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Craft for spawner


me1
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What version are you using?

 

For 1.15.2:

5 minutes ago, me1 said:

a craft with a special entity int it

A crafting recipe for a spawn egg? Or a spawner block with a mob in it?

 

If it's a custom item, make a normal crafting recipe for it.

 

If it's a Minecraft spawn egg (from MC's SpawnEggItem) to spawn a custom entity, the Minecraft spawn egg system is not good for modding. You're better off making a custom item to spawn the entity, then following my last suggestion.

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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38 minutes ago, GenElectrovise said:

What version are you using?

 

For 1.15.2:

A crafting recipe for a spawn egg? Or a spawner block with a mob in it?

 

If it's a custom item, make a normal crafting recipe for it.

 

If it's a Minecraft spawn egg (from MC's SpawnEggItem) to spawn a custom entity, the Minecraft spawn egg system is not good for modding. You're better off making a custom item to spawn the entity, then following my last suggestion.

Sorry for not being very clear: I want to make a craft for a spawner block, which will have an entity from my mod in it. As I understand from your post, you thinkI should make a custom Block extending SpawnerBlock and change the spawned Entity? Where would I change that?

(I'm on 1.15.2)

Edited by me1
1.15
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Here is my base spawn egg class, which will set a Monster Spawner to the entity of the spawn egg.

I don't know on the subject otherwise, but I hope the Monster-Spawner-Setting code will help...

https://github.com/GenElectrovise/MagiksMostEvile/blob/1.15.2/src/main/java/genelectrovise/magiksmostevile/common/item/spawn_egg/EvileSpawnEgg.java#L79

(You'll be most interested in the stuff from line 89)

Edited by GenElectrovise
grammar

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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32 minutes ago, GenElectrovise said:

Here is my base spawn egg class

57 minutes ago, me1 said:

spawner block

 

Are you even paying attention to what the OP wants?

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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10 hours ago, Draco18s said:

Are you even paying attention to what the OP wants?

They want to craft a spawner block with a certain entity in it, which is something I have little experience of, so I gave the only bit of experience I had with dealing with spawner block tile entities.It isn't ideal, but I figured that the example would have at least some value with diesieben's suggestions.

How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give any applicable of: logs, code, desired effects, and actual effects. Be thorough or we can't help you, and don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile! GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

Edit your own signature at https://www.minecraftforge.net/forum/settings/signature/

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7 hours ago, GenElectrovise said:

They want to craft a spawner block with a certain entity in it, which is something I have little experience of, so I gave the only bit of experience I had with dealing with spawner block tile entities.It isn't ideal, but I figured that the example would have at least some value with diesieben's suggestions.

Yeah, your code is useless for what D7 suggested. You're using spawn eggs to change the spawn entity of an existing spawner block and doesn't deal with stack NBT at all.

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Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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