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[Solved] Method to register "type"s with DeferredRegistry


BlockyPenguin

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So, I'm switching my mod to use deferred registries. I've got this method:

public static RegistryObject<Block> registerBlock(Block block) {
	return BLOCKS.register(block.getRegistryName().getPath(), () -> block);
}

(BLOCKS is my deferred registry for blocks)

This allows me to do this in another class:

public static final RegistryObject<Block> CAUTION_BLOCK = ModRegistry.registerBlock(new CautionBlock());

Which I personally think is a nice, clean way to do it.

However, when it comes to things with "type"s, e.g. entities or tile entities, I have this:

public static RegistryObject<TileEntityType<?>> registerTile(TileEntity te, ResourceLocation regName, Block... validBlocks) {
	TileEntityType<?> tetype = TileEntityType.Builder.create(() -> te.getTileEntity(), validBlocks).build(null).setRegistryName(regName);
	return TILE_TYPES.register(tetype.getRegistryName().getPath(), () -> tetype);
}

And that works! However for entities I have this:

public static RegistryObject<EntityType<?>> registerEntity(Entity entity, ResourceLocation regName, EntityClassification classification, float width, float height) {
	EntityType<?> entityType = EntityType.Builder.create((a, b) -> entity, classification).size(width, height).build(regName.toString()).setRegistryName(regName);
	return ENTITY_TYPES.register(entityType.getRegistryName().getPath(), () -> entityType);
}

And I call it like this:

public static final RegistryObject<EntityType<?>> ROBOT = ModRegistry.registerEntity(new RobotEntity(null, null), new ResourceLocation(LabKit.MODID, "robot"), EntityClassification.CREATURE, 0.6f, 0.9f);

But that produces an odd error in the console: 

java.lang.IllegalStateException: Attempted to set registry name with existing registry name! New: labkit:robot Old: labkit:robot

What am I doing wrong?

Edited by BlockyPenguin

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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32 minutes ago, diesieben07 said:

This completely defeats the point of DeferredRegister. Do not do this! You must create the registry object inside the supplier (like is shown in the Javadoc for DeferredRegister).

 

This makes no sense! Your EntityType must create a new entity instance every time. You can't just create it once at startup... The same goes for the TileEntityType. That is the whole reason you register a TileEntityType and an EntityType instead of just TileEntity and Entity. There are many instances for your TE and Entity class - hence you cannot use them as the registry type.

Oh ok... how exactly does it defeat the point of DeferredRegister though? I thought the point was it stops you from doing things at the wrong time.

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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1 hour ago, diesieben07 said:

Precisely that is the point. And if you do things outside of the supplier... it can no longer ensure that those things happen at the correct time (i.e. inside the registry event).

By creating your Block instance outside, you are now back to creating your block instance in a static initializer, which is exactly the thing DeferredRegister prevents you from doing.

Ah, ok, I understand :) thank you!

Today (22/10/20) I reached 100 posts!

I'm probably more excited than I should be for something so realistically minor...

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Using Mod File: [29Mar2024 00:02:44.034] [main/WARN] [net.minecraftforge.jarjar.selection.JarSelector/]: Attempted to select a dependency jar for JarJar which was passed in as source: resourcefullib. Using Mod File: /home/container/mods/resourcefullib-forge-1.19.2-1.1.24.jar [29Mar2024 00:02:44.034] [main/INFO] [net.minecraftforge.fml.loading.moddiscovery.JarInJarDependencyLocator/]: Found 13 dependencies adding them to mods collection
    • I am unable to do that. Brigadier is a mojang library that parses commands.
    • Hi, i appreciate the answer. I would love to do that, but we have active players with all their belongings in SSN. Also this mod is really handy and they would be mad if we removed it. Are you really certain that SSN is causing this? It would require lots of work to test it and SSN was not really an issue before we removed Fast Suite. Can it be related somehow? I will provide you with log before removing FS. PasteBin: https://pastebin.com/Y5EpLpNe (crash before removing Fast Suite, which I suspected to be a problem from some crash before)
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