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[Unsolved]6 Output Furnace


geneventor

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I have recently been trying to make a 6 output furnace, however it is not going so well. I created a single input, single fuel, single output furnace, then attempted to make it 6 output. I changed the Container class to have six output slots in their correct position, and I put the GUI texture in the furnace. Both of which I believe are correct, but I am not sure. Everything had no errors until I got to the Recipies Class, in which I attempted to change it so it had six outputs. The problem I am having is at:

 

public void addSmelting(int par1, ItemStack par2ItemStack, ItemStack par3ItemStack, ItemStack par4ItemStack, ItemStack par5ItemStack, ItemStack par6ItemStack, ItemStack par7ItemStack, float par8)

{

    this.smeltingList.put(Integer.valueOf(par1), par2ItemStack, par3ItemStack, par4ItemStack, par5ItemStack, par6ItemStack, par7ItemStack);

    this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Integer.valueOf(par3ItemStack.itemID), Integer.valueOf(par4ItemStack.itemID), Integer.valueOf(par5ItemStack.itemID), Integer.valueOf(par6ItemStack.itemID), Integer.valueOf(par7ItemStack.itemID), Float.valueOf(par8));

    }

 

the "put" after this.smeltingList and this.experienceList. The error says "The method put(Object, Object) in the type map is not applicable for the arguments (Integer, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack)

 

Here is my base class file:

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.item.crafting.FurnaceRecipes;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.Mod.Init;

import cpw.mods.fml.common.Mod.Instance;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.network.NetworkMod;

import cpw.mods.fml.common.network.NetworkRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

@Mod(modid = mod_NerdSpeak.modid, name = "nerdSpeak", version = "Alpha")

@NetworkMod(clientSideRequired = true, serverSideRequired = false, channels = "nerdSpeak", packetHandler = NerdSpeakPacketHandler.class)

 

public class mod_NerdSpeak {

 

@Instance("nerdSpeak")

public static mod_NerdSpeak instance;

 

private GuiHandler guihandler = new GuiHandler();

 

public static final String modid = "geneventor_nerdSpeak";

 

 

//blocks

public static Block aluminumBlock;

public static Block titaniumBlock;

public static Block chromiumBlock;

public static Block nickelBlock;

public static Block copperBlock;

public static Block zincBlock;

public static Block silverBlock;

public static Block tinBlock;

public static Block tungstenBlock;

public static Block osmiumBlock;

public static Block platinumBlock;

public static Block leadBlock;

public static Block uraniumBlock;

public static Block basicMachineCasing;

 

//ores

public static Block aluminumOre;

public static Block titaniumOre;

public static Block chromiumOre;

public static Block nickelOre;

public static Block copperOre;

public static Block zincOre;

public static Block silverOre;

public static Block tinOre;

public static Block tungstenOre;

public static Block osmiumOre;

public static Block platinumOre;

public static Block leadOre;

public static Block uraniumOre;

 

//Chemistry Machines

public static Block fuelAtomicSeparatorIdle;

public static Block fuelAtomicSeparatorRunning;

 

//items

public static Item aluminumIngot;

public static Item titaniumIngot;

public static Item chromiumIngot;

public static Item nickelIngot;

public static Item copperIngot;

public static Item zincIngot;

public static Item silverIngot;

public static Item tinIngot;

public static Item tungstenIngot;

public static Item osmiumIngot;

public static Item platinumIngot;

public static Item leadIngot;

public static Item uraniumIngot;

 

//elements

public static Item hydrogen;

public static Item carbon;

public static Item oxygen;

 

//Extras to be removed when I can fix it

public static Item filler;

 

//Creative Tabs

public static CreativeTabs nerdSpeakTab = new NerdSpeakTab(CreativeTabs.getNextID(), "nerdSpeakTab");

 

NerdSpeakEventManager eventman = new NerdSpeakEventManager();

 

@Init

public void init(FMLInitializationEvent event) {

 

//Blocks

NerdSpeakBlock.registerBlocks();

 

//Items

NerdSpeakItem.registerItems();

 

//Chemistry Machines

NerdSpeakChemMach.registerMachines();

 

//Recipes

NerdSpeakRecipes.registerRecipes();

 

//Other

GameRegistry.registerWorldGenerator(eventman);

 

GameRegistry.registerTileEntity(TileEntityFuelAtomicSeparator.class, "Tile Entity Fuel Atomic Separator");

NetworkRegistry.instance().registerGuiHandler(this, guihandler);

}

}

 

 

 

Here is my Chemistry Machine (What this custom furnace's subtype is) Initialization Class:

 

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockFurnace;

import net.minecraft.block.material.Material;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraftforge.common.MinecraftForge;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.common.registry.LanguageRegistry;

 

public class NerdSpeakChemMach

{

 

public static void registerMachines()

{

mod_NerdSpeak.fuelAtomicSeparatorIdle = (new FuelAtomicSeparator(1500, false));

MinecraftForge.setBlockHarvestLevel(mod_NerdSpeak.fuelAtomicSeparatorIdle, "pickaxe", 1);

GameRegistry.registerBlock(mod_NerdSpeak.fuelAtomicSeparatorIdle, "fuelAtomicSeparatorIdle");

LanguageRegistry.addName(mod_NerdSpeak.fuelAtomicSeparatorIdle, "Fueled Atomic Separator");

 

    mod_NerdSpeak.fuelAtomicSeparatorRunning = (new FuelAtomicSeparator(1501, true));

    MinecraftForge.setBlockHarvestLevel(mod_NerdSpeak.fuelAtomicSeparatorRunning, "pickaxe", 1);

    GameRegistry.registerBlock(mod_NerdSpeak.fuelAtomicSeparatorRunning, "fuelAtomicSeparatorRunning");

    LanguageRegistry.addName(mod_NerdSpeak.fuelAtomicSeparatorRunning, "Fueled Atomic Separator");

}

}

 

 

 

Here is the Fuel Atomic Separator (custom furnace name) Block Class

 

 

 

package net.NerdSpeak.mod.common;

 

import ibxm.Player;

 

import java.util.Random;

 

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IconRegister;

import net.minecraft.entity.EntityLiving;

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.IInventory;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.Icon;

import net.minecraft.util.MathHelper;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class FuelAtomicSeparator extends BlockContainer

{

    /**

    * Is the random generator used by furnace to drop the inventory contents in random directions.

    */

    private final Random furnaceRand = new Random();

 

    /** True if this is an active furnace, false if idle */

    private final boolean isActive;

 

    /**

    * This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the

    * furnace block changes from idle to active and vice-versa.

    */

    private static boolean keepFurnaceInventory = false;

    @SideOnly(Side.CLIENT)

    private Icon field_94458_cO;

    @SideOnly(Side.CLIENT)

    private Icon field_94459_cP;

 

    protected FuelAtomicSeparator(int par1, boolean par2)

    {

        super(par1, Material.iron);

        this.isActive = par2;

    }

 

    /**

    * Returns the ID of the items to drop on destruction.

    */

    public int idDropped(int par1, Random par2Random, int par3)

    {

        return mod_NerdSpeak.fuelAtomicSeparatorIdle.blockID;

    }

 

    /**

    * Called whenever the block is added into the world. Args: world, x, y, z

    */

    public void onBlockAdded(World par1World, int par2, int par3, int par4)

    {

        super.onBlockAdded(par1World, par2, par3, par4);

        this.setDefaultDirection(par1World, par2, par3, par4);

    }

 

    /**

    * set a blocks direction

    */

    private void setDefaultDirection(World par1World, int par2, int par3, int par4)

    {

        if (!par1World.isRemote)

        {

            int l = par1World.getBlockId(par2, par3, par4 - 1);

            int i1 = par1World.getBlockId(par2, par3, par4 + 1);

            int j1 = par1World.getBlockId(par2 - 1, par3, par4);

            int k1 = par1World.getBlockId(par2 + 1, par3, par4);

            byte b0 = 3;

 

            if (Block.opaqueCubeLookup[l] && !Block.opaqueCubeLookup[i1])

            {

                b0 = 3;

            }

 

            if (Block.opaqueCubeLookup[i1] && !Block.opaqueCubeLookup[l])

            {

                b0 = 2;

            }

 

            if (Block.opaqueCubeLookup[j1] && !Block.opaqueCubeLookup[k1])

            {

                b0 = 5;

            }

 

            if (Block.opaqueCubeLookup[k1] && !Block.opaqueCubeLookup[j1])

            {

                b0 = 4;

            }

 

            par1World.setBlockMetadataWithNotify(par2, par3, par4, b0, 2);

        }

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

    */

    public Icon getBlockTextureFromSideAndMetadata(int par1, int par2)

    {

        return par1 == 1 ? this.field_94458_cO : (par1 == 0 ? this.field_94458_cO : (par1 != par2 ? this.blockIcon : this.field_94459_cP));

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * When this method is called, your block should register all the icons it needs with the given IconRegister. This

    * is the only chance you get to register icons.

    */

    public void registerIcons(IconRegister par1IconRegister)

    {

        this.blockIcon = par1IconRegister.registerIcon("furnace_side");

        this.field_94459_cP = par1IconRegister.registerIcon(this.isActive ? "furnace_front_lit" : "furnace_front");

        this.field_94458_cO = par1IconRegister.registerIcon("furnace_top");

    }

 

    /**

    * Called upon block activation (right click on the block.)

    */

    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int i, float j, float k, float l)

    {

    TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

   

    if(tile_entity == null || player.isSneaking())

    {

    return false;

    }

   

    player.openGui(mod_NerdSpeak.instance, 0, world, x, y, z);

    return true;

    }

 

    /**

    * Update which block ID the furnace is using depending on whether or not it is burning

    */

    public static void updateFurnaceBlockState(boolean par0, World par1World, int par2, int par3, int par4)

    {

        int l = par1World.getBlockMetadata(par2, par3, par4);

        TileEntity tileentity = par1World.getBlockTileEntity(par2, par3, par4);

        keepFurnaceInventory = true;

 

        if (par0)

        {

            par1World.setBlock(par2, par3, par4, mod_NerdSpeak.fuelAtomicSeparatorRunning.blockID);

        }

        else

        {

            par1World.setBlock(par2, par3, par4, mod_NerdSpeak.fuelAtomicSeparatorRunning.blockID);

        }

 

        keepFurnaceInventory = false;

        par1World.setBlockMetadataWithNotify(par2, par3, par4, l, 2);

 

        if (tileentity != null)

        {

            tileentity.validate();

            par1World.setBlockTileEntity(par2, par3, par4, tileentity);

        }

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * A randomly called display update to be able to add particles or other items for display

    */

    public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)

    {

        if (this.isActive)

        {

            int l = par1World.getBlockMetadata(par2, par3, par4);

            float f = (float)par2 + 0.5F;

            float f1 = (float)par3 + 0.0F + par5Random.nextFloat() * 6.0F / 16.0F;

            float f2 = (float)par4 + 0.5F;

            float f3 = 0.52F;

            float f4 = par5Random.nextFloat() * 0.6F - 0.3F;

 

            if (l == 4)

            {

                par1World.spawnParticle("smoke", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double)(f - f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 5)

            {

                par1World.spawnParticle("smoke", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double)(f + f3), (double)f1, (double)(f2 + f4), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 2)

            {

                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 - f3), 0.0D, 0.0D, 0.0D);

            }

            else if (l == 3)

            {

                par1World.spawnParticle("smoke", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);

                par1World.spawnParticle("flame", (double)(f + f4), (double)f1, (double)(f2 + f3), 0.0D, 0.0D, 0.0D);

            }

        }

    }

 

    /**

    * Returns a new instance of a block's tile entity class. Called on placing the block.

    */

    public TileEntity createNewTileEntity(World par1World)

    {

        return new TileEntityFuelAtomicSeparator();

    }

 

    /**

    * Called when the block is placed in the world.

    */

    public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving, ItemStack par6ItemStack)

    {

        int l = MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;

 

        if (l == 0)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 2, 2);

        }

 

        if (l == 1)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 5, 2);

        }

 

        if (l == 2)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 3, 2);

        }

 

        if (l == 3)

        {

            par1World.setBlockMetadataWithNotify(par2, par3, par4, 4, 2);

        }

 

        if (par6ItemStack.hasDisplayName())

        {

            ((TileEntityFuelAtomicSeparator)par1World.getBlockTileEntity(par2, par3, par4)).func_94129_a(par6ItemStack.getDisplayName());

        }

    }

 

    /**

    * ejects contained items into the world, and notifies neighbours of an update, as appropriate

    */

    public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)

    {

        if (!keepFurnaceInventory)

        {

            TileEntityFuelAtomicSeparator tileentityfuelatomicseparator = (TileEntityFuelAtomicSeparator)par1World.getBlockTileEntity(par2, par3, par4);

 

            if (tileentityfuelatomicseparator != null)

            {

                for (int j1 = 0; j1 < tileentityfuelatomicseparator.getSizeInventory(); ++j1)

                {

                    ItemStack itemstack = tileentityfuelatomicseparator.getStackInSlot(j1);

 

                    if (itemstack != null)

                    {

                        float f = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float f1 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

                        float f2 = this.furnaceRand.nextFloat() * 0.8F + 0.1F;

 

                        while (itemstack.stackSize > 0)

                        {

                            int k1 = this.furnaceRand.nextInt(21) + 10;

 

                            if (k1 > itemstack.stackSize)

                            {

                                k1 = itemstack.stackSize;

                            }

 

                            itemstack.stackSize -= k1;

                            EntityItem entityitem = new EntityItem(par1World, (double)((float)par2 + f), (double)((float)par3 + f1), (double)((float)par4 + f2), new ItemStack(itemstack.itemID, k1, itemstack.getItemDamage()));

 

                            if (itemstack.hasTagCompound())

                            {

                                entityitem.getEntityItem().setTagCompound((NBTTagCompound)itemstack.getTagCompound().copy());

                            }

 

                            float f3 = 0.05F;

                            entityitem.motionX = (double)((float)this.furnaceRand.nextGaussian() * f3);

                            entityitem.motionY = (double)((float)this.furnaceRand.nextGaussian() * f3 + 0.2F);

                            entityitem.motionZ = (double)((float)this.furnaceRand.nextGaussian() * f3);

                            par1World.spawnEntityInWorld(entityitem);

                        }

                    }

                }

 

                par1World.func_96440_m(par2, par3, par4, par5);

            }

        }

 

        super.breakBlock(par1World, par2, par3, par4, par5, par6);

    }

 

    /**

    * If this returns true, then comparators facing away from this block will use the value from

    * getComparatorInputOverride instead of the actual redstone signal strength.

    */

    public boolean hasComparatorInputOverride()

    {

        return true;

    }

 

    /**

    * If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal

    * strength when this block inputs to a comparator.

    */

    public int getComparatorInputOverride(World par1World, int par2, int par3, int par4, int par5)

    {

        return Container.func_94526_b((IInventory)par1World.getBlockTileEntity(par2, par3, par4));

    }

}

 

 

 

Here is my Fuel Atomic Separator Tile Entity Class:

 

 

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemHoe;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraft.item.ItemTool;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.ForgeDirection;

import net.minecraftforge.common.ForgeDummyContainer;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class TileEntityFuelAtomicSeparator extends TileEntity implements ISidedInventory, net.minecraftforge.common.ISidedInventory

{

    private static final int[] field_102010_d = new int[] {0};

    private static final int[] field_102011_e = new int[] {2, 1};

    private static final int[] field_102009_f = new int[] {1};

 

    /**

    * The ItemStacks that hold the items currently being used in the furnace

    */

    private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

    /** The number of ticks that the furnace will keep burning */

    public int furnaceBurnTime = 0;

 

    /**

    * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

    */

    public int currentItemBurnTime = 0;

 

    /** The number of ticks that the current item has been cooking for */

    public int furnaceCookTime = 0;

    private String field_94130_e;

 

    /**

    * Returns the number of slots in the inventory.

    */

    public int getSizeInventory()

    {

        return this.furnaceItemStacks.length;

    }

 

    /**

    * Returns the stack in slot i

    */

    public ItemStack getStackInSlot(int par1)

    {

        return this.furnaceItemStacks[par1];

    }

 

    /**

    * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

    * new stack.

    */

    public ItemStack decrStackSize(int par1, int par2)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack;

 

            if (this.furnaceItemStacks[par1].stackSize <= par2)

            {

                itemstack = this.furnaceItemStacks[par1];

                this.furnaceItemStacks[par1] = null;

                return itemstack;

            }

            else

            {

                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

 

                if (this.furnaceItemStacks[par1].stackSize == 0)

                {

                    this.furnaceItemStacks[par1] = null;

                }

 

                return itemstack;

            }

        }

        else

        {

            return null;

        }

    }

 

    /**

    * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

    * like when you close a workbench GUI.

    */

    public ItemStack getStackInSlotOnClosing(int par1)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack = this.furnaceItemStacks[par1];

            this.furnaceItemStacks[par1] = null;

            return itemstack;

        }

        else

        {

            return null;

        }

    }

 

    /**

    * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

    */

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

    {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

        {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }

 

    /**

    * Returns the name of the inventory.

    */

    public String getInvName()

    {

        return this.isInvNameLocalized() ? this.field_94130_e : "fuelAtomicSeparator";

    }

 

    /**

    * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

    * language. Otherwise it will be used directly.

    */

    public boolean isInvNameLocalized()

    {

        return this.field_94130_e != null && this.field_94130_e.length() > 0;

    }

 

    public void func_94129_a(String par1Str)

    {

        this.field_94130_e = par1Str;

    }

 

    /**

    * Reads a tile entity from NBT.

    */

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.readFromNBT(par1NBTTagCompound);

        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

        for (int i = 0; i < nbttaglist.tagCount(); ++i)

        {

            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);

            byte b0 = nbttagcompound1.getByte("Slot");

 

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)

            {

                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

            }

        }

 

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

        if (par1NBTTagCompound.hasKey("fuelAtomicSeparator"))

        {

            this.field_94130_e = par1NBTTagCompound.getString("fuelAtomicSeparator");

        }

    }

 

    /**

    * Writes a tile entity to NBT.

    */

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.writeToNBT(par1NBTTagCompound);

        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);

        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);

        NBTTagList nbttaglist = new NBTTagList();

 

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)

        {

            if (this.furnaceItemStacks != null)

            {

                NBTTagCompound nbttagcompound1 = new NBTTagCompound();

                nbttagcompound1.setByte("Slot", (byte)i);

                this.furnaceItemStacks.writeToNBT(nbttagcompound1);

                nbttaglist.appendTag(nbttagcompound1);

            }

        }

 

        par1NBTTagCompound.setTag("Items", nbttaglist);

 

        if (this.isInvNameLocalized())

        {

            par1NBTTagCompound.setString("fuelAtomicSeparator", this.field_94130_e);

        }

    }

 

    /**

    * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

    * this more of a set than a get?*

    */

    public int getInventoryStackLimit()

    {

        return 64;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how close the current item is to being completely

    * cooked

    */

    public int getCookProgressScaled(int par1)

    {

        return this.furnaceCookTime * par1 / 200;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

    * item, where 0 means that the item is exhausted and the passed value means that the item is fresh

    */

    public int getBurnTimeRemainingScaled(int par1)

    {

        if (this.currentItemBurnTime == 0)

        {

            this.currentItemBurnTime = 200;

        }

 

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

    }

 

    /**

    * Returns true if the furnace is currently burning

    */

    public boolean isBurning()

    {

        return this.furnaceBurnTime > 0;

    }

 

    /**

    * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

    * ticks and creates a new spawn inside its implementation.

    */

    public void updateEntity()

    {

        boolean flag = this.furnaceBurnTime > 0;

        boolean flag1 = false;

 

        if (this.furnaceBurnTime > 0)

        {

            --this.furnaceBurnTime;

        }

 

        if (!this.worldObj.isRemote)

        {

            if (this.furnaceBurnTime == 0 && this.canSmelt())

            {

                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

                if (this.furnaceBurnTime > 0)

                {

                    flag1 = true;

 

                    if (this.furnaceItemStacks[1] != null)

                    {

                        --this.furnaceItemStacks[1].stackSize;

 

                        if (this.furnaceItemStacks[1].stackSize == 0)

                        {

                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);

                        }

                    }

                }

            }

 

            if (this.isBurning() && this.canSmelt())

            {

                ++this.furnaceCookTime;

 

                if (this.furnaceCookTime == 200)

                {

                    this.furnaceCookTime = 0;

                    this.smeltItem();

                    flag1 = true;

                }

            }

            else

            {

                this.furnaceCookTime = 0;

            }

 

            if (flag != this.furnaceBurnTime > 0)

            {

                flag1 = true;

                FuelAtomicSeparator.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (flag1)

        {

            this.onInventoryChanged();

        }

    }

 

    /**

    * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

    */

    private boolean canSmelt()

    {

        if (this.furnaceItemStacks[0] == null)

        {

            return false;

        }

        else

        {

            ItemStack itemstack = FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (itemstack == null) return false;

            if (this.furnaceItemStacks[2] == null) return true;

            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;

            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;

            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());

        }

    }

 

    /**

    * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

    */

    public void smeltItem()

    {

        if (this.canSmelt())

        {

            ItemStack itemstack = FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

            if (this.furnaceItemStacks[2] == null)

            {

                this.furnaceItemStacks[2] = itemstack.copy();

            }

            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))

            {

                furnaceItemStacks[2].stackSize += itemstack.stackSize;

            }

 

            --this.furnaceItemStacks[0].stackSize;

 

            if (this.furnaceItemStacks[0].stackSize <= 0)

            {

                this.furnaceItemStacks[0] = null;

            }

        }

    }

 

    /**

    * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

    * fuel

    */

    public static int getItemBurnTime(ItemStack par0ItemStack)

    {

        if (par0ItemStack == null)

        {

            return 0;

        }

        else

        {

            int i = par0ItemStack.getItem().itemID;

            Item item = par0ItemStack.getItem();

 

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList != null)

            {

                Block block = Block.blocksList;

 

                if (block == Block.woodSingleSlab)

                {

                    return 150;

                }

 

                if (block.blockMaterial == Material.wood)

                {

                    return 300;

                }

            }

 

            if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemHoe && ((ItemHoe) item).func_77842_f().equals("WOOD")) return 200;

            if (i == Item.stick.itemID) return 100;

            if (i == Item.coal.itemID) return 1600;

            if (i == Item.bucketLava.itemID) return 20000;

            if (i == Block.sapling.blockID) return 100;

            if (i == Item.blazeRod.itemID) return 2400;

            return GameRegistry.getFuelValue(par0ItemStack);

        }

    }

 

    /**

    * Return true if item is a fuel source (getItemBurnTime() > 0).

    */

    public static boolean isItemFuel(ItemStack par0ItemStack)

    {

        return getItemBurnTime(par0ItemStack) > 0;

    }

 

    /**

    * Do not make give this method the name canInteractWith because it clashes with Container

    */

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

    {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

    }

 

    public void openChest() {}

 

    public void closeChest() {}

 

    /**

    * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

    */

    public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)

    {

        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

    }

 

    /**

    * Get the size of the side inventory.

    */

    public int[] getSizeInventorySide(int par1)

    {

        return par1 == 0 ? field_102011_e : (par1 == 1 ? field_102010_d : field_102009_f);

    }

 

    public boolean func_102007_a(int par1, ItemStack par2ItemStack, int par3)

    {

        return this.isStackValidForSlot(par1, par2ItemStack);

    }

 

    public boolean func_102008_b(int par1, ItemStack par2ItemStack, int par3)

    {

        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

    }

 

    /***********************************************************************************

    * This function is here for compatibilities sake, Modders should Check for

    * Sided before ContainerWorldly, Vanilla Minecraft does not follow the sided standard

    * that Modding has for a while.

    *

    * In vanilla:

    *

    *  Top: Ores

    *  Sides: Fuel

    *  Bottom: Output

    *

    * Standard Modding:

    *  Top: Ores

    *  Sides: Output

    *  Bottom: Fuel

    *

    * The Modding one is designed after the GUI, the vanilla one is designed because its

    * intended use is for the hopper, which logically would take things in from the top.

    *

    * This will possibly be removed in future updates, and make vanilla the definitive

    * standard.

    */

 

    @Override

    public int getStartInventorySide(ForgeDirection side)

    {

        if (ForgeDummyContainer.legacyFurnaceSides)

        {

            if (side == ForgeDirection.DOWN) return 1;

            if (side == ForgeDirection.UP) return 0;

            return 2;

        }

        else

        {

            if (side == ForgeDirection.DOWN) return 2;

            if (side == ForgeDirection.UP) return 0;

            return 1;

        }

    }

 

    @Override

    public int getSizeInventorySide(ForgeDirection side)

    {

        return 1;

    }

}

 

 

Here is the Container Class:

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.ICrafting;

import net.minecraft.inventory.Slot;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class ContainerFuelAtomicSeparator extends Container

{

    private TileEntityFuelAtomicSeparator fualAtomicSeparator;

    private int lastCookTime = 0;

    private int lastBurnTime = 0;

    private int lastItemBurnTime = 0;

 

    public ContainerFuelAtomicSeparator(InventoryPlayer par1InventoryPlayer, TileEntityFuelAtomicSeparator par2TileEntityFuelAtomicSeparator)

    {

        this.fualAtomicSeparator = par2TileEntityFuelAtomicSeparator;

        this.addSlotToContainer(new Slot(par2TileEntityFuelAtomicSeparator, 0, 86, 63));//Input

        this.addSlotToContainer(new Slot(par2TileEntityFuelAtomicSeparator, 1, 44, 63));//Fuel

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 2, 24, 20));//Output

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 45, 20));//Output 2

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 66, 20));//Output 3

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 96, 20));//Output 4

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 117, 20));//Output 5

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 138, 20));//Output 6

        int i;

 

        for (i = 0; i < 3; ++i)

        {

            for (int j = 0; j < 9; ++j)

            {

                this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));

            }

        }

 

        for (i = 0; i < 9; ++i)

        {

            this.addSlotToContainer(new Slot(par1InventoryPlayer, i, 8 + i * 18, 142));

        }

    }

 

    public void addCraftingToCrafters(ICrafting par1ICrafting)

    {

        super.addCraftingToCrafters(par1ICrafting);

        par1ICrafting.sendProgressBarUpdate(this, 0, this.fualAtomicSeparator.furnaceCookTime);

        par1ICrafting.sendProgressBarUpdate(this, 1, this.fualAtomicSeparator.furnaceBurnTime);

        par1ICrafting.sendProgressBarUpdate(this, 2, this.fualAtomicSeparator.currentItemBurnTime);

    }

 

    /**

    * Looks for changes made in the container, sends them to every listener.

    */

    public void detectAndSendChanges()

    {

        super.detectAndSendChanges();

 

        for (int i = 0; i < this.crafters.size(); ++i)

        {

            ICrafting icrafting = (ICrafting)this.crafters.get(i);

 

            if (this.lastCookTime != this.fualAtomicSeparator.furnaceCookTime)

            {

                icrafting.sendProgressBarUpdate(this, 0, this.fualAtomicSeparator.furnaceCookTime);

            }

 

            if (this.lastBurnTime != this.fualAtomicSeparator.furnaceBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 1, this.fualAtomicSeparator.furnaceBurnTime);

            }

 

            if (this.lastItemBurnTime != this.fualAtomicSeparator.currentItemBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 2, this.fualAtomicSeparator.currentItemBurnTime);

            }

        }

 

        this.lastCookTime = this.fualAtomicSeparator.furnaceCookTime;

        this.lastBurnTime = this.fualAtomicSeparator.furnaceBurnTime;

        this.lastItemBurnTime = this.fualAtomicSeparator.currentItemBurnTime;

    }

 

    @SideOnly(Side.CLIENT)

    public void updateProgressBar(int par1, int par2)

    {

        if (par1 == 0)

        {

            this.fualAtomicSeparator.furnaceCookTime = par2;

        }

 

        if (par1 == 1)

        {

            this.fualAtomicSeparator.furnaceBurnTime = par2;

        }

 

        if (par1 == 2)

        {

            this.fualAtomicSeparator.currentItemBurnTime = par2;

        }

    }

 

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)

    {

        return this.fualAtomicSeparator.isUseableByPlayer(par1EntityPlayer);

    }

 

    /**

    * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.

    */

    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)

    {

        ItemStack itemstack = null;

        Slot slot = (Slot)this.inventorySlots.get(par2);

 

        if (slot != null && slot.getHasStack())

        {

            ItemStack itemstack1 = slot.getStack();

            itemstack = itemstack1.copy();

 

            if (par2 == 2)

            {

                if (!this.mergeItemStack(itemstack1, 3, 39, true))

                {

                    return null;

                }

 

                slot.onSlotChange(itemstack1, itemstack);

            }

            else if (par2 != 1 && par2 != 0)

            {

                if (FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(itemstack1) != null)

                {

                    if (!this.mergeItemStack(itemstack1, 0, 1, false))

                    {

                        return null;

                    }

                }

                else if (TileEntityFuelAtomicSeparator.isItemFuel(itemstack1))

                {

                    if (!this.mergeItemStack(itemstack1, 1, 2, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 3 && par2 < 30)

                {

                    if (!this.mergeItemStack(itemstack1, 30, 39, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))

                {

                    return null;

                }

            }

            else if (!this.mergeItemStack(itemstack1, 3, 39, false))

            {

                return null;

            }

 

            if (itemstack1.stackSize == 0)

            {

                slot.putStack((ItemStack)null);

            }

            else

            {

                slot.onSlotChanged();

            }

 

            if (itemstack1.stackSize == itemstack.stackSize)

            {

                return null;

            }

 

            slot.onPickupFromSlot(par1EntityPlayer, itemstack1);

        }

 

        return itemstack;

    }

}

 

 

Here is the Gui Handler Class:

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.World;

import cpw.mods.fml.common.network.IGuiHandler;

 

public class GuiHandler implements IGuiHandler

{

 

@Override

public Object getServerGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

{

TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

if(tile_entity instanceof TileEntityFuelAtomicSeparator)

{

return new ContainerFuelAtomicSeparator(player.inventory, (TileEntityFuelAtomicSeparator) tile_entity);

}

 

return null;

 

}

 

@Override

public Object getClientGuiElement(int ID, EntityPlayer player, World world, int x, int y, int z)

{

TileEntity tile_entity = world.getBlockTileEntity(x, y, z);

if (tile_entity instanceof TileEntityFuelAtomicSeparator)

{

return new GuiFuelAtomicSeparator(player.inventory, (TileEntityFuelAtomicSeparator) tile_entity);

}

 

return null;

 

}

}

 

 

Here is the Gui Class for the Furnace:

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.client.gui.inventory.GuiContainer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.util.StatCollector;

import org.lwjgl.opengl.GL11;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

@SideOnly(Side.CLIENT)

public class GuiFuelAtomicSeparator extends GuiContainer

{

    private TileEntityFuelAtomicSeparator furnaceInventory;

 

    public GuiFuelAtomicSeparator(InventoryPlayer par1InventoryPlayer, TileEntityFuelAtomicSeparator par2TileEntityFuelAtomicSeparator)

    {

        super(new ContainerFuelAtomicSeparator(par1InventoryPlayer, par2TileEntityFuelAtomicSeparator));

        this.furnaceInventory = par2TileEntityFuelAtomicSeparator;

    }

 

    /**

    * Draw the foreground layer for the GuiContainer (everything in front of the items)

    */

    protected void drawGuiContainerForegroundLayer(int par1, int par2)

    {

        String s = this.furnaceInventory.isInvNameLocalized() ? this.furnaceInventory.getInvName() : StatCollector.translateToLocal(this.furnaceInventory.getInvName());

        this.fontRenderer.drawString(s, this.xSize / 2 - this.fontRenderer.getStringWidth(s) / 2, 6, 4210752);

        this.fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, this.ySize - 96 + 2, 4210752);

    }

 

    /**

    * Draw the background layer for the GuiContainer (everything behind the items)

    */

    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)

    {

        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);

        this.mc.renderEngine.bindTexture("mods/geneventor_nerdSpeak/textures/gui/fuelAtomicSeparator.png");

        int k = (this.width - this.xSize) / 2;

        int l = (this.height - this.ySize) / 2;

        this.drawTexturedModalRect(k, l, 0, 0, this.xSize, this.ySize);

        int i1;

 

        if (this.furnaceInventory.isBurning())

        {

            i1 = this.furnaceInventory.getBurnTimeRemainingScaled(12);

            this.drawTexturedModalRect(k + 56, l + 36 + 12 - i1, 176, 12 - i1, 14, i1 + 2);

        }

 

        i1 = this.furnaceInventory.getCookProgressScaled(24);

        this.drawTexturedModalRect(k + 79, l + 34, 176, 14, i1 + 1, 16);

    }

}

 

 

Here is the Container Class:

 

 

package net.NerdSpeak.mod.common;

 

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.InventoryPlayer;

import net.minecraft.inventory.Container;

import net.minecraft.inventory.ICrafting;

import net.minecraft.inventory.Slot;

import net.minecraft.item.ItemStack;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class ContainerFuelAtomicSeparator extends Container

{

    private TileEntityFuelAtomicSeparator fualAtomicSeparator;

    private int lastCookTime = 0;

    private int lastBurnTime = 0;

    private int lastItemBurnTime = 0;

 

    public ContainerFuelAtomicSeparator(InventoryPlayer par1InventoryPlayer, TileEntityFuelAtomicSeparator par2TileEntityFuelAtomicSeparator)

    {

        this.fualAtomicSeparator = par2TileEntityFuelAtomicSeparator;

        this.addSlotToContainer(new Slot(par2TileEntityFuelAtomicSeparator, 0, 86, 63));//Input

        this.addSlotToContainer(new Slot(par2TileEntityFuelAtomicSeparator, 1, 44, 63));//Fuel

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 2, 24, 20));//Output

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 45, 20));//Output 2

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 66, 20));//Output 3

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 96, 20));//Output 4

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 117, 20));//Output 5

        this.addSlotToContainer(new SlotFuelAtomicSeparator(par1InventoryPlayer.player, par2TileEntityFuelAtomicSeparator, 3, 138, 20));//Output 6

        int i;

 

        for (i = 0; i < 3; ++i)

        {

            for (int j = 0; j < 9; ++j)

            {

                this.addSlotToContainer(new Slot(par1InventoryPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18));

            }

        }

 

        for (i = 0; i < 9; ++i)

        {

            this.addSlotToContainer(new Slot(par1InventoryPlayer, i, 8 + i * 18, 142));

        }

    }

 

    public void addCraftingToCrafters(ICrafting par1ICrafting)

    {

        super.addCraftingToCrafters(par1ICrafting);

        par1ICrafting.sendProgressBarUpdate(this, 0, this.fualAtomicSeparator.furnaceCookTime);

        par1ICrafting.sendProgressBarUpdate(this, 1, this.fualAtomicSeparator.furnaceBurnTime);

        par1ICrafting.sendProgressBarUpdate(this, 2, this.fualAtomicSeparator.currentItemBurnTime);

    }

 

    /**

    * Looks for changes made in the container, sends them to every listener.

    */

    public void detectAndSendChanges()

    {

        super.detectAndSendChanges();

 

        for (int i = 0; i < this.crafters.size(); ++i)

        {

            ICrafting icrafting = (ICrafting)this.crafters.get(i);

 

            if (this.lastCookTime != this.fualAtomicSeparator.furnaceCookTime)

            {

                icrafting.sendProgressBarUpdate(this, 0, this.fualAtomicSeparator.furnaceCookTime);

            }

 

            if (this.lastBurnTime != this.fualAtomicSeparator.furnaceBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 1, this.fualAtomicSeparator.furnaceBurnTime);

            }

 

            if (this.lastItemBurnTime != this.fualAtomicSeparator.currentItemBurnTime)

            {

                icrafting.sendProgressBarUpdate(this, 2, this.fualAtomicSeparator.currentItemBurnTime);

            }

        }

 

        this.lastCookTime = this.fualAtomicSeparator.furnaceCookTime;

        this.lastBurnTime = this.fualAtomicSeparator.furnaceBurnTime;

        this.lastItemBurnTime = this.fualAtomicSeparator.currentItemBurnTime;

    }

 

    @SideOnly(Side.CLIENT)

    public void updateProgressBar(int par1, int par2)

    {

        if (par1 == 0)

        {

            this.fualAtomicSeparator.furnaceCookTime = par2;

        }

 

        if (par1 == 1)

        {

            this.fualAtomicSeparator.furnaceBurnTime = par2;

        }

 

        if (par1 == 2)

        {

            this.fualAtomicSeparator.currentItemBurnTime = par2;

        }

    }

 

    public boolean canInteractWith(EntityPlayer par1EntityPlayer)

    {

        return this.fualAtomicSeparator.isUseableByPlayer(par1EntityPlayer);

    }

 

    /**

    * Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that.

    */

    public ItemStack transferStackInSlot(EntityPlayer par1EntityPlayer, int par2)

    {

        ItemStack itemstack = null;

        Slot slot = (Slot)this.inventorySlots.get(par2);

 

        if (slot != null && slot.getHasStack())

        {

            ItemStack itemstack1 = slot.getStack();

            itemstack = itemstack1.copy();

 

            if (par2 == 2)

            {

                if (!this.mergeItemStack(itemstack1, 3, 39, true))

                {

                    return null;

                }

 

                slot.onSlotChange(itemstack1, itemstack);

            }

            else if (par2 != 1 && par2 != 0)

            {

                if (FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(itemstack1) != null)

                {

                    if (!this.mergeItemStack(itemstack1, 0, 1, false))

                    {

                        return null;

                    }

                }

                else if (TileEntityFuelAtomicSeparator.isItemFuel(itemstack1))

                {

                    if (!this.mergeItemStack(itemstack1, 1, 2, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 3 && par2 < 30)

                {

                    if (!this.mergeItemStack(itemstack1, 30, 39, false))

                    {

                        return null;

                    }

                }

                else if (par2 >= 30 && par2 < 39 && !this.mergeItemStack(itemstack1, 3, 30, false))

                {

                    return null;

                }

            }

            else if (!this.mergeItemStack(itemstack1, 3, 39, false))

            {

                return null;

            }

 

            if (itemstack1.stackSize == 0)

            {

                slot.putStack((ItemStack)null);

            }

            else

            {

                slot.onSlotChanged();

            }

 

            if (itemstack1.stackSize == itemstack.stackSize)

            {

                return null;

            }

 

            slot.onPickupFromSlot(par1EntityPlayer, itemstack1);

        }

 

        return itemstack;

    }

}

 

 

Here is the Recipe Class

 

 

package net.NerdSpeak.mod.common;

 

import java.util.Arrays;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

import net.minecraft.block.Block;

import net.minecraft.item.ItemStack;

 

public class FuelAtomicSeparatorRecipes

{

    private static final FuelAtomicSeparatorRecipes smeltingBase = new FuelAtomicSeparatorRecipes();

 

    /** The list of smelting results. */

    private Map smeltingList = new HashMap<List<Integer>, ItemStack>();

    private Map experienceList = new HashMap();

    private HashMap<List<Integer>, ItemStack> metaSmeltingList = new HashMap<List<Integer>, ItemStack>();

    private HashMap<List<Integer>, Float> metaExperience = new HashMap<List<Integer>, Float>();

 

    /**

    * Used to call methods addSmelting and getSmeltingResult.

    */

    public static final FuelAtomicSeparatorRecipes smelting()

    {

        return smeltingBase;

    }

 

    private FuelAtomicSeparatorRecipes()

    {

        this.addSmelting(Block.wood.blockID, new ItemStack(mod_NerdSpeak.carbon, 6), new ItemStack(mod_NerdSpeak.hydrogen, 10), new ItemStack(mod_NerdSpeak.oxygen, 10), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), 0.7F);

    }

 

    /**

    * Adds a smelting recipe.

    */

    public void addSmelting(int par1, ItemStack par2ItemStack, ItemStack par3ItemStack, ItemStack par4ItemStack, ItemStack par5ItemStack, ItemStack par6ItemStack, ItemStack par7ItemStack, float par8)

    {

        this.smeltingList.put(Integer.valueOf(par1), par2ItemStack, par3ItemStack, par4ItemStack, par5ItemStack, par6ItemStack, par7ItemStack);

        this.experienceList.put(Integer.valueOf(par2ItemStack.itemID), Integer.valueOf(par3ItemStack.itemID), Integer.valueOf(par4ItemStack.itemID), Integer.valueOf(par5ItemStack.itemID), Integer.valueOf(par6ItemStack.itemID), Integer.valueOf(par7ItemStack.itemID), Float.valueOf(par8));

    }

 

    /**

    * Returns the smelting result of an item.

    * Deprecated in favor of a metadata sensitive version

    */

    @Deprecated

    public ItemStack getSmeltingResult(int par1)

    {

        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));

    }

 

    public Map getSmeltingList()

    {

        return this.smeltingList;

    }

 

    @Deprecated //In favor of ItemStack sensitive version

    public float getExperience(int par1)

    {

        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;

    }

 

    /**

    * A metadata sensitive version of adding a furnace recipe.

    */

    public void addSmelting(int itemID, int metadata, ItemStack itemstack, float experience)

    {

        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);

        metaExperience.put(Arrays.asList(itemID, metadata), experience);

    }

 

    /**

    * Used to get the resulting ItemStack form a source ItemStack

    * @param item The Source ItemStack

    * @return The result ItemStack

    */

    public ItemStack getSmeltingResult(ItemStack item)

    {

        if (item == null)

        {

            return null;

        }

        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));

        if (ret != null)

        {

            return ret;

        }

        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));

    }

 

    /**

    * Grabs the amount of base experience for this item to give when pulled from the furnace slot.

    */

    public float getExperience(ItemStack item)

    {

        if (item == null || item.getItem() == null)

        {

            return 0;

        }

        float ret = item.getItem().getSmeltingExperience(item);

        if (ret < 0 && metaExperience.containsKey(Arrays.asList(item.itemID, item.getItemDamage())))

        {

            ret = metaExperience.get(Arrays.asList(item.itemID, item.getItemDamage()));

        }

        if (ret < 0 && experienceList.containsKey(item.itemID))

        {

            ret = ((Float)experienceList.get(item.itemID)).floatValue();

        }

        return (ret < 0 ? 0 : ret);

    }

 

    public Map<List<Integer>, ItemStack> getMetaSmeltingList()

    {

        return metaSmeltingList;

    }

}

 

 

Here is the Packet Handler Class:

 

 

package net.NerdSpeak.mod.common;

 

import java.io.ByteArrayInputStream;

import java.io.DataInputStream;

import java.io.IOException;

 

import net.minecraft.network.INetworkManager;

import net.minecraft.network.packet.Packet250CustomPayload;

import cpw.mods.fml.common.network.IPacketHandler;

import cpw.mods.fml.common.network.Player;

 

public class NerdSpeakPacketHandler implements IPacketHandler

{

 

@Override

public void onPacketData(INetworkManager manager, Packet250CustomPayload packet, Player player)

{

if(packet.channel.equals("nerdSpeak"))

{

handlePacket(packet);

}

}

 

public void handlePacket(Packet250CustomPayload packet)

{

DataInputStream inputStream = new DataInputStream(new ByteArrayInputStream(packet.data));

 

int randomInt1;

int randomInt2;

 

try

{

randomInt1 = inputStream.readInt();

randomInt2 = inputStream.readInt();

}catch(IOException e)

{

e.printStackTrace();

return;

}

 

System.out.println(randomInt1 + "" + randomInt2);

}

 

}

 

 

 

If anyone is able to help please do!

 

Thank you, Geneventor

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The problem is exactly what the error is telling you.

Your variables smeltingList and experienceList are both hashmaps that take an integer, the input item ID, and give a related output: the resulting item stack for smeltingList and a float number as experience from experienceList.

The method put gives the hashmap the variables it needs to make those connections, namely an integer and an item stack or an integer and a float. Instead, you are trying to put in 6 item stacks and 6 float values. Your hashmaps are not set up to recognize this. You need to change the declaration for your hashmaps to something that will store the information you need and utilize the put method accordingly.

 

I'm not too sure how hashmaps work, but I think you should be able to declare your hashmaps using lists or arrays as the output. So instead of having:

 private HashMap<List<Integer>, ItemStack> metaSmeltingList = new HashMap<List<Integer>, ItemStack>();
private HashMap<List<Integer>, Float> metaExperience = new HashMap<List<Integer>, Float>();

You could maybe instead use:

 private HashMap<List<Integer>, ItemStack[]> metaSmeltingList = new HashMap<List<Integer>, ItemStack[]>();
private HashMap<List<Integer>, Floa[]t> metaExperience = new HashMap<List<Integer>, Float[]>();

Then when you utilize the put method, you would pass in the item ID of the ingredient, then an array of the 6 outputs, or an array of the 6 experience values.

There is probably a better way to do this, but that is what your problem is.

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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Did you read all of my post? You can't just put in the code I posted. You have to use hashmaps correctly. The put method only takes 2 variables. You are trying to give it 7. You need to give it 2 variables. I just showed you one way where that second variable might contain the 6 variables you actually want to keep: using an array of item stacks.

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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Hold on, I actually just realized how hashmaps work in minecraft.

If you look at the vanilla furnace recipes class, and look at the meta smelting list, you will notice that the hashmap is created with 2 variables, a list of integers and an item stack. When a list of integers is placed in, it is linked to a corresponding item stack. That list of integers may be searched and it returns the item stack.

 

You want to give the hashmap 2 variables: an integer (the block ID) and a list of item stacks (the outputs). First you have to declare your hashmap to accept an integer and a list:

private HashMap<Integer, List<ItemStack>> smeltingList = new HashMap<Integer, List<ItemStack>>();

Then you have to correctly add an integer and a list:

this.smeltingList.put(Integer.valueOf(par1), Arrays.asList(par2ItemStack, par3ItemStack, par4ItemStack, par5ItemStack, par6ItemStack, par7ItemStack));

Now you should be able to retrieve that list by giving the hashmap the correct integer.

I did not actually try this, but it should work. Does this make sense?

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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Go to each of the errors and look at what it tells you logically. I don't want to be mean to you, but you have to be able to look at what the error is telling you and understand what the problem is if you are going to be coding in anything particularly interesting.

Likely your problem is that all of your add recipe and get result methods have errors because...

Your hashmap variable has changed! Everywhere that variable is used, you have to go and make sure that your changes didn't make your usage of it stop working.

 

For example, if I have a method in one of my classes:

public void doNothing(int par1)
{
   //this does nothing
}

And I use my method doNothing somewhere in that same class, that usage would look something like this:

this.doNothing(0);

This does nothing, but there is nothing wrong with it either.

Then I realize, hey, the integer "par1" serves no purpose in the method doNothing. Why not remove it?

public void doNothing()
{
   //this does nothing
}

Great, doNothing has no errors, everything looks fine. But... my usage of it:

this.doNothing(0);

is giving me an error. Well, obviously I am trying to give it an integer that it can't accept. I should change my usage to:

this.doNothing();

 

In your case, your put and get methods in your hashmap are probably not working out. This is not because your hashmap is bad, it's because you need to make sure that you are giving it the correct variables. Keep in mind, we also changed the type of output you can expect to get from your hashmap. You should be getting a list now. You have to account for this and pull the item stacks back out of the list that it returns.

 

All the errors should give you a good indicator of what has gone wrong. You have to learn how to read them and solve them independently or you'll never be able to stay off this site and just mod, you will just go back and forth looking for answers right in front of you.

 

Runtime errors, ones that crash your game, will still give you output in the console, but they tend to make less sense, so you will more often want to ask questions here about how to fix those errors.

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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I'm sorry redria7 but I just don't understand what you are asking me to do. If you could explain to me what to do, then explain to me how it works, I would be very greatful. But I don't know what you are asking me to do, and I don't know what TO do. I have read over your post three or four times, and I don't really know what it is telling me to do. I am sorry.  :'(

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I do understand the doNothing method. Thank you for helping though :D.

Here is the new custom furnace recipes class:

 

 

package net.NerdSpeak.mod.common;

 

import java.lang.reflect.Array;

import java.util.Arrays;

import java.util.HashMap;

import java.util.List;

import java.util.Map;

 

import net.minecraft.block.Block;

import net.minecraft.item.ItemStack;

 

public class FuelAtomicSeparatorRecipes

{

    private static final FuelAtomicSeparatorRecipes smeltingBase = new FuelAtomicSeparatorRecipes();

 

    /** The list of smelting results. */

    private HashMap<Integer, List<ItemStack[]>> smeltingList = new HashMap<Integer, List<ItemStack[]>>();

    private Map experienceList = new HashMap();

    private HashMap<List<Integer>, List<ItemStack[]>> metaSmeltingList = new HashMap<List<Integer>, List<ItemStack[]>>();

    private HashMap<List<Integer>, Float[]> metaExperience = new HashMap<List<Integer>, Float[]>();

 

    /**

    * Used to call methods addSmelting and getSmeltingResult.

    */

    public static final FuelAtomicSeparatorRecipes smelting()

    {

        return smeltingBase;

    }

 

    private FuelAtomicSeparatorRecipes()

    {

        this.addSmelting(Block.wood.blockID, new ItemStack(mod_NerdSpeak.carbon, 6), new ItemStack(mod_NerdSpeak.hydrogen, 10), new ItemStack(mod_NerdSpeak.oxygen, 10), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), 0.7F);

    }

 

    /**

    * Adds a smelting recipe.

    */

    public void addSmelting(int par1, ItemStack par2ItemStack, ItemStack par3ItemStack, ItemStack par4ItemStack, ItemStack par5ItemStack, ItemStack par6ItemStack, ItemStack par7ItemStack, float par8)

    {

        this.smeltingList.put(Integer.valueOf(par1), Array.asList(par2ItemStack, par3ItemStack, par4ItemStack, par5ItemStack, par6ItemStack, par7ItemStack));*The method asList(ItemStack, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack) is undefined for the type Array

        this.experienceList.put(Array.asList(Integer.valueOf(par2ItemStack.itemID), Integer.valueOf(par3ItemStack.itemID), Integer.valueOf(par4ItemStack.itemID), Integer.valueOf(par5ItemStack.itemID), Integer.valueOf(par6ItemStack.itemID), Integer.valueOf(par7ItemStack.itemID), Float.valueOf(par8)));*The method asList(ItemStack, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack) is undefined for the type Array

    }

 

    /**

    * Returns the smelting result of an item.

    * Deprecated in favor of a metadata sensitive version

    */

    @Deprecated

    public ItemStack getSmeltingResult(int par1)

    {

        return (ItemStack)this.smeltingList.get(Integer.valueOf(par1));

    }

 

    public Map getSmeltingList()

    {

        return this.smeltingList;

    }

 

    @Deprecated //In favor of ItemStack sensitive version

    public float getExperience(int par1)

    {

        return this.experienceList.containsKey(Integer.valueOf(par1)) ? ((Float)this.experienceList.get(Integer.valueOf(par1))).floatValue() : 0.0F;*Cannot cast from List<ItemStack[]> to ItemStack

    }

 

    /**

    * A metadata sensitive version of adding a furnace recipe.

    */

    public void addSmelting(int itemID, int metadata, List<ItemStack[]> itemstack, Float[] experience)

    {

        metaSmeltingList.put(Arrays.asList(itemID, metadata), itemstack);

        metaExperience.put(Arrays.asList(itemID, metadata), experience);

    }

 

    /**

    * Used to get the resulting ItemStack form a source ItemStack

    * @param item The Source ItemStack

    * @return The result ItemStack

    */

    public ItemStack getSmeltingResult(ItemStack item)

    {

        if (item == null)

        {

            return null;

        }

        ItemStack ret = (ItemStack)metaSmeltingList.get(Arrays.asList(item.itemID, item.getItemDamage()));*Cannot cast from List<ItemStack[]> to ItemStack

        if (ret != null)

        {

            return ret;

        }

        return (ItemStack)smeltingList.get(Integer.valueOf(item.itemID));*Cannot cast from List<ItemStack[]> to ItemStack

    }

 

    /**

    * Grabs the amount of base experience for this item to give when pulled from the furnace slot.

    */

    public float getExperience(ItemStack item)

    {

        if (item == null || item.getItem() == null)

        {

            return 0;

        }

        float ret = item.getItem().getSmeltingExperience(item);

        if (ret < 0 && metaExperience.containsKey(Arrays.asList(item.itemID, item.getItemDamage())))

        {

            ret = metaExperience.get(Arrays.asList(item.itemID, item.getItemDamage()));*Type mismatch: cannot convert from Float[] to float

        }

        if (ret < 0 && experienceList.containsKey(item.itemID))

        {

            ret = ((Float)experienceList.get(item.itemID)).floatValue();

        }

        return (ret < 0 ? 0 : ret);

    }

 

    public HashMap<List<Integer>, List<ItemStack[]>> getMetaSmeltingList()

    {

        return metaSmeltingList;

    }

}

 

 

btw there are errors on the lines with *s after the semicolon with that described.

Thank you again!

                          -geneventor

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I went through, took out the meta data sensitive versions, and I should have handled all the errors you will get from the recipes class. getSmeltingResult will return an array of itemstacks, which can be accessed by using:

ItemStack stackNumX = returnedVariable[X];

Where X is a number 0-5.

 

public class FuelAtomicSeparatorRecipes
{
    private static final FuelAtomicSeparatorRecipes smeltingBase = new FuelAtomicSeparatorRecipes();

    /** The list of smelting results. */
    private HashMap<Integer, ItemStack[]> smeltingList = new HashMap<Integer, ItemStack[]>();
    private Map experienceList = new HashMap();

    /**
     * Used to call methods addSmelting and getSmeltingResult.
     */
    public static final FuelAtomicSeparatorRecipes smelting()
    {
        return smeltingBase;
    }

    private FuelAtomicSeparatorRecipes()
    {
        this.addSmelting(Block.wood.blockID, new ItemStack(mod_NerdSpeak.carbon, 6), new ItemStack(mod_NerdSpeak.hydrogen, 10), new ItemStack(mod_NerdSpeak.oxygen, 10), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), new ItemStack(mod_NerdSpeak.filler), 0.7F);
    }

    /**
     * Adds a smelting recipe.
     */
    public void addSmelting(int par1, ItemStack par2ItemStack, ItemStack par3ItemStack, ItemStack par4ItemStack, ItemStack par5ItemStack, ItemStack par6ItemStack, ItemStack par7ItemStack, float par8)
    {
        this.smeltingList.put(Integer.valueOf(par1), {par2ItemStack, par3ItemStack, par4ItemStack, par5ItemStack, par6ItemStack, par7ItemStack});
        this.experienceList.put(Integer.valueOf(par1), Float.valueOf(par8));
    }

    /**
     * Returns the smelting result of an item.
     * Deprecated in favor of a metadata sensitive version
     */
    @Deprecated
    public ItemStack[] getSmeltingResult(int par1)
    {
        return (ItemStack[])this.smeltingList.get(Integer.valueOf(par1));
    }

    public Map getSmeltingList()
    {
        return this.smeltingList;
    }

    @Deprecated //In favor of ItemStack sensitive version
    public float getExperience(int par1)
    {
        return this.experienceList.containsKey(Integer.valueOf(par1)) ? (Float)this.experienceList.get(Integer.valueOf(par1)) : 0.0F;
    }
}

 

Read my thoughts on my summer mod work and tell me what you think!

http://www.minecraftforge.net/forum/index.php/topic,8396.0.html

 

I absolutely love her when she smiles

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Okay... that solved everything, except for the error that I was trying to fix in the first place, however it now says "The method put(Integer, ItemStack[]) in the type HashMap<Integer,ItemStack[]> is not applicable for the arguments (Integer, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack, ItemStack)" do you happen to know what that means? By the way, thanks so much for solving the other errors!!!! :D But I'm still not sure what to do with this one.

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Sorry never mind that error is solved, but unfortunately there is now more errors in the container class, the slot class, and the tile entity class. They are all problems that are the methods you deleted earlier. Is there some way to figure out how to fix it?

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Okay, so I backed up and fixed all the errors except the one in the tile entity class. I think I kind of know how to fix it, but I need to know  how to reference a hashmap from another class. I've changed the hashmap type to public, but I am not sure what else to do. If you have any ideas, please tell me.

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Now I've fixed that, but it still has errors. They are all in the tile entity class and are marked with an * after the semicolon with the error's line.

 

 

 

package net.NerdSpeak.mod.common;

 

import java.awt.List;

import java.util.Arrays;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.inventory.ISidedInventory;

import net.minecraft.item.Item;

import net.minecraft.item.ItemBlock;

import net.minecraft.item.ItemHoe;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraft.item.ItemTool;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.nbt.NBTTagList;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.ForgeDirection;

import net.minecraftforge.common.ForgeDummyContainer;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class TileEntityFuelAtomicSeparator extends TileEntity implements ISidedInventory, net.minecraftforge.common.ISidedInventory

{

    private static final int[] field_102010_d = new int[] {0};

    private static final int[] field_102011_e = new int[] {2, 1};

    private static final int[] field_102009_f = new int[] {1};

 

    /**

    * The ItemStacks that hold the items currently being used in the furnace

    */

    private ItemStack[] furnaceItemStacks = new ItemStack[3];

 

    /** The number of ticks that the furnace will keep burning */

    public int furnaceBurnTime = 0;

 

    /**

    * The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for

    */

    public int currentItemBurnTime = 0;

 

    /** The number of ticks that the current item has been cooking for */

    public int furnaceCookTime = 0;

    private String field_94130_e;

 

    /**

    * Returns the number of slots in the inventory.

    */

    public int getSizeInventory()

    {

        return this.furnaceItemStacks.length;

    }

 

    /**

    * Returns the stack in slot i

    */

    public ItemStack getStackInSlot(int par1)

    {

        return this.furnaceItemStacks[par1];

    }

 

    /**

    * Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a

    * new stack.

    */

    public ItemStack decrStackSize(int par1, int par2)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack;

 

            if (this.furnaceItemStacks[par1].stackSize <= par2)

            {

                itemstack = this.furnaceItemStacks[par1];

                this.furnaceItemStacks[par1] = null;

                return itemstack;

            }

            else

            {

                itemstack = this.furnaceItemStacks[par1].splitStack(par2);

 

                if (this.furnaceItemStacks[par1].stackSize == 0)

                {

                    this.furnaceItemStacks[par1] = null;

                }

 

                return itemstack;

            }

        }

        else

        {

            return null;

        }

    }

 

    /**

    * When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -

    * like when you close a workbench GUI.

    */

    public ItemStack getStackInSlotOnClosing(int par1)

    {

        if (this.furnaceItemStacks[par1] != null)

        {

            ItemStack itemstack = this.furnaceItemStacks[par1];

            this.furnaceItemStacks[par1] = null;

            return itemstack;

        }

        else

        {

            return null;

        }

    }

 

    /**

    * Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).

    */

    public void setInventorySlotContents(int par1, ItemStack par2ItemStack)

    {

        this.furnaceItemStacks[par1] = par2ItemStack;

 

        if (par2ItemStack != null && par2ItemStack.stackSize > this.getInventoryStackLimit())

        {

            par2ItemStack.stackSize = this.getInventoryStackLimit();

        }

    }

 

    /**

    * Returns the name of the inventory.

    */

    public String getInvName()

    {

        return this.isInvNameLocalized() ? this.field_94130_e : "fuelAtomicSeparator";

    }

 

    /**

    * If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's

    * language. Otherwise it will be used directly.

    */

    public boolean isInvNameLocalized()

    {

        return this.field_94130_e != null && this.field_94130_e.length() > 0;

    }

 

    public void func_94129_a(String par1Str)

    {

        this.field_94130_e = par1Str;

    }

 

    /**

    * Reads a tile entity from NBT.

    */

    public void readFromNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.readFromNBT(par1NBTTagCompound);

        NBTTagList nbttaglist = par1NBTTagCompound.getTagList("Items");

        this.furnaceItemStacks = new ItemStack[this.getSizeInventory()];

 

        for (int i = 0; i < nbttaglist.tagCount(); ++i)

        {

            NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.tagAt(i);

            byte b0 = nbttagcompound1.getByte("Slot");

 

            if (b0 >= 0 && b0 < this.furnaceItemStacks.length)

            {

                this.furnaceItemStacks[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1);

            }

        }

 

        this.furnaceBurnTime = par1NBTTagCompound.getShort("BurnTime");

        this.furnaceCookTime = par1NBTTagCompound.getShort("CookTime");

        this.currentItemBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

        if (par1NBTTagCompound.hasKey("fuelAtomicSeparator"))

        {

            this.field_94130_e = par1NBTTagCompound.getString("fuelAtomicSeparator");

        }

    }

 

    /**

    * Writes a tile entity to NBT.

    */

    public void writeToNBT(NBTTagCompound par1NBTTagCompound)

    {

        super.writeToNBT(par1NBTTagCompound);

        par1NBTTagCompound.setShort("BurnTime", (short)this.furnaceBurnTime);

        par1NBTTagCompound.setShort("CookTime", (short)this.furnaceCookTime);

        NBTTagList nbttaglist = new NBTTagList();

 

        for (int i = 0; i < this.furnaceItemStacks.length; ++i)

        {

            if (this.furnaceItemStacks != null)

            {

                NBTTagCompound nbttagcompound1 = new NBTTagCompound();

                nbttagcompound1.setByte("Slot", (byte)i);

                this.furnaceItemStacks.writeToNBT(nbttagcompound1);

                nbttaglist.appendTag(nbttagcompound1);

            }

        }

 

        par1NBTTagCompound.setTag("Items", nbttaglist);

 

        if (this.isInvNameLocalized())

        {

            par1NBTTagCompound.setString("fuelAtomicSeparator", this.field_94130_e);

        }

    }

 

    /**

    * Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't

    * this more of a set than a get?*

    */

    public int getInventoryStackLimit()

    {

        return 64;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how close the current item is to being completely

    * cooked

    */

    public int getCookProgressScaled(int par1)

    {

        return this.furnaceCookTime * par1 / 200;

    }

 

    @SideOnly(Side.CLIENT)

 

    /**

    * Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel

    * item, where 0 means that the item is exhausted and the passed value means that the item is fresh

    */

    public int getBurnTimeRemainingScaled(int par1)

    {

        if (this.currentItemBurnTime == 0)

        {

            this.currentItemBurnTime = 200;

        }

 

        return this.furnaceBurnTime * par1 / this.currentItemBurnTime;

    }

 

    /**

    * Returns true if the furnace is currently burning

    */

    public boolean isBurning()

    {

        return this.furnaceBurnTime > 0;

    }

 

    /**

    * Allows the entity to update its state. Overridden in most subclasses, e.g. the mob spawner uses this to count

    * ticks and creates a new spawn inside its implementation.

    */

    public void updateEntity()

    {

        boolean flag = this.furnaceBurnTime > 0;

        boolean flag1 = false;

 

        if (this.furnaceBurnTime > 0)

        {

            --this.furnaceBurnTime;

        }

 

        if (!this.worldObj.isRemote)

        {

            if (this.furnaceBurnTime == 0 && this.canSmelt())

            {

                this.currentItemBurnTime = this.furnaceBurnTime = getItemBurnTime(this.furnaceItemStacks[1]);

 

                if (this.furnaceBurnTime > 0)

                {

                    flag1 = true;

 

                    if (this.furnaceItemStacks[1] != null)

                    {

                        --this.furnaceItemStacks[1].stackSize;

 

                        if (this.furnaceItemStacks[1].stackSize == 0)

                        {

                            this.furnaceItemStacks[1] = this.furnaceItemStacks[1].getItem().getContainerItemStack(furnaceItemStacks[1]);

                        }

                    }

                }

            }

 

            if (this.isBurning() && this.canSmelt())

            {

                ++this.furnaceCookTime;

 

                if (this.furnaceCookTime == 200)

                {

                    this.furnaceCookTime = 0;

                    this.smeltItem();

                    flag1 = true;

                }

            }

            else

            {

                this.furnaceCookTime = 0;

            }

 

            if (flag != this.furnaceBurnTime > 0)

            {

                flag1 = true;

                FuelAtomicSeparator.updateFurnaceBlockState(this.furnaceBurnTime > 0, this.worldObj, this.xCoord, this.yCoord, this.zCoord);

            }

        }

 

        if (flag1)

        {

            this.onInventoryChanged();

        }

    }

 

    /**

    * Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc.

    */

    private boolean canSmelt()

    {

        if (this.furnaceItemStacks[0] == null)

        {

            return false;

        }

        else

        {

            java.util.List<ItemStack> itemstack = FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

            if (itemstack == null) return false;

            if (this.furnaceItemStacks[2] == null) return true;

            if (!this.furnaceItemStacks[2].isItemEqual(itemstack)) return false;*The method isItemEqual(ItemStack) in the type ItemStack is not applicable for the arguments (List<ItemStack>)

            int result = furnaceItemStacks[2].stackSize + itemstack.stackSize;*stackSize cannot be resolved or is not a field

            return (result <= getInventoryStackLimit() && result <= itemstack.getMaxStackSize());*The method getMaxStackSize() is undefined for the type List<ItemStack>

        }

    }

 

    /**

    * Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack

    */

    public void smeltItem()

    {

        if (this.canSmelt())

        {

            java.util.List<ItemStack> itemstack = FuelAtomicSeparatorRecipes.smelting().getSmeltingResult(this.furnaceItemStacks[0]);

 

            if (this.furnaceItemStacks[2] == null)

            {

                this.furnaceItemStacks[2] = (itemstack).copy();*The method copy() is undefined for the type List<ItemStack>

            }

            else if (this.furnaceItemStacks[2].isItemEqual(itemstack))*The method isItemEqual(ItemStack) in the type ItemStack is not applicable for the arguments (List<ItemStack>)

            {

                furnaceItemStacks[2].stackSize += itemstack.stackSize;*stackSize cannot be resolved or is not a field

            }

 

            --this.furnaceItemStacks[0].stackSize;

 

            if (this.furnaceItemStacks[0].stackSize <= 0)

            {

                this.furnaceItemStacks[0] = null;

            }

        }

    }

 

    /**

    * Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't

    * fuel

    */

    public static int getItemBurnTime(ItemStack par0ItemStack)

    {

        if (par0ItemStack == null)

        {

            return 0;

        }

        else

        {

            int i = par0ItemStack.getItem().itemID;

            Item item = par0ItemStack.getItem();

 

            if (par0ItemStack.getItem() instanceof ItemBlock && Block.blocksList != null)

            {

                Block block = Block.blocksList;

 

                if (block == Block.woodSingleSlab)

                {

                    return 150;

                }

 

                if (block.blockMaterial == Material.wood)

                {

                    return 300;

                }

            }

 

            if (item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 200;

            if (item instanceof ItemHoe && ((ItemHoe) item).func_77842_f().equals("WOOD")) return 200;

            if (i == Item.stick.itemID) return 100;

            if (i == Item.coal.itemID) return 1600;

            if (i == Item.bucketLava.itemID) return 20000;

            if (i == Block.sapling.blockID) return 100;

            if (i == Item.blazeRod.itemID) return 2400;

            return GameRegistry.getFuelValue(par0ItemStack);

        }

    }

 

    /**

    * Return true if item is a fuel source (getItemBurnTime() > 0).

    */

    public static boolean isItemFuel(ItemStack par0ItemStack)

    {

        return getItemBurnTime(par0ItemStack) > 0;

    }

 

    /**

    * Do not make give this method the name canInteractWith because it clashes with Container

    */

    public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)

    {

        return this.worldObj.getBlockTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : par1EntityPlayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D;

    }

 

    public void openChest() {}

 

    public void closeChest() {}

 

    /**

    * Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.

    */

    public boolean isStackValidForSlot(int par1, ItemStack par2ItemStack)

    {

        return par1 == 2 ? false : (par1 == 1 ? isItemFuel(par2ItemStack) : true);

    }

 

    /**

    * Get the size of the side inventory.

    */

    public int[] getSizeInventorySide(int par1)

    {

        return par1 == 0 ? field_102011_e : (par1 == 1 ? field_102010_d : field_102009_f);

    }

 

    public boolean func_102007_a(int par1, ItemStack par2ItemStack, int par3)

    {

        return this.isStackValidForSlot(par1, par2ItemStack);

    }

 

    public boolean func_102008_b(int par1, ItemStack par2ItemStack, int par3)

    {

        return par3 != 0 || par1 != 1 || par2ItemStack.itemID == Item.bucketEmpty.itemID;

    }

 

    /***********************************************************************************

    * This function is here for compatibilities sake, Modders should Check for

    * Sided before ContainerWorldly, Vanilla Minecraft does not follow the sided standard

    * that Modding has for a while.

    *

    * In vanilla:

    *

    *  Top: Ores

    *  Sides: Fuel

    *  Bottom: Output

    *

    * Standard Modding:

    *  Top: Ores

    *  Sides: Output

    *  Bottom: Fuel

    *

    * The Modding one is designed after the GUI, the vanilla one is designed because its

    * intended use is for the hopper, which logically would take things in from the top.

    *

    * This will possibly be removed in future updates, and make vanilla the definitive

    * standard.

    */

 

    @Override

    public int getStartInventorySide(ForgeDirection side)

    {

        if (ForgeDummyContainer.legacyFurnaceSides)

        {

            if (side == ForgeDirection.DOWN) return 1;

            if (side == ForgeDirection.UP) return 0;

            return 2;

        }

        else

        {

            if (side == ForgeDirection.DOWN) return 2;

            if (side == ForgeDirection.UP) return 0;

            return 1;

        }

    }

 

    @Override

    public int getSizeInventorySide(ForgeDirection side)

    {

        return 1;

    }

}

 

 

 

Thank you, geneventor

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