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[1.6.1] How to add "performEffect" to my custom potion effect?

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So recently I was working on my mod that adds custom potions.
I did manage to make the effect by watching tutorials but couldn't figure out how to add the performEffect so the effect does nothing currently.

Any help?


↓Code that registers it(Main)↓ 

        public static void onEffectsRegistry(final RegistryEvent.Register<Effect> effectRegistryEvent) {
            // register a new effect here
            LOGGER.info("HELLO from Register Effect");
                    PotionList.biaseffect = new PotionList.BiasEffect(EffectType.BENEFICIAL, 14981690)
                    .setRegistryName(new ResourceLocation(MOD_ID, "bias_effect"))


↓Effect Class(PotionList)↓

public static class BiasEffect extends Effect {

        public void performEffect(LivingEntity entityLivingBaseIn, int amplifier) {
            super.performEffect(entityLivingBaseIn, amplifier);


        public BiasEffect(EffectType typeIn, int liquidColorIn){
            super(typeIn, liquidColorIn);


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