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Item 3D rendering in inventory


pop1040

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In my mod I have an item that has a full 3D model which renders when held with a custom model and in third person with a custom model. For some reason, I can't seem to get it to use that model when viewing the item in an inventory or when the item is thrown. Anyone know a good way to make this work?

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In my mod I have an item that has a full 3D model which renders when held with a custom model and in third person with a custom model. For some reason, I can't seem to get it to use that model when viewing the item in an inventory or when the item is thrown. Anyone know a good way to make this work?

I'm... fairly sure you can't. Not without messing with MC rendering code. Go ahead and correct me if I'm wrong.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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Thanks for trying anyways. I think there might be a way since there is a switch statement which has the option for rendering in an inventory.

@Override
public boolean handleRenderType(ItemStack item, ItemRenderType type) {
	switch(type){
	case EQUIPPED:
		return true;
	case ENTITY:
		return false;
	case FIRST_PERSON_MAP:
		break;
	case INVENTORY:
		return false;
	default:
		return false;
	}
	return false;
}

trouble is it always crashes when I set it to true and add the same render code into the second switch statement for inventory. I wonder if you could trick it into thinking its a block for rendering and use the block code for a custom model. Anyone have any ideas? Thanks.

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I was just thinking if there is an item in any forge mod that renders in full 3D when in your inventory and I realized that the rocket launcher from ICBM does. So at least we know it is possible.

The pox upon Calc. He could have made everything easier by open-sourcing his mods, but noooo.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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you could always take a quick look into the code with a java decompiler and see what he did although from the one time I looked in the ICBM jar for some texture information, I think he has it obfuscated. I suppose one could always try and ask him how he did it.

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you could always take a quick look into the code with a java decompiler and see what he did although from the one time I looked in the ICBM jar for some texture information, I think he has it obfuscated. I suppose one could always try and ask him how he did it.

No. I'm an open-source coder, but I respect his decision.

BEWARE OF GOD

---

Co-author of Pentachoron Labs' SBFP Tech.

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                |     | L     | patchouli          | 1.0-23.6                | Patchouli-1.0-23.6.jar                                | None                                     |     | L     | artifacts          | 1.1.2                   | RLArtifacts-1.1.2.jar                                 | None                                     |     | L     | rsgauges           | 1.2.8                   | rsgauges-1.12.2-1.2.8.jar                             | None                                     |     | L     | rustic             | 1.1.7                   | rustic-1.1.7.jar                                      | None                                     |     | L     | silentlib          | 3.0.13                  | SilentLib-1.12.2-3.0.14+168.jar                       | None                                     |     | L     | scalinghealth      | 1.3.37                  | ScalingHealth-1.12.2-1.3.42+147.jar                   | None                                     |     | L     | lteleporters       | 1.12.2-3.0.2            | simpleteleporters-1.12.2-3.0.2.jar                    | None                                     |     | L     | spartanshields     | 1.5.5                   | SpartanShields-1.12.2-1.5.5.jar                       | None                                     |     | L     | spartanweaponry    | 1.5.3                   | SpartanWeaponry-1.12.2-1.5.3.jar                      | None                                     |     | L     | srparasites        | 1.9.18                  | SRParasites-1.12.2v1.9.18.jar                         | None                                     |     | L     | treasure2          | 2.2.0                   | Treasure2-mc1.12.2-f14.23.5.2859-v2.2.1.jar           | None                                     |     | L     | treeharvester      | 4.0                     | treeharvester_1.12.2-4.0.jar                          | None                                     |     | L     | twilightforest     | 3.11.1021               | twilightforest-1.12.2-3.11.1021-universal.jar         | None                                     |     | L     | variedcommodities  | 1.12.2                  | VariedCommodities_1.12.2-(31Mar23).jar                | None                                     |     | L     | voicechat          | 1.12.2-2.4.32           | voicechat-forge-1.12.2-2.4.32.jar                     | None                                     |     | L     | wolfarmor          | 3.8.0                   | WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar | None                                     |     | L     | worldborder        | 2.3                     | worldborder_1.12.2-2.3.jar                            | None                                     |     | L     | midnight           | 0.3.5                   | themidnight-0.3.5.jar                                 | None                                     |     | L     | structurize        | 1.12.2-0.10.277-RELEASE | structurize-1.12.2-0.10.277-RELEASE.jar               | None                                     |     Loaded coremods (and transformers):  llibrary (llibrary-core-1.0.11-1.12.2.jar)   net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer   net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher WolfArmorCore (WolfArmorAndStorage-1.12.2-3.8.0-universal-signed.jar)    AstralCore (astralsorcery-1.12.2-1.10.27.jar)    CreativePatchingLoader (CreativeCore_v1.10.71_mc1.12.2.jar)    SecurityCraftLoadingPlugin ([1.12.2] SecurityCraft v1.9.8.jar)    ForgelinPlugin (Forgelin-1.8.4.jar)    midnight (themidnight-0.3.5.jar)   com.mushroom.midnight.core.transformer.MidnightClassTransformer FutureMC (Future-MC-0.2.19.jar)   thedarkcolour.futuremc.asm.CoreTransformer SpartanWeaponry-MixinLoader (SpartanWeaponry-1.12.2-1.5.3.jar)    Backpacked (backpacked-1.4.3-1.12.2.jar)   com.mrcrayfish.backpacked.asm.BackpackedTransformer LoadingPlugin (Reskillable-1.12.2-1.13.0.jar)   codersafterdark.reskillable.base.asm.ClassTransformer LoadingPlugin (Bloodmoon-MC1.12.2-1.5.3.jar)   lumien.bloodmoon.asm.ClassTransformer     Profiler Position: N/A (disabled)     Is Modded: Definitely; Server brand changed to 'fml,forge'     Type: Dedicated Server (map_server.txt)
    • When i add mods like falling leaves, visuality and kappas shaders, even if i restart Minecraft they dont show up in the mods menu and they dont work
    • Delete the forge-client.toml file in your config folder  
    • If you are using AMD/ATI, get the latest drivers from their website - do not update via system  
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