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CountRangeConfig and a list of other things are coming up with the error "Cannot resolve symbol 'CountRangeConfig'" and more like BIOMES please help.


CraigoryOfAshdale
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I'm trying to set up ore generation for my custom ores and CountRangeConfig, BIOMES, NATURAL_STONE, addFeature, and FillerBlockType.create come up with errors, please help.

package com.gabrielrhys.testmod.world.gen;

import com.gabrielrhys.testmod.ExtraOres;
import com.gabrielrhys.testmod.util.RegistryHandler;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.pattern.BlockMatcher;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.gen.GenerationStage;
import net.minecraft.world.gen.feature.Feature;
import net.minecraft.world.gen.feature.OreFeatureConfig;
import net.minecraft.world.gen.placement.ConfiguredPlacement;
import net.minecraft.world.gen.placement.CountRangeConfig;
import net.minecraft.world.gen.placement.Placement;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLLoadCompleteEvent;
import net.minecraftforge.registries.ForgeRegistries;

@Mod.EventBusSubscriber(modid = ExtraOres.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD)
public class ModOreGen {

    public static OreFeatureConfig.FillerBlockType END_STONE = OreFeatureConfig.FillerBlockType.create("END_STONE",
            "end_stone", new BlockMatcher(Blocks.END_STONE));

    @SubscribeEvent
    public static void generateOres(FMLLoadCompleteEvent event) {
        for (Biome biome : ForgeRegistries.BIOMES) {

            //Nether Generation
            if (biome.getCategory() == Biome.Category.NETHER) {
                genOre(biome, 12, 5, 5, 80, OreFeatureConfig.FillerBlockType.NETHERRACK, RegistryHandler.RUBY_ORE.get().getDefaultState(), 4);
                //End Generation
            } else if (biome.getCategory() == Biome.Category.THEEND) {
                genOre(biome, 18, 3, 5, 80, END_STONE, RegistryHandler.RUBY_ORE.get().getDefaultState(), 12);
                //World Generation
            } else {
                genOre(biome, 15, 8, 5, 50, OreFeatureConfig.FillerBlockType.NATURAL_STONE, RegistryHandler.RUBY_ORE.get().getDefaultState(), 6);
            }
        }
    }

    private static void genOre(Biome biome, int count, int bottomOffset, int topOffset, int max, OreFeatureConfig.FillerBlockType filler, BlockState defaultBlockstate, int size) {
        CountRangeConfig range = new CountRangeConfig(count, bottomOffset, topOffset, max);
        OreFeatureConfig feature = new OreFeatureConfig(filler, defaultBlockstate, size);
        ConfiguredPlacement config = Placement.COUNT_RANGE.configure(range);
        biome.addFeature(GenerationStage.Decoration.UNDERGROUND_ORES, Feature.ORE.withConfiguration(feature).withPlacement(config));
    }
}

 

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    • thank you it worked, but 2 things, tell me where i have tu pubish my posts, i publish them in modder support isnt that right?   and Diesieben how do you quickly find how to solve modding errors, i can do it but if i create my own program or something but im minecraft modding, what goes through your mind to solve those problems? for example i still cant solve my problem with drawing correctly a glowing line even if i look the minecraft classes  
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