Are blockstates created only once and do they have some kind of index? 1.15.2
By
AntonBespoiasov, in Modder Support
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By GhostGamesFSM · Posted
sorry for the txt, but thanks for the comment. I don't have a BiomeLoadingEvent, but I just have to see how I do that. When I have that I send you a message if that works. -
By HOTSAUCEMAN · Posted
just ran it again to get more updated logs debug-1.log.gz -
By HOTSAUCEMAN · Posted
when loading into my world it says its loading, and then changes to a dirt background with no text; i've looked at multiple threads, forums and videos but i can't find any issue similar to mine (at least on a similar version) debug-1.log.gz -
By Beethoven92 · Posted
I apologize...i misread the part where you say that your custom beacon inventory actually opens fine! Yeah, the proximity check is doing its job, the problem seems to be that when pressing the confirm button you are sending a vanilla CUpdateBeaconPacket, then handled by the server, which will check if your open container is a BeaconContainer. It would be helpful to see the complete code you have, please post a link to your repository -
By Beethoven92 · Posted
Show what you tried then. It should be "enchantment.your_mod_id.your_enchantment_id"
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