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Old modder new forge


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Hello,

my name is Thomas, you can call me that. I'm wondering about a lot the changes that have happened during my down time.

 

I'm currently working at Wooden3 studies(we have nothing to go public with yet) and I started to gain interest in continuing the development of my mod NeXTech which is still at 1.7.10 because I never saw a reason to update to newer versions.

Now I find myself in a crofuffle because the Java version doesn't work with the Gradle version and the Java version with the Intellij. Updating gradle doesn't help and well I could probably setup a VM with all the old versions but finding the old versions will also be huge pain in the ass.

 

I thought of starting my development on the mod on 1.15.2 but the tutorial on setting up intellij idea for development loses its support for that.

Could anyone point anywhere, because I have no plan right now how to pick up my pieces and continue developing.

 

One more thing. I'm also interested in developing for older versions as they still are used and popular like 1.6.4, 1.5.2, 1.2.5 and b1.7.3

Happy easter and best regards

Thomas

Edited by rogue-agent
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Which IntelliJ version are you using as I had some issues with Gradle and IntelliJ today as well with 1.12 Forge though?

Also before modderators hop in and tell me don't hijack other people's posts, I was able to fix my issue by using an older version of IntelliJ again (sweet old 2017.3 I used before updating, 2017.3 doesn't work well with 1.14 though. Just something to note)

Edited by _Cruelar_

My Projects:

Cruelars Triforcemod (1.12 release; 1.14 alpha soon coming)

 

Important:

As my mod is on at least 10 different third party sites without my permission, I want to warn you about that with a link to StopModReposts

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2 hours ago, _Cruelar_ said:

Which IntelliJ version are you using as I had some issues with Gradle and IntelliJ today as well with 1.12 Forge though?

Also before modderators hop in and tell me don't hijack other people's posts, I was able to fix my issue by using an older version of IntelliJ again (sweet old 2017.3 I used before updating, 2017.3 doesn't work well with 1.14 though. Just something to note)

Hey,

I'm using the newest community version as our company is still deciding on getting the enterprise version.

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For modern versions SDW no longer exists, you just import the build.gradle as a project and intellij does the work that SDW used to do during the import.

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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17 hours ago, DaemonUmbra said:

For modern versions SDW no longer exists, you just import the build.gradle as a project and intellij does the work that SDW used to do during the import.

So everything is setup and ready? It feels weird because the minecraft files used to be easier to find... and what about setupIntellij runs?

 

Edit:

I'm being silly, I generated the runs and ran mc now everything looks fine.

Edited by rogue-agent
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2 hours ago, rogue-agent said:

So what about the older versions of minecraft, are you leaving them dead in the water?

They are still available, and as far as I know can be made to work.

However no support is given for versions below 1.14.4, moderators lock threads and request the user upgrade if they wish to receive support. So development of anything < 1.14.4 and the dev is on their own, or free to look for support outside of forge's channels.

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38 minutes ago, Ugdhar said:

They are still available, and as far as I know can be made to work.

However no support is given for versions below 1.14.4, moderators lock threads and request the user upgrade if they wish to receive support. So development of anything < 1.14.4 and the dev is on their own, or free to look for support outside of forge's channels.

I can understand that the dev team probably is not the biggest and living of ad revenue and donations probably requires a second job to make everything work, and the team is probably not even like 15 people or so. But still it feels very corporate like. And I would like to hear a dev on this rather than a community moderator because the information is a different per point of view.

But I was not asking for support for older versions, more that I wanted to know the old specs, what java versions and so on I need to use, they only have that information if nobody has uploaded anything.

Edited by rogue-agent
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20 minutes ago, rogue-agent said:

Is there an archive of blog posts? I'd like to go thru them and check what happened back in 2014 because I'm gonna probably continue with the 1.7.10 modding. It just is my favourite update.

If I were going to dev for unsupported versions, I would probably just use google/forum search. Support requests here (not sure if that includes "is there an archive for xxx outdated version?") for old versions get locked by moderators.

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1 minute ago, rogue-agent said:

archived blog posts

Which blog are you speaking of? Do you mean the forums? I searched "1.7.10" and got posts going back to 2012. Anything beyond that you'd have to search the web I'd imagine. Good luck to you!

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