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  • [1.15.2] Why my obj model is hollow?
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grossik

[1.15.2] Why my obj model is hollow?

By grossik, June 15, 2020 in Modder Support

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Posted June 15, 2020

Hi. I create Blender model, But I don't understand why it's hollow?

dsa.thumb.png.aa9401c2d0c6e1fc97eccbcf1e64f1ad.png

And JSON is:

{
	"parent": "forge:block/default",
  	"loader": "forge:obj",
  	"model": "farmcraft:models/block/boiling.obj",
  	"flip-v": true,
  	"transform": { "scale": [0.375, 0.375, 0.375], "translation": [0.4, -0.5, 0.4] } 
}

This problem occurs when they start to change model in modeling tab in blender. And if I add a normal cube without changes so it works.

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TheGreyGhost    818

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Posted June 16, 2020

Hi

Probably - some of your face normals are pointing the wrong way.  Use blender to automatically recalculate them so that your faces are pointing outwards, not inwards.

 

Cheers

TGG

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Posted June 16, 2020
9 hours ago, TheGreyGhost said:

Hi

Probably - some of your face normals are pointing the wrong way.  Use blender to automatically recalculate them so that your faces are pointing outwards, not inwards.

 

Cheers

TGG

I try recalculate outside (Mesh -> Normals -> Recalculate outside) but not work. I also tried to recalculate inside and set from faces but nothing worked.

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Posted June 16, 2020

Howdy

Could you pls put your Blender model and your mod into GitHub?  I will take a look in the next couple of days if you like.

 

-TGG

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Posted June 17, 2020
15 hours ago, TheGreyGhost said:

Howdy

Could you pls put your Blender model and your mod into GitHub?  I will take a look in the next couple of days if you like.

 

-TGG

https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.obj

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Posted June 18, 2020

Please add your blender model i.e. the .blend file...

 

-TGG

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Posted June 18, 2020
1 hour ago, TheGreyGhost said:

Please add your blender model i.e. the .blend file...

 

-TGG

Yeah sorry

https://github.com/grossik/FarmCraft/blob/master/src/main/resources/assets/farmcraft/models/block/boiling.blend

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Posted June 19, 2020

Howdy

Your base and your top are not quads, they're circles.  You need to tessellate them to quads in Blender

 

-TGG

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