Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.15.2] Changing the color of grass in a biome + Tool not functioning properly


 Share

Recommended Posts

Hey guys,

 

So I have a biome, and I want it to be of type forest. However, I also want the grass and leaves in the biome to be orange, which is not the default for forest biomes. is there any way I can override the natural grass color of a biome type?

 

In addition, I have written this method for class DrillItem that will allow it to perform a function similar to stripping wood for ores, that also spawns an item at the player using the block:

	protected static final Map<Block, Block> ORE_DEPLETION_MAP = (new Builder<Block, Block>())
			.put(Blocks.COAL_ORE, BlockList.DEPLETED_COAL_ORE.get())
			.put(BlockList.DEPLETED_COAL_ORE.get(), BlockList.TWICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), BlockList.THRICE_DEPLETED_COAL_ORE.get())
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), Blocks.STONE)
			.put(Blocks.IRON_ORE, BlockList.DEPLETED_IRON_ORE.get())
			.put(BlockList.DEPLETED_IRON_ORE.get(), BlockList.TWICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), BlockList.THRICE_DEPLETED_IRON_ORE.get())
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), Blocks.STONE)
			.put(Blocks.GOLD_ORE, BlockList.DEPLETED_GOLD_ORE.get())
			.put(BlockList.DEPLETED_GOLD_ORE.get(), BlockList.TWICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), BlockList.THRICE_DEPLETED_GOLD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), Blocks.STONE)
			.put(Blocks.LAPIS_ORE, BlockList.DEPLETED_LAPIS_ORE.get())
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), BlockList.TWICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), BlockList.THRICE_DEPLETED_LAPIS_ORE.get())
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), Blocks.STONE)
			.put(Blocks.REDSTONE_ORE, BlockList.DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), BlockList.TWICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), BlockList.THRICE_DEPLETED_REDSTONE_ORE.get())
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), Blocks.STONE)
			.put(Blocks.EMERALD_ORE, BlockList.DEPLETED_EMERALD_ORE.get())
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), BlockList.TWICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), BlockList.THRICE_DEPLETED_EMERALD_ORE.get())
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), Blocks.STONE)
			.put(Blocks.DIAMOND_ORE, BlockList.DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), BlockList.TWICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), BlockList.THRICE_DEPLETED_DIAMOND_ORE.get())
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), Blocks.STONE)
			.put(BlockList.MOD_GEM_ORE.get(), BlockList.DEPLETED_MOD_GEM_ORE.get())
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), Blocks.STONE)
			.build();
	
	protected static final Random rng = new Random();
	
	protected static final Map<Block, Supplier<ItemStack>> DEPLETION_DROPS_MAP = (new Builder<Block, Supplier<ItemStack>>())
			.put(Blocks.COAL_ORE, () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.TWICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(BlockList.THRICE_DEPLETED_COAL_ORE.get(), () -> new ItemStack(Items.COAL, 1))
			.put(Blocks.IRON_ORE, () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_IRON_ORE.get(), () -> new ItemStack(ItemList.IRON_SLAG.get(), 1))
			.put(Blocks.GOLD_ORE, () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.TWICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(BlockList.THRICE_DEPLETED_GOLD_ORE.get(), () -> new ItemStack(ItemList.GOLD_SLAG.get(), 1))
			.put(Blocks.LAPIS_ORE, () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.TWICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(BlockList.THRICE_DEPLETED_LAPIS_ORE.get(), () -> new ItemStack(Items.LAPIS_LAZULI, MathHelper.nextInt(rng, 4, 9)))
			.put(Blocks.EMERALD_ORE, () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.TWICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(BlockList.THRICE_DEPLETED_EMERALD_ORE.get(), () -> new ItemStack(Items.EMERALD, 1))
			.put(Blocks.DIAMOND_ORE, () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.TWICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(BlockList.THRICE_DEPLETED_DIAMOND_ORE.get(), () -> new ItemStack(Items.DIAMOND, 1))
			.put(Blocks.REDSTONE_ORE, () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.TWICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.THRICE_DEPLETED_REDSTONE_ORE.get(), () -> new ItemStack(Items.REDSTONE, MathHelper.nextInt(rng, 4, 5)))
			.put(BlockList.MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.put(BlockList.DEPLETED_MOD_GEM_ORE.get(), () -> new ItemStack(ItemList.MOD_GEM.get(), 1))
			.build();
   .
   .
   .
     public ActionResultType onItemUse(ItemUseContext context) {
		World world = context.getWorld();
		BlockPos blockpos = context.getPos();
		BlockState blockstate = world.getBlockState(blockpos);
		Block block = ORE_DEPLETION_MAP.get(blockstate.getBlock());
		if (block != null && this.canHarvestBlock(blockstate)) {
			PlayerEntity playerentity = context.getPlayer();
			world.playSound(playerentity, blockpos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F);
			if (!world.isRemote) {
					world.setBlockState(blockpos, block.getDefaultState().with(RotatedPillarBlock.AXIS, blockstate.get(RotatedPillarBlock.AXIS)), 11);
				if (playerentity != null) {
					if(DEPLETION_DROPS_MAP.get(blockstate.getBlock()) != null) {
						Supplier<ItemStack> sup = DEPLETION_DROPS_MAP.get(blockstate.getBlock());
						world.addEntity(new ItemEntity(world, playerentity.getPosition().getX(), playerentity.getPosition().getY(), playerentity.getPosition().getZ(), sup.get()));
					}
					context.getItem().damageItem(1, playerentity, (player) -> {
						player.sendBreakAnimation(context.getHand());
					});
				}
			}
			return ActionResultType.SUCCESS;
		} else {
			return ActionResultType.PASS;
		}
	}

Unfortunately, when I tested the method in the world it did not work, The block was not changed to the value it is mapped to in ORE_DEPLETION_MAP, nor did an ItemStack spawn.

What am I doing wrong?

Edited by TheThorneCorporation
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Privacy Policy.