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Name and texture of the item I added in Minecraft Mod is not resolved - 1.15.2 - IntellJ IDE


Maces Games STUDİOS

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i am not working on a mod. (I have just started) there is no problem with the code, but when I add an item to the game, the name appears as (item.mtools.example_item) and the Texture appears as black purple squares. I rewrote the codes 15 times but the game does not accept it (texture size is 16x16) please who knows the solution can I write it urgently

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Danebi 17 saat önce demiş ki:

Json'larınızı ve konumlarını gösterin.

Lang ; 

 

{
  "item.mtools.ruby": "Ruby"
}

mTools.java

package com.maces.mtools;

import com.maces.mtools.util.RegistryHandler;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;


@Mod("mtools")
public class mTools
{
    private static final Logger LOGGER = LogManager.getLogger();
    public static String MOD_ID = "mtools";
    mTools instance;


    public mTools() {

        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::setup);
        FMLJavaModLoadingContext.get().getModEventBus().addListener(this::doClientStuff);

        RegistryHandler.init();
        instance = this;
        MinecraftForge.EVENT_BUS.register(this);
    }

    private void setup(final FMLCommonSetupEvent event)
    {

    }

    private void doClientStuff(final FMLClientSetupEvent event)
    {

    }
}

İtemBase.java

package com.maces.mtools.items;

import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;


public class ItemBase extends Item
{
    public ItemBase() {
        super(new Item.Properties().group(ItemGroup.MISC).maxStackSize(10));
    }
}

RegistryHandler.java

package com.maces.mtools.util;


import com.maces.mtools.items.ItemBase;
import com.maces.mtools.mTools;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;


public class RegistryHandler
{
    public static final DeferredRegister<Item> ITEMS = new DeferredRegister<>(ForgeRegistries.ITEMS, mTools.MOD_ID);

    public static void init()
    {
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
    }


    // Items
    public static final RegistryObject<Item> RUBY = ITEMS.register("ruby", ItemBase::new);


}

 

Ruby.json

{
  "parent": "items/generated",
  "textures": {
      "layer0": "mtools:items/ruby"
  }
}

 

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18 hours ago, Danebi said:

Show your jsons and their positions.

 

File Locations ; 

mTools.java = main / com.maces.mtools / mTools.java

RegistryHandler.java = main / com.maces.mtools / RegistryHandler.java

en_us.json = main / resources / assest.mtools / lang / en_us.json

ruby.json = main / resources / models / items / ruby.json

ruby.png = main / resources / textures / items / ruby.png ( 16x16 Pixel Size )

 

Edited by Maces Games STUDİOS
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4 minutes ago, Maces Games STUDİOS said:

assest

It should be 'assets'

5 minutes ago, Maces Games STUDİOS said:

ruby.json = main / resources / models / items / ruby.json

Did you forgot to write the 'assets' folder or you placed it in the wrong folder?

6 minutes ago, Maces Games STUDİOS said:

ruby.png = main / resources / textures / items / pubg.png ( 16x16 Pixel Size )

Same.

 

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