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[SOLVED][1.15.2] Fluid Viscosity & Fluid Overlay issue


Slexom

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I have a custom fluid, it have to flow slower than water, like lava but not to that level. I've read the docs on FluidAttributes.java and it say:

 /**
     * Viscosity ("thickness") of the fluid - completely arbitrary; negative values are not
     * permissible.
     *
     * Default value is approximately the real-life density of water in m/s^2 (x10^-3).
     *
     * Higher viscosity means that a fluid flows more slowly, like molasses.
     * Lower viscosity means that a fluid flows more quickly, like helium.
     *
     */

I'm at 100000 now and still no difference with water. Here the initElements().

Also overlay not set correctly, maybe misplaced texture?

 

...
  
public void initElements() {
        fluidproperties = new ForgeFlowingFluid.Properties(
                () -> still,
                () -> flowing,
                FluidAttributes.builder(
                        new ResourceLocation("modid", "/fluids/still"),
                        new ResourceLocation("modid", "/fluids/flow")
                )
                        .luminosity(0)
                        .density(1800)
                        .viscosity(100000)
                        .overlay(new ResourceLocation("modid", "/fluids/overlay"))
                        //.overlay(new ResourceLocation("modid", "/fluids/overlay.png"))
        )
                .bucket(() -> bucket)
                .block(() -> block);
        still = (FlowingFluid) new FluidSource(fluidproperties).setRegistryName("my_fluid");
        flowing = (FlowingFluid) new ForgeFlowingFluid.Flowing(fluidproperties).setRegistryName("my_fluid_flowing");
        elements.blocks.add(() -> new FlowingFluidBlock(still, Block.Properties.create(Material.WATER)) {
        }.setRegistryName("my_fluid"));
        elements.items.add(() -> new BucketItem(still, new Item.Properties().containerItem(Items.BUCKET).maxStackSize(1).group(ItemGroup.MISC))
                .setRegistryName("my_fluid_bucket"));
    }
...

 

 

Edited by Slexom
Solved

My mod:

Earth2Java - Mobs [1.15.2]

 

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I've put this as solved but I forgot that my problems are not 100% solved.
Still the overlay not apply. I've put the texture also in modid/textures/block/overlay.png because the vanilla water_overaly.png is in  assets\minecraft\textures\block . But not work that way. Do I have to generate the whole fluid in another way? 

Edited by Slexom

My mod:

Earth2Java - Mobs [1.15.2]

 

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Look like there is so much confusion around the fluids, or maybe is just me... I was thinking the overlay props was related to the effect on top of everything you have when enter into a fluid, like the orange-red overlay(maybe called fog?? but the sense is that) you have in lava. But, instead, is the texture that apply on the side of the fluid. 

So now I've a light blue fog but I want to have it of another color. Setting the props color  do nothing but glitching the side of the fluid with a full black texture(?). I've looked in LavaFluid.java for some reference but nothing found.
Here a screenshot.

Spoiler

jnLy4zi.jpg

 

Edited by Slexom

My mod:

Earth2Java - Mobs [1.15.2]

 

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