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[1.15.2] Totem Of Undying (Server Support)


Slastic

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Minecraft.getInstance().gameRenderer.displayItemActivation(new ItemStack(RegistryHandler.MAGIC_MIRROR.get()));

I need to make this work with server

So how to send server-to-client packets? Couldn't figure this out

Thanks

Edited by Slastic
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1 hour ago, Slastic said:

I need to make this work with server

You don't, its client specific code.

1 hour ago, Slastic said:

So how to send server-to-client packets? Couldn't figure this out

To which client? Each player connected to the server is a different client.

 

Also,

Read the Docs

https://mcforge.readthedocs.io/en/1.15.x/networking/

Edited by Draco18s
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4 minutes ago, Slastic said:

You fixed it 

if(!worldIn.isRemote) { - my mistake 

i didn't know that

Thanks!

This makes no sense.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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54 minutes ago, Slastic said:

!worldIn.isRemote

it didn't work with it

 

Yes, because displayItemActivation is client-specific code.

You need to send a packet from server to client, and let the client do the render.

Edited by DavidM

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1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

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5. Learn to use your IDE, especially the debugger.

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The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

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1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

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Your code is going to crash if you run it on a multiplayer server because it loads client classes regardless of if it runs or not. You need to use packets or DistExecutor

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You need to post more of your code.

We can't know what the problem is just by looking at a single line of code.

Edited by DavidM

Some tips:

Spoiler

Modder Support:

Spoiler

1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code.

2. Always post your code.

3. Never copy and paste code. You won't learn anything from doing that.

4. 

Quote

Programming via Eclipse's hotfixes will get you nowhere

5. Learn to use your IDE, especially the debugger.

6.

Quote

The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it.

Support & Bug Reports:

Spoiler

1. Read the EAQ before asking for help. Remember to provide the appropriate log(s).

2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.

 

 

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4 hours ago, Slastic said:

ok it works with 

if(worldIn.isRemote) {

}

if there is something wrong with this tell me

 

No it doesn't. The second you run that on a DEDICATED SERVER it will crash. As I just explained, you need to use DistExecutor or packets.

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2 hours ago, Slastic said:

If that's where you got the idea to use !world.isRemote, then you did not understand that page correctly.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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