simplebunsen Posted June 7, 2020 Posted June 7, 2020 So I want to have an armor item with a chance to get damaged on each tick while a certain condition is met. I can't use the PlayerEntity as ServerPlayerEntity though, since there is the following error: Net.minecraft.client.entity.player.ClientPlayerEntity cannot be cast to net.minecraft.entity.player.ServerPlayerEntity I suspect that it has do do something with sidedness, but can't wrap my head around how, since if I add an @OnlyIn Server Annotation, the Jump Boost doesn't seem to get applied clientside and isn't functionally there (desync?) How do I actually get the ServerPlayerEntity out of this event? @Override public void onArmorTick(ItemStack stack, World world, PlayerEntity player) { player.addPotionEffect(new EffectInstance(Effects.JUMP_BOOST, 0, 4, false, false, false)); if (chance && condition) { stack.attemptDamageItem(1, world.getRandom(), (ServerPlayerEntity) player); } } Quote
DavidM Posted June 7, 2020 Posted June 7, 2020 There is no need to cast to ServerPlayerEntity. Just do what you want to do there. Check the side with World#isRemote though. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
simplebunsen Posted June 7, 2020 Author Posted June 7, 2020 Just now, DavidM said: There is no need to cast to ServerPlayerEntity. Just do what you want to do there. Check the side with World#isRemote though. Do I need to only decrement the durab server side? Quote
DavidM Posted June 7, 2020 Posted June 7, 2020 2 minutes ago, simplebunsen said: Do I need to only decrement the durab server side? Yes. Quote Some tips: Spoiler Modder Support: Spoiler 1. Do not follow tutorials on YouTube, especially TechnoVision (previously called Loremaster) and HarryTalks, due to their promotion of bad practice and usage of outdated code. 2. Always post your code. 3. Never copy and paste code. You won't learn anything from doing that. 4. Quote Programming via Eclipse's hotfixes will get you nowhere 5. Learn to use your IDE, especially the debugger. 6. Quote The "picture that's worth 1000 words" only works if there's an obvious problem or a freehand red circle around it. Support & Bug Reports: Spoiler 1. Read the EAQ before asking for help. Remember to provide the appropriate log(s). 2. Versions below 1.11 are no longer supported due to their age. Update to a modern version of Minecraft to receive support.
simplebunsen Posted June 7, 2020 Author Posted June 7, 2020 26 minutes ago, DavidM said: Yes. thanks for your help! Just asking: is there any place except from experienced Forge users, where I can find this kind of in-depth information on specific functions etc? The documentation seems kind of lackluster and barebones for most of the code. Quote
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