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Texture not loading in-game


InTheRiches
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I am fairly new to coding in Forge but I understand the basics. I have set up a DeferredRegistry item and set up the texture with a .json and have use a .lang file to rename it. When I load the game, all I see is a purple and black cube that says "Ruby". I don't understand why the texture won't load for it. Here is the code - 

 

Here is the ruby.json

{
  "parent": "item/generated",
  "textures": {
    "layer0": "tutorialmod:items/ruby"
  }
}
 

Here is the en_us

{
  "item.tutorialmod.ruby": "Ruby"
}

Here is the RegistryHandler

package net.InTheRiches.tutorial.Utilities;

import net.InTheRiches.tutorial.tutorialmod;
import net.InTheRiches.tutorial.items.ItemBase;
import net.minecraft.item.Item;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;

public class RegistryHandler {

    public static final DeferredRegister<Item> ITEMS = new DeferredRegister<>(ForgeRegistries.ITEMS, tutorialmod.MOD_ID);

    public static void init() {
        ITEMS.register(FMLJavaModLoadingContext.get().getModEventBus());
    }

    //Items
    public static final RegistryObject<Item> RUBY = ITEMS.register("ruby", ItemBase::new);
}
Edited by InTheRiches
generated was spelled wrong
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And what does the log have to say?

Its very good about reporting problems.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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2 hours ago, InTheRiches said:

Forges website kept crashing so I put the log in a google doc, here is the link - https://docs.google.com/document/d/13LTSnQ-hRPfz93nvyf6WoVoowt8QSvU1HdMDfqfQ19w/edit?usp=sharing

Yeah, you didn't actually give anyone access.

 

1 hour ago, InTheRiches said:

That's...not a log file from running the game. It looks like the RAW html of a github page.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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Take off the .js and it works, it's an embed code

 

Seeing a lot of warnings regarding your items and blocks being registered with the "tutorial" prefix as opposed to your mod id of "tutorialmod", and other warnings that I believe share this root issue.

I see you're using some sort of ItemBase, which is frowned upon.

Which tutorial are you following?

This is my Forum Signature, I am currently attempting to transform it into a small guide for fixing easier issues using spoiler blocks to keep things tidy.

 

As the most common issue I feel I should put this outside the main bulk:

The only official source for Forge is https://files.minecraftforge.net, and the only site I trust for getting mods is CurseForge.

If you use any site other than these, please take a look at the StopModReposts project and install their browser extension, I would also advise running a virus scan.

 

For players asking for assistance with Forge please expand the spoiler below and read the appropriate section(s) in its/their entirety.

Spoiler

Logs (Most issues require logs to diagnose):

Spoiler

Please post logs using one of the following sites (Thank you Lumber Wizard for the list):

https://gist.github.com/100MB Requires member (Free)

https://pastebin.com/: 512KB as guest, 10MB as Pro ($$$)

https://hastebin.com/: 400KB

Do NOT use sites like Mediafire, Dropbox, OneDrive, Google Drive, or a site that has a countdown before offering downloads.

 

What to provide:

...for Crashes and Runtime issues:

Minecraft 1.14.4 and newer:

Post debug.log

Older versions:

Please update...

 

...for Installer Issues:

Post your installer log, found in the same place you ran the installer

This log will be called either installer.log or named the same as the installer but with .log on the end

Note for Windows users:

Windows hides file extensions by default so the installer may appear without the .jar extension then when the .log is added the log will appear with the .jar extension

 

Where to get it:

Mojang Launcher: When using the Mojang launcher debug.log is found in .minecraft\logs.

 

Curse/Overwolf: If you are using the Curse Launcher, their configurations break Forge's log settings, fortunately there is an easier workaround than I originally thought, this works even with Curse's installation of the Minecraft launcher as long as it is not launched THROUGH Twitch:

Spoiler
  1. Make sure you have the correct version of Forge installed (some packs are heavily dependent on one specific build of Forge)
  2. Make a launcher profile targeting this version of Forge.
  3. Set the launcher profile's GameDir property to the pack's instance folder (not the instances folder, the folder that has the pack's name on it).
  4. Now launch the pack through that profile and follow the "Mojang Launcher" instructions above.

Video:

Spoiler

 

 

 

or alternately, 

 

Fallback ("No logs are generated"):

If you don't see logs generated in the usual place, provide the launcher_log.txt from .minecraft

 

Server Not Starting:

Spoiler

If your server does not start or a command window appears and immediately goes away, run the jar manually and provide the output.

 

Reporting Illegal/Inappropriate Adfocus Ads:

Spoiler

Get a screenshot of the URL bar or copy/paste the whole URL into a thread on the General Discussion board with a description of the Ad.

Lex will need the Ad ID contained in that URL to report it to Adfocus' support team.

 

Posting your mod as a GitHub Repo:

Spoiler

When you have an issue with your mod the most helpful thing you can do when asking for help is to provide your code to those helping you. The most convenient way to do this is via GitHub or another source control hub.

When setting up a GitHub Repo it might seem easy to just upload everything, however this method has the potential for mistakes that could lead to trouble later on, it is recommended to use a Git client or to get comfortable with the Git command line. The following instructions will use the Git Command Line and as such they assume you already have it installed and that you have created a repository.

 

  1. Open a command prompt (CMD, Powershell, Terminal, etc).
  2. Navigate to the folder you extracted Forge’s MDK to (the one that had all the licenses in).
  3. Run the following commands:
    1. git init
    2. git remote add origin [Your Repository's URL]
      • In the case of GitHub it should look like: https://GitHub.com/[Your Username]/[Repo Name].git
    3. git fetch
    4. git checkout --track origin/master
    5. git stage *
    6. git commit -m "[Your commit message]"
    7. git push
  4. Navigate to GitHub and you should now see most of the files.
    • note that it is intentional that some are not synced with GitHub and this is done with the (hidden) .gitignore file that Forge’s MDK has provided (hence the strictness on which folder git init is run from)
  5. Now you can share your GitHub link with those who you are asking for help.

[Workaround line, please ignore]

 

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Quote

[17:27:00] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: tutorial:blockstates/ruby_block.json: java.io.FileNotFoundException: tutorial:blockstates/ruby_block.json
[17:27:00] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Exception loading blockstate definition: 'tutorial:blockstates/ruby_block.json' missing model for variant: 'tutorial:ruby_block#'
[17:27:01] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Unable to load model: 'tutorial:ruby#inventory' referenced from: tutorial:ruby#inventory: java.io.FileNotFoundException: tutorial:models/item/ruby.json
[17:27:01] [Server-Worker-3/WARN] [minecraft/ModelBakery]: Unable to load model: 'tutorial:ruby_block#inventory' referenced from: tutorial:ruby_block#inventory: java.io.FileNotFoundException: tutorial:models/item/ruby_block.json

I see FileNotFoundExceptions.

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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14 hours ago, Danebi said:

What is that? Post the debug.log (You can find it in run\logs).

I ran the debug setting then copied and pasted the log, where else would I find a log? I went into runs and selected debug.log, here it is - https://gist.github.com/InTheRiches/c1926e34e7279bb5b6d14a3a4e127383

Edited by InTheRiches
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13 hours ago, DaemonUmbra said:

Take off the .js and it works, it's an embed code

 

Seeing a lot of warnings regarding your items and blocks being registered with the "tutorial" prefix as opposed to your mod id of "tutorialmod", and other warnings that I believe share this root issue.

I see you're using some sort of ItemBase, which is frowned upon.

Which tutorial are you following?

Thanks

Edited by InTheRiches
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Please do not send me private messages.

You fix file-not-found errors by making the file exist. If you think it does and the game is complaining, then one of the two of you is wrong somewhere (and it ain't the game).

Apparently I'm a complete and utter jerk and come to this forum just like to make fun of people, be confrontational, and make your personal life miserable.  If you think this is the case, JUST REPORT ME.  Otherwise you're just going to get reported when you reply to my posts and point it out, because odds are, I was trying to be nice.

 

Exception: If you do not understand Java, I WILL NOT HELP YOU and your thread will get locked.

 

DO NOT PM ME WITH PROBLEMS. No help will be given.

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-XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M     ModLauncher: 8.0.9+86+master.3cf110c     ModLauncher launch target: fmlclient     ModLauncher naming: srg     ModLauncher services:          /mixin-0.8.2.jar mixin PLUGINSERVICE          /eventbus-4.0.0.jar eventbus PLUGINSERVICE          /forge-1.16.5-36.0.1.jar object_holder_definalize PLUGINSERVICE          /forge-1.16.5-36.0.1.jar runtime_enum_extender PLUGINSERVICE          /accesstransformers-3.0.1.jar accesstransformer PLUGINSERVICE          /forge-1.16.5-36.0.1.jar capability_inject_definalize PLUGINSERVICE          /forge-1.16.5-36.0.1.jar runtimedistcleaner PLUGINSERVICE          /mixin-0.8.2.jar mixin TRANSFORMATIONSERVICE          /OptiFine_1.16.4_HD_U_G7_5.jar OptiFine TRANSFORMATIONSERVICE          /forge-1.16.5-36.0.1.jar fml TRANSFORMATIONSERVICE      FML: 36.0     Forge: net.minecraftforge:36.0.1     FML Language Providers:          javafml@36.0         minecraft@1     Mod List:          forge-1.16.5-36.0.1-client.jar                    |Minecraft                     |minecraft                     |1.16.5              |DONE      |NOSIGNATURE         Farmers-Delight-Mod-1.16.4.jar                    |Farmer's Delight              |farmersdelight                |1.16.3-0.2.4b       |DONE      |NOSIGNATURE         AmbientSounds_v3.1.4_mc1.16.4.jar                 |Ambient Sounds                |ambientsounds                 |3.0.3               |DONE      |NOSIGNATURE         ImmersiveEngineering-1.16.4-4.1.2-129.jar         |Immersive Engineering         |immersiveengineering          |1.16.4-4.1.2-129    |DONE      |44:39:94:cf:1d:8c:be:3c:7f:a9:ee:f4:1e:63:a5:ac:61:f9:c2:87:d5:5b:d9:d6:8c:b5:3e:96:5d:8e:3f:b7         pamhc2trees-1.16.3-1.0.1.jar                      |Pam's HarvestCraft 2 Fruit Tre|pamhc2trees                   |1.0.1               |DONE      |NOSIGNATURE         BiomesOPlenty-1.16.4-13.0.0.440-universal.jar     |Biomes O' Plenty              |biomesoplenty                 |1.16.4-13.0.0.439   |DONE      |NOSIGNATURE         pamhc2crops-1.16.3-1.0.2.jar                      |Pam's HarvestCraft 2 Crops    |pamhc2crops                   |version             |DONE      |NOSIGNATURE         SimpleCoreLib-1.16.4-2.0.4.3.jar                  |SimpleCoreLib                 |simplecorelib                 |1.16.4-2.0.4.3      |DONE      |NOSIGNATURE         CreativeCore_v2.0.10_mc1.16.4.jar                 |CreativeCore                  |creativecore                  |2.0.0               |DONE      |NOSIGNATURE         jei-1.16.4-7.6.1.74.jar                           |Just Enough Items             |jei                           |7.6.1.74            |DONE      |NOSIGNATURE         JustEnoughCalculation-1.16.5-3.8.1.jar            |Just Enough Calculation       |jecalculation                 |3.8.1               |DONE      |NOSIGNATURE         simplefarming-1.16.4-1.3.5.jar                    |Simple Farming                |simplefarming                 |1.16.4-1.3.5        |DONE      |NOSIGNATURE         ProjectE-1.16.5-PE1.0.1B.jar                      |ProjectE                      |projecte                      |PE1.0.1B            |DONE      |NOSIGNATURE         pamhc2foodextended-1.16.3-1.0.4.jar               |Pam's HarvestCraft 2 Food Exte|pamhc2foodextended            |version             |DONE      |NOSIGNATURE         Inventory-Tweaks-Renewed-Mod-1.16.4.jar           |Inventory Tweaks Renewed      |invtweaks                     |1.16.4-1.0.1        |DONE      |NOSIGNATURE         SpartanShields-1.16.4-2.1.1.jar                   |Spartan Shields               |spartanshields                |2.1.1               |DONE      |NOSIGNATURE         create-mc1.16.5_v0.3.1c.jar                       |Create                        |create                        |mc1.16.5_v0.3.1c+151|DONE      |NOSIGNATURE         Xaeros_Minimap_21.12.5_Forge_1.16.5.jar           |Xaero's Minimap               |xaerominimap                  |21.12.5             |DONE      |NOSIGNATURE         pamhc2foodcore-1.16.3-1.0.2.jar                   |Pam's HarvestCraft 2 Food Core|pamhc2foodcore                |version             |DONE      |NOSIGNATURE         XaerosWorldMap_1.20.0_Forge_1.16.5.jar            |Xaero's World Map             |xaeroworldmap                 |1.20.0              |DONE      |NOSIGNATURE         1.16.3SecurityCraftv1.8.20.1.jar                  |SecurityCraft                 |securitycraft                 |v1.8.20.1           |DONE      |NOSIGNATURE         TravelersBackpack-1.16.4-5.3.8.jar                |Traveler's Backpack           |travelersbackpack             |5.3.8               |DONE      |NOSIGNATURE         SereneSeasons-1.16.4-4.0.0.87-universal.jar       |Serene Seasons                |sereneseasons                 |1.16.4-4.0.0.87     |DONE      |NOSIGNATURE         obfuscate-0.6.2-1.16.3_1.jar                      |Obfuscate                     |obfuscate                     |0.6.2               |DONE      |e1:59:1a:56:ec:97:b3:d0:b3:4b:25:06:1f:83:b0:f4:fd:0c:24:e3:6d:ea:94:b1:9f:22:b0:38:13:60:88:ea         vehicle-mod-0.45.2-1.16.3.jar                     |MrCrayfish's Vehicle Mod      |vehicle                       |0.45.2              |DONE      |NOSIGNATURE         SpartanWeaponry-1.16.4-2.1.0-beta-4.jar           |Spartan Weaponry              |spartanweaponry               |2.1.0 beta 4        |DONE      |NOSIGNATURE         MrCrayfishs-Furniture-Mod-1.16.4.jar              |MrCrayfish's Furniture Mod    |cfm                           |7.0.0-pre19         |DONE      |NOSIGNATURE         baritone-standalone-forge-1.6.2.jar               |Baritone                      |baritoe                       |1.6.2               |DONE      |NOSIGNATURE         ImmersivePetroleum-1.16.4-3.1.0-2.jar             |Immersive Petroleum           |immersivepetroleum            |3.1.0-2             |DONE      |NOSIGNATURE         forge-1.16.5-36.0.1-universal.jar                 |Forge                         |forge                         |36.0.1              |DONE      |22:af:21:d8:19:82:7f:93:94:fe:2b:ac:b7:e4:41:57:68:39:87:b1:a7:5c:c6:44:f9:25:74:21:14:f5:0d:90         Aquaculture-1.16.4-2.1.12.jar                     |Aquaculture 2                 |aquaculture                   |1.16.4-2.1.12       |DONE      |NOSIGNATURE         SimpleOres2-1.16.4-2.4.3.10.jar                   |Simple Ores                   |simpleores                    |1.16.4-2.4.3.10     |DONE      |NOSIGNATURE     Crash Report UUID: d7306cab-60a6-4cb9-95cb-031bd8f653d7     Launched Version: 1.16.5-forge-36.0.1     Backend library: LWJGL version 3.2.1 build 12     Backend API: Intel(R) Iris(TM) Plus Graphics 640 GL version 2.1 INTEL-16.5.7, Intel Inc.     GL Caps: Using framebuffer using ARB_framebuffer_object extension     Using VBOs: Yes     Is Modded: Definitely; Client brand changed to 'forge'     Type: Client (map_client.txt)     GPU Warnings: version: 2.1     Graphics mode: fast     Resource Packs: Bridge Scrims Overlay, ! Yusei Fudo 1k     Current Language: English (US)     CPU: 4x Intel(R) Core(TM) i5-7360U CPU @ 2.30GHz     OptiFine Version: OptiFine_1.16.4_HD_U_G7     OptiFine Build: 20210221-012854     Render Distance Chunks: 5     Mipmaps: 4     Anisotropic Filtering: 1     Antialiasing: 0     Multitexture: false     Shaders: null     OpenGlVersion: 2.1 INTEL-16.5.7     OpenGlRenderer: Intel(R) Iris(TM) Plus Graphics 640     OpenGlVendor: Intel Inc.     CpuCount: 4
    • I see. It says that enqueue is not necessary. I was wondering if I had to call the event again somewhere. I was able to call the existing health and see that the two rows of stats are displayed! Thank you Luis.
    • Note: I am new to modding for Minecraft.   I am trying to recreate a time travel dimension, I guessed it uses custom dimensions so that's why it is about dimensions. The effect I am trying to achieve Now I made two dimensions, Past far and past.   Now past is like the overworld, and Past far is a stone/rock-like version of the past. But past is not like the overworld in any way. how can I achieve this? Also, I have looked on google on how to do this but there is only one post and that is about version 1.7.10. I am not sure but since 1.16.5 I think you have to use JSON files.       Thanks.
    • assemblylinemachines needs to update for the new Forge version.
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