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error during the load_registries event phase


JoeA42
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I'm a computer engineer student and I always wanted to make a mod, so I recently started a tutorial series, 

 

I'm following the series by TechnoVision and coding side by side.

 

I attempted to create a block for the first time and but I got an error during loading link to pastebin with latest.log https://pastebin.com/XjEHKs6D

 

here is my github for "my" mod: https://github.com/JoeA42/MinecraftModTutorial

and here the one for the tutorial series: https://github.com/TechnoVisionDev/Minecraft-1.15.2-Modding-Tutorial

 

I was checking a previous thread that seemed relevant 

 

 

I checked everywhere in my code and I was not able to find any inconsistencies, I downloaded TecnoVision git, and they seemed exactly the same.

 

I realize I can clone his repository but I wanted to know what was wrong

 

Thanks in advance

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https://github.com/JoeA42/MinecraftModTutorial/blob/master/src/main/java/com/JoeA42/tutorial/Util/RegistryHandler.java#L22-L23

you did not register your block here instead you registered your items twice, therefore it can not recognize what RUBY_BLOCK is 

public static final RegistryObject<Item> RUBY_BLOCK_ITEM = ITEMS.register("ruby_block", () -> new BlockItemBase(RUBY_BLOCK.get()));

 

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31 minutes ago, kaydogz said:

On line 23 of RegistryHandler.java, you repeat ITEMS instead of BLOCKS. Also, I do not recommend following youtube tutorials, as they often include bad code practice, such as the use of 'ItemBase.'

The code here: https://github.com/TechnoVisionDev/Minecraft-1.15.2-Modding-Tutorial does the exact same thing and it works. Do you know why his works and mine doesnt?

Also do you know any other guide or reference I could use, to get started in modding, and any advice on how to register Block Items

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https://github.com/TechnoVisionDev/Minecraft-1.15.2-Modding-Tutorial/blob/master/src/main/java/com/technovision/tutorial/util/RegistryHandler.java#L20-L21

 

You did not do the same thing here, he/she has

ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());

and you have

ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());

Block items are basically items, you can register them as items (like how you do with other items)

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43 minutes ago, poopoodice said:

https://github.com/TechnoVisionDev/Minecraft-1.15.2-Modding-Tutorial/blob/master/src/main/java/com/technovision/tutorial/util/RegistryHandler.java#L20-L21

 

You did not do the same thing here, he/she has


ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
BLOCKS.register(FMLJavaModLoadingContext.get().getModEventBus());

and you have


ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());

Block items are basically items, you can register them as items (like how you do with other items)

omg thank you so much, I completely missed that and  was looking at somewhere else entirely when you said I put that twice, thanks for the help.

 

I understand that this is not convention, so if you can suggest any sort of reference or help it would be greatly appreciated.

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