I need to respond when the player's armor or equipped weapons break, on the client side.
I am aware of PlayerDestroyItemEvent, but that only triggers when a tool or weapon breaks while used on its intended material - it does not fire for armor, or eg. a pickaxe that breaks while mining sand.
There's LivingEquipmentChangeEvent, but that also triggers when the player changes their armor on purpose, and doesn't cover tools or weapons.
I tried LivingAttackEvent, LivingHurtEve