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Help with making sword in 1.15.2 mod


coxakil50

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That stuff is controlled by the IItemTier you input in the first part of the SwordItem's constructor. Investigate the ItemTier class to see how vanilla does that. All you should have to do is make something that implements IItemTier and use it in your sword's constructor.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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I create a class "ToolBase" where i implement IItemTier. In "RegistryHandler" class (where i create item) i wrote :

"public static final RegistryObject<Item> SWORD = Items.register("sword", ToolBase::new)" 

 

In the "ToolBase" i wrote :

public class ToolBase implements IItemTier {

 

@Override

public int getMaxUses() {

return 0;

}

@Override

public float getEfficiency() {

return 0;

}

@Override

public float getAttackDamage() {

return 0;

}

@Override

public int getHarvestLevel() {

return 0;

}

@Override

public int getEnchantability() {

return 0;

}

@Override

public Ingredient getRepairMaterial() {

return null;

 

And I have an error, I don't know what I should add

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IItemTier isn't an item class, so of course you can't register it as one. Like I said, look at how vanilla does it.

You need to register something that extends from Item, so SwordItem, ToolItem, etc. If you're just trying to make a simple sword, you could just register a new instance of SwordItem without making a custom item class.

I'm eager to learn and am prone to mistakes. Don't hesitate to tell me how I can improve.

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1. Don't create base classes.

2. Don't static initialize registry objects (your item in this case).

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