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How would i register a tile entity using deferred register


FOGC123

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As i said I would like to register a tile entity using deferred register:

Code

package com.fogc123.randomadditions.tilentities;

import com.fogc123.randomadditions.RandomAdditions;
import com.fogc123.randomadditions.blocks.ModBlocks;
import net.minecraft.tileentity.TileEntityType;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class ModTileEntities {
    public static final DeferredRegister<TileEntityType<?>> TILE_ENTITIES = new DeferredRegister<>(ForgeRegistries.TILE_ENTITIES, RandomAdditions.MODID);

    public static final RegistryObject<TileEntityType<TileEntityWandInfuser>> WAND_INFUSER = TILE_ENTITIES.register("firstblock", () -> TileEntityType.Builder.create(TileEntityWandInfuser::new, ModBlocks.WAND_INFUSER.get()).build(null));
}
package com.fogc123.randomadditions.blocks;

import com.fogc123.randomadditions.tilentities.ModTileEntities;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.material.Material;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.BlockRayTraceResult;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.World;

import javax.annotation.Nullable;

public class BlockWandInfuser extends Block {
    public BlockWandInfuser()
    {
        super(Block.Properties.create(Material.WOOD));
    }

    @Override
    public boolean hasTileEntity(final BlockState state) {
        return true;
    }

    @Nullable
    @Override
    public TileEntity createTileEntity(final BlockState state, final IBlockReader world)
    {
        return ModTileEntities.WAND_INFUSER.get().create();
    }

}
package com.fogc123.randomadditions.tilentities;

import com.fogc123.randomadditions.blocks.ModBlocks;
import com.fogc123.randomadditions.containers.WandInfuserContainer;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.inventory.container.Container;
import net.minecraft.inventory.container.INamedContainerProvider;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.play.server.SUpdateTileEntityPacket;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TranslationTextComponent;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.fml.network.NetworkHooks;
import net.minecraftforge.items.ItemStackHandler;

import javax.annotation.Nonnull;
import javax.annotation.Nullable;

public class TileEntityWandInfuser extends TileEntity implements ITickableTileEntity, INamedContainerProvider {
    //only one slot for now for testing
    public static final int BOOK_SLOT = 0;


    //handles inventory
    public final ItemStackHandler inventory = new ItemStackHandler(1) {

        @Override
        public boolean isItemValid(int slot, @Nonnull ItemStack stack) {
            // check if item is valid for slot, just return true for now(all items will be valid)
            return true;
        }

        @Override
        protected void onContentsChanged(int slot) {
            //callled everytime contents of inventory is changed
            super.onContentsChanged(slot);
            //mark entity dirty so game will save chunk to disc
            TileEntityWandInfuser.this.markDirty();
            System.out.println("Tile Entity Inventory Contents Changed!");
        }
    };
    //reduces number of objects i create(more efficient)
    public final LazyOptional<ItemStackHandler> inventoryCapabilityExternal = LazyOptional.of(() -> this.inventory)

    public TileEntityWandInfuser(TileEntityType<?> tileEntityTypeIn) {
        super(tileEntityTypeIn);
    }

    @Override
    public void tick() {
        //called every tick

    }



    @Override
    public void remove() {
        super.remove();
        inventoryCapabilityExternal.invalidate();
    }

    @Nonnull
    public CompoundNBT getUpdateTag() {
        return this.write(new CompoundNBT());
    }



    @Override
    public ITextComponent getDisplayName() {
        return new TranslationTextComponent(ModBlocks.WAND_INFUSER.get().);
    }

    /**
     * Called from {@link NetworkHooks#openGui}
     * (which is called from {@link BlockWandInfuser#onBlockActivated} on the logical server)
     *
     * @return The logical-server-side Container for this TileEntity
     */
    @Nullable
    @Override
    public Container createMenu(int windowId, PlayerInventory inv, PlayerEntity player) {
        return new WandInfuserContainer(windowId, inv, this);
    }

}

 

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35 minutes ago, Ugdhar said:

You need to register TILE_ENTITIES on the mod event bus, as far as I've seen all deferred registers are usually registered on the mod event bus in the mod constructor.

Sorry i wasnt very clear with my question, I have registered the deferred register on my mod event bus but:  "TileEntityType.Builder.create(TileEntityWandInfuser::new, ModBlocks.WAND_INFUSER.get())" still returns error Cannot resolve method 'create(<method reference>, net.minecraftforge.registries.IForgeRegistryEntry)'

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On 4/15/2020 at 4:30 PM, TheGreyGhost said:

Hi

Just a guess because I haven't used DeferredRegistry yet, but your block doesn't appear to be typed properly?

 


 public static final RegistryObject WAND_INFUSER = BLOCKS.register("wand_infuser", () -> new BlockWandInfuser());

i.e. RegistryObject<Block> ?

 

-TGG

I fixed that but it still returns an error!

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