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[1.15.2] How to tint fluids depending on the biome


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7 hours ago, TheGreyGhost said:


I haven't used fluids myself, but here's a working example of IBlockColor.  It uses the blockstate, but you could use biome information instead (see the vanilla IBlockColor eg for grass)





Is that class being referenced somewhere in your code? I am unable to find any references

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