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I need to figure out how to make a coremod(as in ASM). My last post explains why I have to do this. I have an understanding about ASM, but what I don't at all understand is the forge implementation of ASM. There don't seem to be any tutorials on creating a coremod for versions past minecraft 1.12 and it seems like the forge api for coremodding has had some changes since then. I looked at https://cadiboo.github.io/tutorials/1.14.4/forge/99.99-coremod/ and the associated code, and I tried implementing a coremods.json to my /META-INT and a redstone_remote_transformer.js to my /resources, but the javascript file isn't loaded at all. My questions are: Why is javascript used for the transformer? How is the javascript transformer called? Thanks!
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for some reason my forge won't run without optifine... resource packs maybe? anyway, here's the mod list (beware it's pretty long) https://gist.github.com/Eksity/e58ed8c0e2abf028d34780e5938bcea5
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By BeardlessBrady · Posted
Im looking to generate a resource pack on startup if it hasen't been generated before. There must be a way to generate files in the running environment as thats what the config files are. I assume its fileIO stuff but I am not sure if there is anything special to do it through forge and to get the resourcePack folder location. -
By Ricardo Libero · Posted
oh thanks i didnt see that, i was paying more attention to the codes hehe -
By NorthWestWind · Posted
Yes, I'm looking for such behaviour. However, I want my item to have such behaviour even without right-click.
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