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[1.14.4] Can't get example_item to appear anywhere [Solved]


Profinger

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Hey all.  I finally got everything working and building with this tutorial (https://cadiboo.github.io/tutorials/1.14.4/forge/) however I can't get an item to appear.  From what I can tell, I've followed the tutorial exactly save for a few things I modified to match someone else's code a bit who was asking the same question I was but his problem was that he was registering to the wrong eventbus.  

Anyone have any thoughts?

 

Main.java:


import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import net.minecraftforge.fml.common.Mod;

@Mod(Main.MODID)
public final class Main {

	public static final String MODID = "itemtest1";
	
	public static final Logger LOGGER = LogManager.getLogger();
	
	public Main() {

		LOGGER.debug("TEST TEST");
	}
}

 

ModEventSubscriber.java:

import net.minecraft.item.Item;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.registries.IForgeRegistryEntry;

@Mod.EventBusSubscriber(modid = Main.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
public final class ModEventSubscriber {

	@SubscribeEvent
	public static void onRegisterItems(RegistryEvent.Register<Item> event) {
		event.getRegistry().registerAll(
				setup(new Item(new Item.Properties()), "testitem")
				);
	}
	
	public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final String name) {
		return setup(entry, new ResourceLocation(Main.MODID, name));
	}

	public static <T extends IForgeRegistryEntry<T>> T setup(final T entry, final ResourceLocation registryName) {
		entry.setRegistryName(registryName);
		return entry;
	}
}

 

From what I can tell, everything here should be accurate and correct.  However, when I load into a newly created world and try to type /give Dev testitem I get an error that it's not found.  

Edited by Profinger
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3 minutes ago, Profinger said:

From what I can tell, everything here should be accurate and correct.  However, when I load into a newly created world and try to type /give Dev testitem I get an error that it's not found.  

Have you tried "modid:testitem"?

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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Good lord..  That was the ticket lol Thank you so much!  I hadn't actually seen any examples anywhere of the proper give command and I'm only really familiar with using /give in vanilla since I've never modded or really played with mods before.  Minecraft kept autocompleting with /give Dev minecraft: things and just leaving the minecraft: designation off didn't help.  I didn't realize I access them directly through my modid!

 

Thank you!

Edited by Profinger
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9 minutes ago, Profinger said:

I didn't realize I access them directly through my modid!

The "minecraft: at the beginning IE "minecraft:diamond_pickaxe" is the modid for vanilla stuff.

  • Like 1

VANILLA MINECRAFT CLASSES ARE THE BEST RESOURCES WHEN MODDING

I will be posting 1.15.2 modding tutorials on this channel. If you want to be notified of it do the normal YouTube stuff like subscribing, ect.

Forge and vanilla BlockState generator.

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