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Shield rotation


BudRunBun
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I want to make an entity, which has a sword in the right hand and a shield in the left. For this I added ItemHeldLayer in the renderer and sword works perfectly and shield when it's not activated looks good too. The question is: How do a I set a rotation for shield to look like it is right-clicked by player? I have tried to change rotation angles in the entity model but they change rotation of arm itself, not the shield.

Edited by BudRunBun
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