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[1.16.1] Custom Dimension different sky


Daniel Rollins
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Hi,

I am trying out the new custom dimension/dimension_type JSONs and have some custom biomes (in code, not the 1.16.2 snapshot JSONs). How do I change the sky? I see in the biome I can change the sky color and fog but I always have a sky (sun/moon/stars). I want to do something more like the end or the nether (no sun/moon/stars, and have a definite sky color in all directions with a heavy fog). In 1.15.2 I could override isSurfaceWorld() and return true to get a normal sky or false to get no sky. I could also return true on doesXZShowFog() to get fog in the distance and if I returned any value greater than 1 in getFogColor(), that RGB component would make a thick fog (the higher the value the thicker the fog). I can't seem to do any of that with the new JSON system. The only way I've found so far of getting rid of the sky is changing the dimension type to end or nether but then I get the preset for end/nether. Does anyone have any suggestions on how I can get rid of the sky and have a thick fog?

 

Thank you ahead of time for your help.

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  • 2 months later...

I never did get an answer but I partially solved my issue when I upgraded to 1.16.2 since the new vanilla dimension system includes a tag for changing the sky type. I can't control exactly how much fog, or whether I can get stars without a sun, but I can get either an overworld sky, nether sky, or end sky. For my purposes, getting a nether sky got me most of what I wanted since it gave me a decent level of fog and took away the sun/stars/etc. I had another dimension where I wanted just the stars and so far haven't found a solution to that other than to set the time to midnight and ignore the sun below (I'm doing a space dimension so I can see in all directions).

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