Electric Posted July 19, 2020 Share Posted July 19, 2020 I'm trying to open the player's inventory by sending a packet server-side like I do with my custom inventory. But when I attempt this I get the error: Unable to construct this menu by type. I feel like maybe there's an easier way to do this, or maybe by using a vanilla Minecraft packet? My packet code: public class PacketOpenNormalInv { public PacketOpenNormalInv(PacketBuffer buf) { } public static void encode(PacketOpenNormalInv packet, PacketBuffer buf) { } public static void handle(final PacketOpenNormalInv packet, Supplier<NetworkEvent.Context> context) { NetworkEvent.Context ctx = context.get(); ctx.enqueueWork(() -> { if (ctx.getSender() instanceof ServerPlayerEntity) { ctx.getSender().openContainer(new INamedContainerProvider() { @Override public ITextComponent getDisplayName() { return new TranslationTextComponent("inventory"); } @Nullable @Override public Container createMenu(int p_createMenu_1_, PlayerInventory p_createMenu_2_, PlayerEntity p_createMenu_3_) { return new PlayerContainer(ctx.getSender().inventory, !ctx.getSender().world.isRemote, ctx.getSender()); } }); } }); ctx.setPacketHandled(true); } } Quote Link to comment Share on other sites More sharing options...
Novârch Posted July 19, 2020 Share Posted July 19, 2020 (edited) Take a look at the usages of GameSettings#keyBindInventory (line 137). Edited July 19, 2020 by Novârch Quote It's sad how much time mods spend saying "x is no longer supported on this forum. Please update to a modern version of Minecraft to receive support". Link to comment Share on other sites More sharing options...
Electric Posted July 19, 2020 Author Share Posted July 19, 2020 Ah, thank you guys. So it seems that Minecraft.getInstance().displayGuiScreen does the trick perfectly. Quote Link to comment Share on other sites More sharing options...
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