Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.15.1] Can I make recipes with mixed quantity?


Alex Sim
 Share

Recommended Posts

Let's suppose I want to make a recipe with two items, a stackable one (eg: stick) and a non-stackable one (eg: plasma bucket)

1x plasma_bucket + 1x stick makes a plasma torch;

1x plasma_bucket + 64x stick makes 64 plasma torches

 

Is this behaviour possible with forge?

Link to comment
Share on other sites

13 hours ago, LexManos said:

If you make your own recipe type then sure, but the vanilla shaped/shapeless recipe book doesn't deal with stacks like this, so no.

Thank you, I did that, however I still have a small issue: the recipe result's stack size is not updated if I insert the items one-by-one, only if I insert the whole stack alltogether, any idea how to fix this?

 

Also I need to consume all of the ingredients' stack instead of one per ingredient

 

BTW I have overridden ShapedRecipe and only changed the method getCraftingResult as below

 

override fun getCraftingResult(inv: CraftingInventory): ItemStack {
    var count = 64
    for (i in 0 until inv.sizeInventory) {
        val stack = inv.getStackInSlot(i)
        if (!stack.isEmpty) count = min(count, if(stack.isStackable) stack.count else 64)
    }
    return super.getCraftingResult(inv).apply {this.count = count}
}

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.