a good starting point

                double assistIntensity = (Controllable.getOptions().getAimAssistIntensity() / 100.0); // Can be substituted for 1 for debugging code

                if(mode.sensitivity())
                {
                    resultYaw *= (float) (0.14 * assistIntensity); // Slows the sensitivity to stop slingshotting the bounding box. It can still be slingshotted though if attempted.
                    resultPitch *= (float) (0.12 * assistIntensity); // Slows the sensitivity to stop slingshotting the bounding box. It can still be slingshotted though if attempted.
                }

                if(mode.aim())
                {
                    Vec3d targetXCoords = new Vec3d(targetCoords.x, 0, 0); // To accurately measure distance
                    Vec3d rayXCoords = new Vec3d(rayHit.x, 0, 0); // Measure accurately distance

                    Vec3d targetYCoords = new Vec3d(0, targetCoords.y, 0); // Measure accurately distance
                    Vec3d rayYCoords = new Vec3d(0, rayHit.y, 0); // Measure accurately distance

                    double xDir = changeYDirection(rayHit.x, entity.getBoundingBox().minX, entity.getBoundingBox().maxX, 0.5);
                    // Only modify X if it's leaving box
                    if(xDir != 0)
                    {
                        resultYaw = (float) (toTarget(resultYaw, (float) ((targetXCoords.distanceTo(rayXCoords)) * xDir /* interpolateNegatives(playerLookVec.getX()))*/), (float) targetXCoords.x < rayXCoords.x, 18.0 * assistIntensity) * 0.5);

                        // TODO: Apply rotation to assist since it does not follow the boundary correctly to the orientation of the camera.
                    }

                    double yDir = changeYDirection(rayHit.y, entity.getBoundingBox().minY, entity.getBoundingBox().maxY, 0.25);
                    // Only modify Y level if it's about to leave box
                    if(yDir != 0)
                    {
                        resultPitch = toTarget(resultPitch, (float) (targetYCoords.distanceTo(rayYCoords) * yDir), true, 5.0 * assistIntensity);

                    }
                }
            }
        }

        return new Vec2f(resultPitch, resultYaw);
    }

    private ControllerOptions.AimAssistMode getMode(Entity entity)
    {
        if(entity instanceof PlayerEntity)
        {
            return Controllable.getOptions().getPlayerAimMode();
        }

        if(entity instanceof MonsterEntity)
        {
            return Controllable.getOptions().getHostileAimMode();
        }

        if(entity instanceof AnimalEntity || entity instanceof AmbientEntity)
        {
            return Controllable.getOptions().getAnimalAimMode();
        }

        return null;
    }

    private float toTarget(float current, float distance, boolean direction, double multiplier)
    {
        if(direction)
        {
            return (float) ((current - distance) * multiplier);
        }
        else
        {
            return (float) ((current + distance) * multiplier);
        }
    }

    private double changeYDirection(double hit, double min, double max, double offset)
    {
        if(hit <= min + offset)
        {
            return 1;
        }
        else if(hit >= max - offset)
        {
            return -1;
        }
        else
            return 0;
    }

 

 

This isn't used for hacking, but rather for a controller mod in which to make it easier to kill entities.

 

Edit: The code for pitch value is working acceptably fine, all I need to get fixed is the yaw value which does not correctly follow the boundary box according to the camera's orientation and side of the boundary box.

Edited by fernthedev
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GottschCore-mc1.12.2-f14.23.5.2859-v1.15.1.jar        | None                                     |     | LC    | hardcorerevival    | 1.2.0                   | HardcoreRevival_1.12.2-1.2.0.jar                      | None                                     |     | LC    | waila              | 1.8.26                  | Hwyla-1.8.26-B41_1.12.2.jar                           | None                                     |     | LE    | imsm               | 1.12                    | Instant Massive Structures Mod 1.12.2.jar             | None                                     |     | L     | journeymap         | 1.12.2-5.7.1p2          | journeymap-1.12.2-5.7.1p2.jar                         | None                                     |     | L     | mobsunscreen       | @version@               | mobsunscreen-1.12.2-3.1.5.jar                         | None                                     |     | L     | morpheus           | 1.12.2-3.5.106          | Morpheus-1.12.2-3.5.106.jar                           | None                                     |     | L     | llibrary           | 1.7.20                  | llibrary-1.7.20-1.12.2.jar                            | None                                     |     | L     | mowziesmobs        | 1.5.8                   | mowziesmobs-1.5.8.jar                                 | None                                     |     | L     | nocubessrparmory   | 3.0.0                   | NoCubes_SRP_Combat_Addon_3.0.0.jar                    | None                                     |     | L     | nocubessrpnests    | 3.0.0                   | NoCubes_SRP_Nests_Addon_3.0.0.jar                     | None                                     |     | L     | nocubessrpsurvival | 3.0.0                   | NoCubes_SRP_Survival_Addon_3.0.0.jar                  | None                                     |     | L     | nocubesrptweaks    | V4.1                    | nocubesrptweaks-V4.1.jar                              | None                                     |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
    • Delete the forge-client.toml file in your config folder  
    • If you are using AMD/ATI, get the latest drivers from their website - do not update via system  
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