Hi there,   I've been adding a custom shield to my mod. It's working fine and all, however I can't seem to get my custom textures working.   I believe the problem lies in that the default way the shield is rendered uses materials that take in an AtlasTexture. Now I've tried using the same texture altas sprite that the ShieldModel, which is `AtlasTexture.LOCATION_BLOCKS_TEXTURE`, but that doesn't work.   I'm going to keep searching, but asking here if someone knows t