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Not Letting Me Install Forge 1.8.9


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So, I had forge 1.8.9 in my minecraft launcher, then I was trying to install forge 1.12.2 and when I did that, the 1.8.9 forge disappeared. So, I tried to reinstall forge 1.8.9, it said "successfully installed client profile forge for version forge 1.8.9- into launcher. Yet, my launcher only had 1.8.9 and no forge 1.8.9, this is incredibly annoying as I really want to play 1.8.9 but I don't want to use some tras client like blc or lunar.





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    • Hi, This is my first foray into Forge and i am confident I am making a silly mistake somewhere, any advice would be appreciated. Objective Have a custom mod; mymod Have a custom item with a custom texture; mymod_item Provision resource pack for lang, model and texture assets for mymod_item Run a dedicated Forge server with the mod installed and requiring the resource pack Expected behaviour Player connects to dedicated server and downloads asset pack Player is given custom item /give @p mymod.mymod_item Player inventory to display item with custom texture and to be visible when dropped Actual behavior When running a Forge client from the IDE tasks, the textures load for singleplayer (via local Forge mod deployment) When running a Forge client from the IDE tasks, the textures load for multiplayer games (via asset pack) When running a vanilla client in singleplayer mode, as expected it does not work as it has no concept of my entities. When running a vanilla client in multiplayer mode, the asset pack is downloaded and an invisible item is granted (I have some logging on the item so that i know I "have" it) Noteworth When giving the item to the player on the vanilla client, the name is displayed correctly implying that the lang/en_us.json is being loaded correctly. My asset pack also overrides the minecraft:item/gold_ingot texture with the exact same one used for mymod:mymod_item and this is loaded fine as a replacement. Asset pack tree assets/minecraft/textures/item/gold_ingot.png assets/mymod/textures/item/mymod_item.png assets/mymod/models/item/mymod_item.json assets/mymod/lang/en_us.json pack.mcmeta   Summary I suspect that i am doing something that i am not supposed to but unfortunately its not jumping out to me quite what that may be! One of the pieces i am struggling to understand is what ties the mymod_item class to the resources? In my code i do net set any explicit ResourceLocations for it, should I be? Thanks
    • This is a terrible idea... And inferior to the actual solution (separate game directories) in every way. There is a good reason why Forge does not do this anymore. If you really want to, you can provide your own IModLocator implementation, which allows you to plug into FMLs mod loading process and provide additional mods to load. It is discovered via the standard Java service loader, see the ModDiscoverer class. The config system is irrelevant here, as this happens before mods are even loaded.
    • Post the launcher log.
    • i have installed forge and it is in my minecraft launcher, i have updated to the most recent java but yet when i launch nothing pops up and when i try to launch again it says that the game is running i have gone to control panel and task manager but they both says its not running i would like some help with with please.    
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