Jump to content

Can you register BlockState or other JSON info in code?


Dubius

Recommended Posts

I haven't been able to find definitive info on this. Usually, you would want blockstate, model, and loot table JSONs (at least) for each block in a mod. What I'd really like to do is have the information generated at initialization based on code. I know this can be done and output to a folder of generated JSONs, but I don't want to have to go and copy the JSONs each time. I might be registering hundreds of blocks, and I feel that hanging on to 3 JSON files for each is... clunky. Is there a way to have the information generated and held in memory instead? Would that take up too much memory?

 

Any thoughts on the issue are appreciated.

 

Link to comment
Share on other sites

Use Data Generators to generate the JSON files, there's no need to copy any files.

 

There's a discussion of the system and some links to examples here:

 

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.