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Create a custom projectile [1.15.2]


sccreeper

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ArrowItem, ArrowEntity and BowItem will be a lot of help here.

I believe there is also a Projectile class? (Also look at ShootableItem, I think it's called)

That would be a good place to start -- when you boil it down, all you want to do is:

 

1) Make an item...

2) Which spawns a new entity when you right click...

3) Which then travels until it hits something...

4) And if it hits an Entity, damage it.

 

Of course there's more you'd want to do, such as making it arc, charging up the bow, consuming ammo, etc..., but those are the basic steps. If you're familiar with onItemRightClick and making entities, you're already most of the way to something functional :) 

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How to ask a good coding question: https://stackoverflow.com/help/how-to-ask

Give logs, code, desired effects, and actual effects. Be thorough or we can't help you. Don't post code without putting it in a code block (the <> button on the post - select "C-type Language"): syntax highlighting makes everything easier, and it keeps the post tidy.

 

My own mod, Magiks Most Evile: GitHub (https://github.com/GenElectrovise/MagiksMostEvile) Wiki (https://magiksmostevile.fandom.com/wiki/Magiks_Most_Evile_Wiki)

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