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[1.15.2] JigsawManager register new structure in village problem


grossik

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Hello. I try to generate desert village structure to plains village, but this code not work

    @SubscribeEvent
	public void setup(FMLCommonSetupEvent event){    	
		JigsawPattern old = JigsawManager.REGISTRY.get(new ResourceLocation("minecraft", "village/plains/houses"));
		List<JigsawPiece> shuffled = old.getShuffledPieces(new Random());
		List<Pair<JigsawPiece, Integer>> newPieces = new ArrayList<>();
		for(JigsawPiece p : shuffled){
			newPieces.add(new Pair<>(p, 1));
		}
		newPieces.add(new Pair<>(new SingleJigsawPiece("minecraft:village/desert/houses/desert_tool_smith_1"), 10));
		ResourceLocation something = old.func_214948_a();
		JigsawManager.REGISTRY.register(new JigsawPattern(new ResourceLocation("minecraft", "village/plains/houses"), something, newPieces, PlacementBehaviour.RIGID));
    }

What is wrong?

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  • 2 weeks later...

TestStructures is not used anywhere in your project.

I see that you register your JigsawPiece under VillagerInit#init.

It seems like you added PlainsVillagePools.init();.

Did it fix your issue and were you able to add structures to vanilla villages?

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17 hours ago, lisilew said:

TestStructures se nikde v projektu nepoužívá.

Vidím, že zaregistrujete svůj JigsawPiece pod VillagerInit # init .

Zdá se, že jste přidali PlainsVillagePools.init (); .

Opravil váš problém a podařilo se vám přidat struktury do vanilských vesnic?

Oh... sorry

Yes. If you use VillagerInit#init then it will work for you.

 

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