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[1.15.2] Try to register custom item model


Liahim

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Hi!
I am creating several items with a random name and want to assign a model to them.

In the ModelBakeEvent I register a model for them. And everything works well. But the registry event fires earlier and it spammy my console:

[Server-Worker-3/WARN] [minecraft/ModelBakery]: Unable to load model: 'mod:item1#inventory' referenced from: mod:item1#inventory: java.io.FileNotFoundException: mod:models/item/item1.json

How can I prevent this?

Note: I can't create a .json model because the name is random.

Edited by Liahim
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Sorry, I don't speak English very well...

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That is not how the game works.

The registry name should always be compile-time-constant. The fact that registry events run before your mod has access to Forge-supplied configs is intentional. Do not try and work around the system. If you want an item with a randomized display name, then override the appropriate methods to return a randomized display name, but do not fuck with its registry name.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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I try to assume more clearer.

Liahim want to set custom implementation of baked model for some item.

This item dont have base json model.

Missing of json model is desirable behavior.

And he ask: how to remove warnings from log?

Edited by hohserg
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1. I register my items in the RegistryEvent.Register<Item>.
2. At the moment I already have the required list of names and these are constants.

3. I register my item models in the ModelBakeEvent.

4. Everything works well.

The result is spam...

Sorry, I don't speak English very well...

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And this means that for each such item I have to create a model with my hands?
There is no other way?

The goal was to automate the process.
I cannot know which mod will be installed with mine.

Sorry, I don't speak English very well...

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