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By ChampionAsh5357 · Posted
Well, as the configurations imply regardless of version, it simply removes an entity or block entity when it crashes while ticking. The only time this really occurs is when unexpected behavior occurs or the mod itself is programmed badly, which I've rarely seen in small mods. So, unless you're doing something ridiculous that is outside the bounds of survival gameplay, I don't expect you ever to run into this issue. Additionally, if the issue occurs, you'll be able to see the action within the output log, so you'll know that it happened. -
By ChampionAsh5357 · Posted
Well, the method in question for the logic would be via LocateCommand#locateStructure which delegates to ChunkGenerator#findNearestMapStructure. You would of course need the ServerLevel as structures can only exist in the world. So, what context are you executing this in such that you don't have the level? -
By ChampionAsh5357 · Posted
I would look at PlayerRenderer#renderHand to see how a hand is rendered normally. Then it's just creating the java model and replacing it via RenderArmEvent and canceling it. If you also want to replace the rendering of whatever is in the hand as well, use RenderHandEvent instead. -
By ChampionAsh5357 · Posted
Unable to view latest.log; additionally, could you please provide your debug.log instead? That tends to have more information needed to diagnose the issue. -
By ChampionAsh5357 · Posted
First, this is an english only forum. Second, try deleting the config in question before restarting the game.
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