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IForgeItem method to suppress rendering on the HeadLayer


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Would help me a lot if render(...) in HeadLayer:


else if (!(item instanceof ArmorItem) || ((ArmorItem)item).getEquipmentSlot() != EquipmentSlotType.HEAD) {
            float f2 = 0.625F;
            matrixStackIn.translate(0.0D, -0.25D, 0.0D);
            matrixStackIn.scale(0.625F, -0.625F, -0.625F);
            if (flag) {
               matrixStackIn.translate(0.0D, 0.1875D, 0.0D);

            Minecraft.getInstance().getFirstPersonRenderer().renderItemSide(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.HEAD, false, matrixStackIn, bufferIn, packedLightIn);

had some kind of prevention available, such as a new method in IForgeItem that prevents this from rendering too, something like boolean shouldRenderOnHead() with a default return value of true but could be changed

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You could just subscribe to render player event and manipulate the layers/rendering or override the rendering.

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