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Help with crafting!


PixxiBunny

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Alright, so I'm very new to coding and modding. I'm trying to create a crafting recipe of a block, but it just doesn't work. I'm trying to follow as many YouTube tutorials as possible, but they're just all over the place! I'm probably missing a whole chunk of code or something. Again, I'm very new to this, so any help is appreciated!!

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Yes lol. Its just a placeholder for now.

Here's my main mod class:

package com.pixxibunny.minecraftmod;

import com.pixxibunny.minecraftmod.util.RegistryHandler;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;

@Mod("modid")
public class MinecraftMod
{
    private static final Logger LOGGER = LogManager.getLogger();
    public static final String MOD_ID = "modid";

    public MinecraftMod() {
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        RegistryHandler.init();

        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event) { }

    private void doClientStuff(final FMLClientSetupEvent event) { }

    public static final ItemGroup TAB = new ItemGroup("modTab") {
        @Override
        public ItemStack createIcon() {return new ItemStack(RegistryHandler.ROSE.get());
        }
    };

}

 

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Wow! That worked! Thank you so much! One last problem, I hope you don't mind... I have it so that the block can be broken with an iron pick but it doesn't drop in any instance when harvested. Any ideas?

Here is my RoseBlock class:
 

package com.pixxibunny.minecraftmod.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraftforge.common.ToolType;

public class RoseBlock extends Block {

    public RoseBlock() {
        super(Block.Properties.create(Material.IRON)
                .hardnessAndResistance(5.0f,6.0f)
                .sound(SoundType.METAL)
                .harvestLevel(2)
                .harvestTool(ToolType.PICKAXE));

    }
}

 

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I've created a loot_tables package. Here's what I have:

unknown.png

Here is the code within the loot_tables.blocks for the rose_crystal_block.json:
 

{
    "type": "minecraft:crafting_shaped",

    "pattern":
    [
        "RRR",
        "RRR",
        "RRR"
    ],

    "key":
    {
        "R":
        {
            "item": "modid:rose_crystal_thing"
        }
    },

    "result":
    {
        "item": "modid:rose_crystal_block",
        "count": 1
    }
}

This is the exact same thing I have in the recipe json. I had no idea what to do lol.

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