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How can change the texture of an item depending of the amount?


BandytBoss
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18 minutes ago, BandytBoss said:

A link to a forum or something that shows me how to do it

Maybe look inside the class itself. That could always help.

Don't ever try and take the easy way out by trying to find some tutorial that tells you exactly what you need to copy-paste. Apply your knowledge in Java and adapt to the current situation.

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1 hour ago, ChampionAsh5357 said:

Maybe look inside the class itself. That could always help.

Don't ever try and take the easy way out by trying to find some tutorial that tells you exactly what you need to copy-paste. Apply your knowledge in Java and adapt to the current situation.

Where do i find the class?

 

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This post helped me when I was also tackling ItemModelProperties. You want to create a method in your item class that designates each itemstack change with a float, and register it with:

DeferredWorkQueue.runLater(() -> {
    ItemModelsProperties.func_239418_a_(
            ModItems.YOUR_ITEM, new ResourceLocation(MOD_ID, "your_item"),
            (stack, world, entity) -> YourItemClass.yourMethod(stack));
});

And then specify the texture overrides in your item model json. Also you can find vanilla classes in External Libraries => Gradle net.minecraftforge:forge:[version]

Edited by urbanxx001
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