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[1.16.1] [Solved] Custom Fire Rendering Issue


EnderUnknown

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Does anyone know why this may be rendering improperly? I essentially have just duplicated vanilla fire and made it purple but it has a strange light purple render layer or something visible behind the Cursed Flames' texture. There are no model/render issues in the log.

Picture: (Cursed Flames, next to Soul Fire, and normal Fire)

2020-07-16_10_38_39.png.4c297805479e48843266b8c58631c689.png

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15 minutes ago, EnderUnknown said:

How would I go about doing that with the block? Or do you know where I could find an example? I really haven't done much with block rendering. Do I need to make a model or a special renderer class or something?

Thanks!

In the ClientSetupEvent you need to set the render layer from `RenderTypeLookup`.

That takes two params - the Block and the RenderType 

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  • EnderUnknown changed the title to [1.16.1] [Solved] Custom Fire Rendering Issue

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