coxakil50 Posted April 21, 2020 Share Posted April 21, 2020 I'm starting recently with making simple mod. I add new items but i found problem with adding sword. Tutorials on the yt are to the oldest version of minecraft. Can someone help me with that ? Quote Link to comment Share on other sites More sharing options...
imacatlolol Posted April 21, 2020 Share Posted April 21, 2020 What problem are you having, exactly? Quote I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve. Link to comment Share on other sites More sharing options...
coxakil50 Posted April 21, 2020 Author Share Posted April 21, 2020 I don't know exactly how to add a durability and etc to item Quote Link to comment Share on other sites More sharing options...
imacatlolol Posted April 21, 2020 Share Posted April 21, 2020 That stuff is controlled by the IItemTier you input in the first part of the SwordItem's constructor. Investigate the ItemTier class to see how vanilla does that. All you should have to do is make something that implements IItemTier and use it in your sword's constructor. Quote I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve. Link to comment Share on other sites More sharing options...
OfCourseAGoodName Posted April 21, 2020 Share Posted April 21, 2020 To register your Item you have to create an instance of Item that takes an Item.Properties instance in constructor. The Item.Properties instance helps you to set the basic information about the item (for example the damage). Hope this helps Quote Link to comment Share on other sites More sharing options...
coxakil50 Posted April 21, 2020 Author Share Posted April 21, 2020 I create a class "ToolBase" where i implement IItemTier. In "RegistryHandler" class (where i create item) i wrote : "public static final RegistryObject<Item> SWORD = Items.register("sword", ToolBase::new)" In the "ToolBase" i wrote : public class ToolBase implements IItemTier { @Override public int getMaxUses() { return 0; } @Override public float getEfficiency() { return 0; } @Override public float getAttackDamage() { return 0; } @Override public int getHarvestLevel() { return 0; } @Override public int getEnchantability() { return 0; } @Override public Ingredient getRepairMaterial() { return null; } And I have an error, I don't know what I should add Quote Link to comment Share on other sites More sharing options...
imacatlolol Posted April 21, 2020 Share Posted April 21, 2020 IItemTier isn't an item class, so of course you can't register it as one. Like I said, look at how vanilla does it. You need to register something that extends from Item, so SwordItem, ToolItem, etc. If you're just trying to make a simple sword, you could just register a new instance of SwordItem without making a custom item class. Quote I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve. Link to comment Share on other sites More sharing options...
DavidM Posted April 22, 2020 Share Posted April 22, 2020 1. Don't create base classes. 2. Don't static initialize registry objects (your item in this case). 1 Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support. Link to comment Share on other sites More sharing options...
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