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By Somonestolemyusername · Posted
but if I use the snowball class it will be like im shooting snowballs not bullets. you know mr crayfishes gun mod? i want my gun to be somewhat like that -
Okay, so my Custom Sign Tile Entity has to extend SignTileEntity, because PlayerEntity#openSignEditor() expects a SignTileEntity. but from there I can't call super() and pass in my custom Tile Entity Type, because the TileEntityType for SignTileEntity is hardcoded in the constructor. How to proceed?
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By diesieben07 · Posted
Have you looked at the methods that LazyOptional offers?
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