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[1.15.2] Disable vanilla experience bar without affecting other mods


squidlex
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I want to disable the vanilla experience bar, however my current method of

if (event.getType() == RenderGameOverlayEvent.ElementType.EXPERIENCE) {
			event.setCanceled(true);
}

Also disables any other mods HUDs that use ElementType.EXPERIENCE. is there anyway I can disable the vanilla exp bar without affecting anything else?

 

Thanks for your help!

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5 minutes ago, Niprow said:

 that is it!?!

It's not because this stops rendering mods that use ElementType.EXPERIENCE as I said in my OP.

 

If you don't believe me, look at the source code for mods such as mine and slash. The given code would stop that mod from loading all of its HUD.

Edited by squidlex
Grammar
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OK sorry 

 

could you please tell me where I can find that code

18 minutes ago, squidlex said:

such as mine and slash

That's not to say that I don't want to believe you

 I will make fun of you if you are not able to look into the (vanilla-) code.

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4 minutes ago, Niprow said:

OK sorry 

 

could you please tell me where I can find that code

That's not to say that I don't want to believe you

No worries at all man!

 

You can find it on Mine and Slash's curse page and then click source.

The issue is that MY mod breaks mine and slash but you can see that its HUD is rendered as the EXPERIENCE type in its source code.

 

If you find a solution please let me know :)

Edited by squidlex
grammar again (broken hand = hard to type)
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I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods.

However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub.

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3 hours ago, DavidM said:

I don’t think there is any other ways. There might be ways such as replacing rendering class regarding the overlay, but not without breaking even more mods.

However Mine and Slash shouldn’t make all overlays rendered during the rendering of the experience bar. It is a problem on their side. You can submit a PR or open an issue addressing this on their GitHub.

Thank you, I'll let them know :)

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